Player Matchup

Nut
Nut
 
Nut
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Eböy
Yemoja
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 5L
1,887 Elo+
Party 2
Hercules
Hercules
Solidestvirus
Hercules
Level 160
God Stats
3W - 3L
1,586 SR
Queue Stats
52W - 44L
1,547 Elo+
Solo
Ah Puch
Ah Puch
TheRapture6274
Ah Puch
Level 100
God Stats
12W - 3L
1,737 SR
Queue Stats
383W - 326L
1,539 Elo+
Solo
Mulan
Mulan
soljir
Mulan
Level 159
God Stats
4W - 0L
1,651 SR
Queue Stats
68W - 38L
1,845 Elo+
Party 2
Team Averages
Level 152
1,595 SR
1,664 Elo+

VS

Team Averages
Level 101
1,358 SR
1,529 Elo+
King Arthur
King Arthur
DoomHallow
King Arthur
Level 126
God Stats
102W - 91L
1,560 SR
Queue Stats
230W - 207L
1,542 Elo+
Solo
Athena
Athena
IDrxgx
Athena
Level 149
God Stats
2W - 4L
1,352 SR
Queue Stats
172W - 153L
1,562 Elo+
Solo
Arachne
Arachne
Morgosa
Arachne
Level 125
God Stats
0W - 5L
1,244 SR
Queue Stats
248W - 229L
1,553 Elo+
Party 1
Nu Wa
Nu Wa
Phantomknyght
Nu Wa
Level 46
God Stats
1W - 5L
1,139 SR
Queue Stats
57W - 62L
1,478 Elo+
Party 1
Jing Wei
Jing Wei
cloudyxskies
Jing Wei
Level 58
God Stats
1W - 4L
1,496 SR
Queue Stats
71W - 79L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
15
0 / 3 / 3
8,691
579
4,842
9,805
3,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
Eböy
Yemoja
14
3 / 0 / 10
8,985
599
3,990
10,229
7,430
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Hercules
Solidestvirus
Hercules
16
9 / 1 / 7
9,801
653
8,527
11,482
5,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
4 / 0 / 7
8,897
593
9,562
5,353
2,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
soljir
Mulan
16
6 / 0 / 3
9,862
657
11,262
11,958
10,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DoomHallow
King Arthur
10
0 / 6 / 0
6,385
426
4,084
12,391
6,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Athena
IDrxgx
Athena
11
1 / 5 / 2
6,871
458
4,427
14,626
10,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
Morgosa
Arachne
11
3 / 3 / 1
6,763
451
4,523
11,518
4,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

11
0 / 3 / 1
6,392
426
5,345
7,568
2,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
cloudyxskies
Jing Wei
12
0 / 5 / 3
7,046
470
6,622
8,582
2,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
11
22
Kills
4
4
Deaths
22
30
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
0
3
3
0.5
L
King Arthur
DoomHallow
King Arthur
0
6
0
0
W
Yemoja
Eböy
Yemoja
3
0
10
8
L
Athena
IDrxgx
Athena
1
5
2
0.4
L
Arachne
Morgosa
Arachne
3
3
1
1.17
L
0
3
1
0.17
W
Hercules
Solidestvirus
Hercules
9
1
7
12.5
W
4
0
7
7.5
L
Jing Wei
cloudyxskies
Jing Wei
0
5
3
0.3
W
Mulan
soljir
Mulan
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,183
Damage
25,001
48,827
Taken
54,685
28,868
Mitigated
26,642
25,414
Healing
8,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
4,842
3,039
0
2,892
9,805
3,424
3,381
1,824
7,981
0
65,359
L
King Arthur
DoomHallow
King Arthur
4,084
439
0
2,454
12,391
6,548
0
1,301
10,567
0
34,758
W
Yemoja
Eböy
Yemoja
3,990
982
4,971
3,329
10,229
7,430
200
2,650
7,579
27,790
0
L
Athena
IDrxgx
Athena
4,427
725
0
1,842
14,626
10,848
0
4,122
10,216
27,075
1,096
L
Arachne
Morgosa
Arachne
4,523
3,000
0
2,513
11,518
4,295
0
1,846
9,438
0
42,021
L
5,345
1,449
0
714
7,568
2,150
0
4,028
3,042
30,709
0
W
Hercules
Solidestvirus
Hercules
8,527
1,596
0
6,156
11,482
5,097
1,005
1,498
9,984
0
82,955
W
9,562
466
0
1,453
5,353
2,057
765
2,288
3,065
60,713
2,486
L
Jing Wei
cloudyxskies
Jing Wei
6,622
3,935
0
1,007
8,582
2,801
0
1,871
6,513
0
50,879
W
Mulan
soljir
Mulan
11,262
1,302
0
6,613
11,958
10,860
0
1,408
10,550
1,585
65,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,236
Gold Earned
33,457
523
Minions Killed
315
0
Camps Cleared
0
1,537,991
Distance Traveled
1,334,570
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
8,691
579
131
9
0
271,238
3
L
King Arthur
6,385
426
51
3
0
192,088
5
W
Yemoja
8,985
599
39
3
0
322,150
4
L
Athena
6,871
458
37
2
0
300,012
2
L
Arachne
6,763
451
81
5
0
345,908
0
L
Nu Wa
6,392
426
68
5
0
223,478
2
W
Hercules
9,801
653
117
8
0
344,412
2
W
Ah Puch
8,897
593
112
7
0
296,470
0
L
Jing Wei
7,046
470
78
5
0
273,084
1
W
Mulan
9,862
657
124
8
0
303,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role