Player Matchup

Sol
Sol
 
Sol
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
BragiSdeyb
Chernobog
Level 145
God Stats
7W - 8L
1,288 SR
Queue Stats
440W - 425L
1,490 Elo+
Party 2
Jormungandr
Jormungandr
Jon Piere
Jormungandr
Level 32
God Stats
0W - 1L
1,745 SR
Queue Stats
4W - 30L
1,125 Elo+
Solo
Da Ji
Da Ji
VPShaka
Da Ji
Level 63
God Stats
9W - 11L
1,564 SR
Queue Stats
176W - 181L
1,482 Elo+
Party 2
Team Averages
Level 109
1,519 SR
1,419 Elo+

VS

Team Averages
Level 118
1,495 SR
1,437 Elo+
Arachne
Arachne
ArsenicProdigy
Arachne
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 48L
1,534 Elo+
Party 1
Charon
Charon
BigStromboli
Charon
Level 85
God Stats
8W - 4L
1,755 SR
Queue Stats
158W - 150L
1,517 Elo+
Party 1
Fenrir
Fenrir
EpsteinsToes
Fenrir
Level 69
God Stats
1W - 5L
1,176 SR
Queue Stats
189W - 207L
1,462 Elo+
Party 1
Anubis
Anubis
chopper__san
Anubis
Level 149
God Stats
21W - 16L
1,542 SR
Queue Stats
354W - 346L
1,421 Elo+
Solo
Neith
Neith
pixie347
Neith
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,253 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
3 / 2 / 0
8,606
615
11,478
11,599
2,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bellona
 
Bellona
13
2 / 3 / 1
7,878
563
8,325
14,161
15,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Chernobog
BragiSdeyb
Chernobog
14
1 / 1 / 2
7,727
552
6,455
10,136
3,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
Jon Piere
Jormungandr
11
1 / 6 / 1
6,382
456
3,138
8,161
3,197
Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Da Ji
VPShaka
Da Ji
13
2 / 2 / 2
7,220
516
3,347
10,596
3,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 3
8,164
583
10,092
14,628
5,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Charon
11
3 / 1 / 3
7,743
553
4,171
9,929
7,029
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
13
6 / 3 / 0
7,666
548
8,691
13,019
6,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Anubis
13
0 / 2 / 5
7,683
549
8,847
11,552
5,633
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
pixie347
Neith
13
1 / 2 / 4
7,304
522
3,963
6,895
2,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
29
9
Kills
14
14
Deaths
9
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
2
0
1.5
L
Bellona
 
Bellona
2
3
1
0.83
W
4
1
3
5.5
W
Charon
3
1
3
4.5
L
Chernobog
BragiSdeyb
Chernobog
1
1
2
2
W
Fenrir
6
3
0
2
L
Jormungandr
Jon Piere
Jormungandr
1
6
1
0.25
L
Da Ji
VPShaka
Da Ji
2
2
2
1.5
W
Anubis
0
2
5
1.25
W
Neith
pixie347
Neith
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,743
Damage
35,764
54,653
Taken
56,023
28,038
Mitigated
26,822
17,215
Healing
23,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
11,478
3,810
0
6,778
11,599
2,614
808
6,800
4,799
68,884
929
L
Bellona
 
Bellona
8,325
2,686
0
4,537
14,161
15,286
0
0
13,581
0
52,553
W
10,092
7,015
0
8,012
14,628
5,332
75
2,395
12,233
0
71,938
W
Charon
4,171
775
0
2,361
9,929
7,029
130
2,721
7,208
20,565
2,022
L
Chernobog
BragiSdeyb
Chernobog
6,455
4,466
0
3,117
10,136
3,395
1,187
2,900
7,236
0
61,331
W
Fenrir
8,691
1,479
0
5,844
13,019
6,249
0
2,081
10,938
0
44,465
L
Jormungandr
Jon Piere
Jormungandr
3,138
386
0
366
8,161
3,197
65
784
7,187
20,016
0
L
Da Ji
VPShaka
Da Ji
3,347
837
0
2,417
10,596
3,546
0
2,422
8,174
0
53,351
W
Anubis
8,847
438
0
5,304
11,552
5,633
0
6,633
4,919
57,602
973
W
Neith
pixie347
Neith
3,963
1,482
0
1,871
6,895
2,579
46
868
6,027
0
49,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,813
Gold Earned
38,560
402
Minions Killed
411
0
Camps Cleared
0
1,332,209
Distance Traveled
1,388,993
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,606
615
104
7
0
257,163
0
L
Bellona
7,878
563
82
6
0
234,904
0
W
Arachne
8,164
583
106
8
0
341,517
0
W
Charon
7,743
553
42
3
0
267,520
4
L
Chernobog
7,727
552
100
7
0
266,308
0
W
Fenrir
7,666
548
69
5
0
261,549
0
L
Jormungandr
6,382
456
25
2
0
264,010
0
L
Da Ji
7,220
516
91
7
0
309,824
0
W
Anubis
7,683
549
104
7
0
274,238
1
W
Neith
7,304
522
90
6
0
244,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role