Player Matchup

Vamana
Vamana
BexZerk
Vamana
Level 121
God Stats
3W - 0L
1,615 SR
Queue Stats
60W - 42L
1,517 Elo+
Party 3
Arachne
Arachne
Il Tbone lI
Arachne
Level 128
God Stats
8W - 6L
1,632 SR
Queue Stats
172W - 171L
1,492 Elo+
Party 1
Heimdallr
Heimdallr
Reign Of Godz
Heimdallr
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 107L
1,521 Elo+
Party 3
Yemoja
Yemoja
Wyrdly
Yemoja
Level 149
God Stats
107W - 74L
1,644 SR
Queue Stats
230W - 227L
1,509 Elo+
Party 1
Agni
Agni
phaophao
Agni
Level 108
God Stats
8W - 3L
1,852 SR
Queue Stats
30W - 13L
1,760 Elo+
Solo
Team Averages
Level 130
1,649 SR
1,560 Elo+

VS

Team Averages
Level 107
1,613 SR
1,510 Elo+
Anhur
Anhur
JAVIEEFROZE
Anhur
Level 149
God Stats
4W - 2L
1,733 SR
Queue Stats
166W - 133L
1,531 Elo+
Solo
Bastet
Bastet
LoboEvolution1
Bastet
Level 101
God Stats
6W - 4L
1,667 SR
Queue Stats
192W - 213L
1,485 Elo+
Solo
Hachiman
Hachiman
WyMeRz
Hachiman
Level 67
God Stats
24W - 29L
1,520 SR
Queue Stats
25W - 30L
1,479 Elo+
Solo
Janus
Janus
garashy2
Janus
Level 130
God Stats
3W - 7L
1,430 SR
Queue Stats
268W - 245L
1,522 Elo+
Party 2
Maui
Maui
johnhaqua
Maui
Level 87
God Stats
10W - 7L
1,717 SR
Queue Stats
125W - 116L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
BexZerk
Vamana
6
0 / 7 / 1
4,518
452
1,052
7,333
1,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
Il Tbone lI
Arachne
12
3 / 0 / 0
6,264
626
1,189
5,362
1,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heimdallr
Reign Of Godz
Heimdallr
9
2 / 1 / 3
5,481
548
4,040
7,016
2,290
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Yemoja
Wyrdly
Yemoja
9
2 / 1 / 3
6,080
608
5,110
6,061
3,099
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Agni
12
2 / 0 / 3
6,661
666
5,348
3,433
1,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
6 / 2 / 0
6,234
623
6,938
6,640
2,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

10
1 / 3 / 0
4,937
494
3,219
7,562
2,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Hachiman
WyMeRz
Hachiman
1
0 / 0 / 0
3,411
341
0
0
0
Janus
garashy2
Janus
11
0 / 3 / 0
5,468
547
1,084
6,960
1,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Maui
9
1 / 1 / 0
4,971
497
2,401
6,190
4,537
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
9
Kills
8
9
Deaths
9
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Vamana
BexZerk
Vamana
0
7
1
0.07
W
Arachne
Il Tbone lI
Arachne
3
0
0
3
L
6
2
0
3
L
1
3
0
0.33
W
Heimdallr
Reign Of Godz
Heimdallr
2
1
3
3.5
L
Hachiman
WyMeRz
Hachiman
0
0
0
0
W
Yemoja
Wyrdly
Yemoja
2
1
3
3.5
L
Janus
garashy2
Janus
0
3
0
0
L
Maui
1
1
0
1
W
Agni
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,739
Damage
13,642
29,205
Taken
27,352
9,442
Mitigated
11,247
11,022
Healing
6,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
BexZerk
Vamana
1,052
303
0
1,224
7,333
1,254
304
38
6,935
0
18,601
W
Arachne
Il Tbone lI
Arachne
1,189
999
0
3,369
5,362
1,683
40
403
4,928
0
42,268
L
6,938
3,241
0
1,318
6,640
2,489
13
1,745
4,831
138
38,547
L
3,219
684
0
1,866
7,562
2,512
0
1,822
5,672
0
28,781
W
Heimdallr
Reign Of Godz
Heimdallr
4,040
2,090
0
1,678
7,016
2,290
431
1,069
5,910
0
31,403
L
Hachiman
WyMeRz
Hachiman
0
0
0
0
0
0
0
0
0
0
0
W
Yemoja
Wyrdly
Yemoja
5,110
809
1,885
1,956
6,061
3,099
207
1,245
4,740
19,993
2,143
L
Janus
garashy2
Janus
1,084
0
0
2,590
6,960
1,709
0
4,095
2,601
42,760
0
L
Maui
2,401
656
0
1,140
6,190
4,537
0
2,099
4,049
16,844
0
W
Agni
5,348
523
0
910
3,433
1,116
0
868
2,565
40,982
1,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,004
Gold Earned
25,021
280
Minions Killed
221
0
Camps Cleared
0
1,044,854
Distance Traveled
852,690
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
4,518
452
28
3
0
206,148
0
W
Arachne
6,264
626
74
7
0
236,779
0
L
Anhur
6,234
623
64
6
0
179,286
0
L
Bastet
4,937
494
48
5
0
212,175
0
W
Heimdallr
5,481
548
51
5
0
187,760
0
L
Hachiman
3,411
341
0
0
0
0
0
W
Yemoja
6,080
608
30
3
0
205,515
2
L
Janus
5,468
547
88
9
0
202,552
0
L
Maui
4,971
497
21
2
0
258,677
2
W
Agni
6,661
666
97
10
0
208,652
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role