Player Matchup

Cthulhu
Cthulhu
Cjtukong
Cthulhu
Level 24
God Stats
9W - 3L
1,749 SR
Queue Stats
61W - 74L
1,376 Elo+
Party 1
Nut
Nut
EvilOne1025
Nut
Level 27
God Stats
3W - 7L
1,638 SR
Queue Stats
78W - 96L
1,418 Elo+
Party 1
Kukulkan
Kukulkan
hignog
Kukulkan
Level 47
God Stats
15W - 9L
1,564 SR
Queue Stats
223W - 227L
1,518 Elo+
Party 1
Team Averages
Level 33
1,651 SR
1,438 Elo+

VS

Team Averages
Level 48
1,501 SR
1,462 Elo+
Mulan
Mulan
BlackMamba12360
Mulan
Level 78
God Stats
24W - 16L
1,495 SR
Queue Stats
178W - 176L
1,457 Elo+
Party 2
Baron Samedi
Baron Samedi
TheRealReZ
Baron Samedi
Level 23
God Stats
6W - 7L
1,507 SR
Queue Stats
106W - 94L
1,488 Elo+
Party 2
Fenrir
Fenrir
XxdominatorxX82
Fenrir
Level 43
God Stats
3W - 3L
1,500 SR
Queue Stats
94W - 86L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cjtukong
Cthulhu
14
1 / 4 / 3
8,792
733
5,566
10,646
9,683
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 8 / 3
8,571
714
3,721
9,934
3,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kukulkan
hignog
Kukulkan
16
2 / 2 / 2
9,654
805
6,028
5,683
2,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 8
9,972
831
8,390
7,363
4,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Baron Samedi
TheRealReZ
Baron Samedi
17
4 / 1 / 8
10,540
878
10,657
6,230
2,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
7 / 1 / 6
10,767
897
4,822
6,673
2,469
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
4
Kills
14
14
Deaths
4
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
3
2
8
3.5
L
Cthulhu
Cjtukong
Cthulhu
1
4
3
0.63
L
1
8
3
0.31
W
Baron Samedi
TheRealReZ
Baron Samedi
4
1
8
8
W
7
1
6
10
L
Kukulkan
hignog
Kukulkan
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,315
Damage
23,869
26,263
Taken
20,266
15,610
Mitigated
9,641
1,225
Healing
6,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,390
1,124
0
2,433
7,363
4,913
0
3,781
3,454
0
34,434
L
Cthulhu
Cjtukong
Cthulhu
5,566
443
204
751
10,646
9,683
0
5,355
4,521
12,378
0
L
3,721
1,738
0
0
9,934
3,497
0
3,223
6,240
0
12,519
W
Baron Samedi
TheRealReZ
Baron Samedi
10,657
802
165
1,733
6,230
2,259
402
3,974
2,090
49,204
298
W
4,822
1,335
0
1,694
6,673
2,469
1,483
3,334
3,117
0
13,271
L
Kukulkan
hignog
Kukulkan
6,028
1,059
0
270
5,683
2,430
0
1,119
4,320
44,500
479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,017
Gold Earned
31,279
137
Minions Killed
161
0
Camps Cleared
0
605,186
Distance Traveled
682,827
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,972
831
43
4
0
209,098
0
L
Cthulhu
8,792
733
3
0
0
213,599
0
L
Nut
8,571
714
30
3
0
169,658
0
W
Baron Samedi
10,540
878
97
8
0
224,538
0
W
Fenrir
10,767
897
21
2
0
249,191
0
L
Kukulkan
9,654
805
104
9
0
221,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role