Player Matchup

Atlas
Atlas
Gold II
Cravenshadow212
Atlas
Gold II
Level 125
God Stats
222W - 165L
1,552 SR
Queue Stats
620W - 619L
1,502 MMR
Party 1
Medusa
Medusa
Gold V
FlamingFrost25
Medusa
Gold V
Level 82
God Stats
19W - 25L
1,535 SR
Queue Stats
88W - 85L
1,256 MMR
Party 1
Cerberus
Cerberus
Gold IV
SwiftRiptide435
Cerberus
Gold IV
Level 116
God Stats
1W - 1L
1,503 SR
Queue Stats
8W - 7L
1,509 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 108
1,530 SR
1,422 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 148
1,460 SR
1,197 MMR
Cthulhu
Cthulhu
Gold I
DonateoJR
Cthulhu
Gold I
Level 156
God Stats
39W - 28L
1,654 SR
Queue Stats
266W - 269L
1,538 MMR
Party 2
Ra
Ra
Gold III
EduEz506
Ra
Gold III
Level 171
God Stats
0W - 4L
1,387 SR
Queue Stats
202W - 200L
1,443 MMR
Party 2
Cu Chulainn
Cu Chulainn
Bronze II
insane123timmy
Cu Chulainn
Bronze II
Level 117
God Stats
5W - 10L
1,338 SR
Queue Stats
64W - 116L
610 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 0 / 9
10,148
1,015
10,122
9,594
7,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
5 / 1 / 11
10,075
1,008
11,843
8,416
3,489
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
15
6 / 0 / 6
9,563
956
7,341
11,119
8,253
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
SobekThothKumbhakarnaBacchusAres

VS

Bans
AchillesCupidAh Muzen CabChironHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DonateoJR
Cthulhu
13
1 / 4 / 0
7,506
751
6,989
9,924
5,704
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

13
0 / 7 / 1
7,796
780
4,203
8,815
2,627
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Cu Chulainn
insane123timmy
Cu Chulainn
13
0 / 7 / 1
7,137
714
6,593
14,502
6,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
3
18
Kills
1
1
Deaths
18
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
7
0
9
11.5
L
Cthulhu
DonateoJR
Cthulhu
1
4
0
0.25
L
0
7
1
0.07
W
5
1
11
10.5
W
Cerberus
6
0
6
9
L
Cu Chulainn
insane123timmy
Cu Chulainn
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,306
Damage
17,785
29,129
Taken
33,241
19,633
Mitigated
14,932
8,176
Healing
2,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,122
3,148
0
2,719
9,594
7,891
631
4,929
4,665
20,950
1,928
L
Cthulhu
DonateoJR
Cthulhu
6,989
135
61
360
9,924
5,704
0
4,217
5,400
20,454
0
L
4,203
71
290
477
8,815
2,627
0
6,318
2,221
30,705
0
W
11,843
3,471
0
2,155
8,416
3,489
753
2,944
5,472
0
43,931
W
Cerberus
7,341
261
0
3,302
11,119
8,253
17
3,364
7,755
30,113
1,034
L
Cu Chulainn
insane123timmy
Cu Chulainn
6,593
2,751
0
1,679
14,502
6,601
0
5,205
8,837
0
16,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,786
Gold Earned
22,439
173
Minions Killed
105
0
Camps Cleared
0
653,500
Distance Traveled
547,944
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,148
1,015
41
4
0
207,241
2
L
Cthulhu
7,506
751
30
3
0
188,171
1
L
Ra
7,796
780
59
6
0
175,382
0
W
Medusa
10,075
1,008
64
6
0
232,855
0
W
Cerberus
9,563
956
68
7
0
213,404
0
L
Cu Chulainn
7,137
714
16
2
0
184,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role