Player Matchup

Medusa
Medusa
Classy Bands
Medusa
Level 18
God Stats
11W - 15L
1,431 SR
Queue Stats
25W - 52L
1,344 Elo+
Party 1
Da Ji
Da Ji
RedrumCloud
Da Ji
Level 253
God Stats
6W - 4L
1,737 SR
Queue Stats
250W - 223L
1,535 Elo+
Party 1
Ymir
Ymir
Rolltide1819
Ymir
Level 44
God Stats
15W - 14L
1,466 SR
Queue Stats
72W - 99L
1,417 Elo+
Party 1
Odin
Odin
XTheDankestOneX
Odin
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,243 Elo+
Party 1
Sol
Sol
taheer45
Sol
Level 76
God Stats
60W - 73L
1,442 SR
Queue Stats
92W - 123L
1,406 Elo+
Party 1
Team Averages
Level 81
1,515 SR
1,389 Elo+

VS

Team Averages
Level 112
1,449 SR
1,505 Elo+
Anubis
Anubis
 
Anubis
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
 
Sylvanus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Set
Set
LOBOALFA_LCSS
Set
Level 144
God Stats
4W - 3L
1,173 SR
Queue Stats
201W - 186L
1,480 Elo+
Solo
King Arthur
King Arthur
LagannMickz
King Arthur
Level 113
God Stats
7W - 4L
1,606 SR
Queue Stats
36W - 30L
1,546 Elo+
Solo
Bacchus
Bacchus
jimmy23330
Bacchus
Level 147
God Stats
8W - 8L
1,465 SR
Queue Stats
370W - 332L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
7
0 / 3 / 0
3,897
557
1,271
4,318
616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
3 / 0 / 0
4,832
690
2,280
4,805
1,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 2 / 2
4,455
636
285
4,890
1,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

4
0 / 4 / 0
3,173
453
896
3,617
2,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
1 / 0 / 1
4,278
611
2,638
2,049
515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
8
2 / 1 / 2
4,765
681
4,884
2,954
1,074
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
 
Sylvanus
8
1 / 0 / 2
4,254
608
1,635
2,509
911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 1 / 1
4,543
649
1,405
4,581
1,888
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

King Arthur
LagannMickz
King Arthur
9
4 / 0 / 0
5,388
770
2,095
3,316
1,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Bacchus
jimmy23330
Bacchus
7
1 / 2 / 0
3,968
567
1,922
3,648
1,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
14
4
Kills
9
9
Deaths
4
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
2
1
2
3
W
Sylvanus
 
Sylvanus
1
0
2
2
L
Medusa
0
3
0
0
W
1
1
1
1.5
W
King Arthur
LagannMickz
King Arthur
4
0
0
4
L
3
0
0
3
L
0
2
2
0.5
L
0
4
0
0
W
Bacchus
jimmy23330
Bacchus
1
2
0
0.5
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,370
Damage
11,941
19,679
Taken
17,008
6,303
Mitigated
7,477
5,308
Healing
5,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
4,884
181
0
1,978
2,954
1,074
0
0
2,954
31,027
0
W
Sylvanus
 
Sylvanus
1,635
580
360
1,096
2,509
911
0
878
1,631
14,680
4,651
L
Medusa
1,271
389
0
777
4,318
616
0
2,592
1,726
0
19,059
W
1,405
430
0
1,007
4,581
1,888
0
115
4,466
0
30,640
W
King Arthur
LagannMickz
King Arthur
2,095
337
0
635
3,316
1,755
0
0
3,174
0
31,189
L
2,280
620
0
2,786
4,805
1,302
0
1,430
3,291
0
26,011
L
285
53
0
645
4,890
1,717
0
3,067
1,681
8,922
603
L
896
421
0
87
3,617
2,153
0
0
3,617
0
6,477
W
Bacchus
jimmy23330
Bacchus
1,922
242
0
833
3,648
1,849
0
1,830
1,818
10,559
404
L
2,638
864
0
1,013
2,049
515
0
869
1,126
20,039
2,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,635
Gold Earned
22,918
170
Minions Killed
213
0
Camps Cleared
0
696,045
Distance Traveled
739,210
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
4,765
681
37
5
0
141,302
0
W
Sylvanus
4,254
608
34
5
0
133,933
0
L
Medusa
3,897
557
38
5
0
154,561
0
W
Set
4,543
649
61
9
0
172,149
0
W
King Arthur
5,388
770
53
8
0
146,059
0
L
Da Ji
4,832
690
57
8
0
177,610
1
L
Ymir
4,455
636
11
2
0
128,704
0
L
Odin
3,173
453
11
2
0
104,930
0
W
Bacchus
3,968
567
28
4
0
145,767
0
L
Sol
4,278
611
53
8
0
130,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role