Player Matchup

Pele
Pele
 
Pele
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
ManiacGlobe
Scylla
Level 158
God Stats
1W - 0L
1,193 SR
Queue Stats
15W - 19L
1,472 Elo+
Party 1
Atlas
Atlas
PokeyEquation
Atlas
Level 8
God Stats
5W - 2L
1,663 SR
Queue Stats
6W - 5L
1,482 Elo+
Party 1
Cu Chulainn
Cu Chulainn
VzZLeo-
Cu Chulainn
Level 123
God Stats
20W - 17L
1,691 SR
Queue Stats
362W - 341L
1,480 Elo+
Solo
Danzaburou
Danzaburou
three21
Danzaburou
Level 92
God Stats
29W - 25L
1,528 SR
Queue Stats
403W - 396L
1,558 Elo+
Solo
Team Averages
Level 106
1,515 SR
1,499 Elo+

VS

Team Averages
Level 110
1,524 SR
1,468 Elo+
Hou Yi
Hou Yi
Alertbadger9
Hou Yi
Level 127
God Stats
0W - 1L
1,618 SR
Queue Stats
91W - 120L
1,472 Elo+
Party 2
Bacchus
Bacchus
Maritimer9365
Bacchus
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
78W - 104L
1,414 Elo+
Solo
Hera
Hera
OGSunWukong
Hera
Level 159
God Stats
0W - 5L
1,603 SR
Queue Stats
163W - 206L
1,486 Elo+
Party 2
Fenrir
Fenrir
Regulatos
Fenrir
Level 68
God Stats
5W - 9L
1,253 SR
Queue Stats
55W - 57L
1,477 Elo+
Solo
Cabrakan
Cabrakan
c018yj4ck
Cabrakan
Level 155
God Stats
0W - 5L
1,646 SR
Queue Stats
339W - 337L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
8 / 1 / 1
6,920
692
5,148
8,289
2,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
12
0 / 1 / 5
6,022
602
1,907
4,169
1,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
0 / 3 / 2
4,788
479
2,958
6,003
3,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cu Chulainn
VzZLeo-
Cu Chulainn
13
6 / 0 / 0
7,813
781
7,853
9,311
6,140
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
three21
Danzaburou
8
0 / 4 / 2
4,977
498
3,432
7,878
2,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
9
3 / 2 / 1
5,308
531
2,939
5,070
1,378
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
9
2 / 2 / 4
5,630
563
4,947
8,583
8,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
2 / 1 / 0
6,656
666
3,199
3,321
1,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Regulatos
Fenrir
10
2 / 6 / 1
5,461
546
2,270
9,125
3,510
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cabrakan
c018yj4ck
Cabrakan
9
0 / 4 / 0
5,126
513
4,628
9,353
9,289
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
14
Kills
9
9
Deaths
15
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
8
1
1
8.5
L
Hou Yi
3
2
1
1.75
W
Scylla
0
1
5
2.5
L
Bacchus
2
2
4
2
L
2
1
0
2
W
0
3
2
0.33
L
Fenrir
Regulatos
Fenrir
2
6
1
0.42
W
Cu Chulainn
VzZLeo-
Cu Chulainn
6
0
0
6
L
Cabrakan
c018yj4ck
Cabrakan
0
4
0
0
W
Danzaburou
three21
Danzaburou
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,298
Damage
17,983
35,650
Taken
35,452
16,012
Mitigated
23,853
8,638
Healing
6,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
5,148
1,889
0
2,343
8,289
2,637
0
1,588
6,621
0
39,669
L
Hou Yi
2,939
1,726
0
1,155
5,070
1,378
538
1,148
3,922
0
27,871
W
Scylla
1,907
356
0
298
4,169
1,219
0
1,261
2,868
39,242
1,838
L
Bacchus
4,947
1,517
0
1,945
8,583
8,529
62
2,385
6,198
14,252
2,237
L
3,199
992
0
249
3,321
1,147
21
234
3,087
42,229
1,868
W
2,958
1,385
0
862
6,003
3,631
0
1,580
4,423
10,645
0
L
Fenrir
Regulatos
Fenrir
2,270
422
0
644
9,125
3,510
0
1,084
8,041
0
29,822
W
Cu Chulainn
VzZLeo-
Cu Chulainn
7,853
1,052
0
2,585
9,311
6,140
29
4,319
4,992
2,136
53,674
L
Cabrakan
c018yj4ck
Cabrakan
4,628
653
0
2,106
9,353
9,289
0
446
8,907
31,394
0
W
Danzaburou
three21
Danzaburou
3,432
1,285
0
2,550
7,878
2,385
0
3,602
4,228
0
24,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,520
Gold Earned
28,181
288
Minions Killed
274
0
Camps Cleared
0
1,001,159
Distance Traveled
985,253
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,920
692
68
7
0
232,414
0
L
Hou Yi
5,308
531
49
5
0
203,348
0
W
Scylla
6,022
602
74
7
0
200,396
0
L
Bacchus
5,630
563
14
1
0
199,111
2
L
Hera
6,656
666
100
10
0
188,135
0
W
Atlas
4,788
479
15
2
0
202,525
2
L
Fenrir
5,461
546
55
6
0
209,508
1
W
Cu Chulainn
7,813
781
95
10
0
194,014
1
L
Cabrakan
5,126
513
56
6
0
185,151
0
W
Danzaburou
4,977
498
36
4
0
171,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role