Player Matchup

Sol
Sol
AaronMoon
Sol
Level 63
God Stats
1W - 4L
1,472 SR
Queue Stats
25W - 37L
1,390 Elo+
Party 2
Charon
Charon
CantaloupeSlope
Charon
Level 158
God Stats
5W - 9L
1,430 SR
Queue Stats
156W - 203L
1,455 Elo+
Party 3
Izanami
Izanami
LifeAsMarz
Izanami
Level 144
God Stats
0W - 1L
1,383 SR
Queue Stats
49W - 45L
1,462 Elo+
Party 2
Anubis
Anubis
NoerFB
Anubis
Level 159
God Stats
1W - 4L
1,368 SR
Queue Stats
188W - 226L
1,459 Elo+
Party 3
Ne Zha
Ne Zha
straw_boss1
Ne Zha
Level 127
God Stats
3W - 6L
1,485 SR
Queue Stats
95W - 129L
1,446 Elo+
Party 3
Team Averages
Level 130
1,428 SR
1,442 Elo+

VS

Team Averages
Level 145
1,476 SR
1,508 Elo+
Skadi
Skadi
DrCrozz
Skadi
Level 148
God Stats
21W - 6L
1,657 SR
Queue Stats
356W - 324L
1,505 Elo+
Solo
Hercules
Hercules
Psyger7
Hercules
Level 143
God Stats
26W - 24L
1,437 SR
Queue Stats
413W - 411L
1,496 Elo+
Party 1
Ganesha
Ganesha
Supershadplayz
Ganesha
Level 136
God Stats
4W - 1L
1,648 SR
Queue Stats
219W - 193L
1,534 Elo+
Solo
Odin
Odin
XGhost-DeltaX
Odin
Level 158
God Stats
1W - 1L
1,333 SR
Queue Stats
191W - 216L
1,485 Elo+
Party 1
Scylla
Scylla
watagata
Scylla
Level 141
God Stats
2W - 3L
1,301 SR
Queue Stats
310W - 290L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 2
7,860
462
5,535
10,740
3,526
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
3 / 2 / 4
8,814
518
10,245
12,085
9,686
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
LifeAsMarz
Izanami
13
3 / 4 / 1
7,991
470
8,797
13,243
4,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
NoerFB
Anubis
16
4 / 2 / 0
10,486
617
12,367
8,478
3,828
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
3
0 / 1 / 0
5,174
304
218
1,841
328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
DrCrozz
Skadi
18
4 / 2 / 2
10,749
632
10,766
10,310
3,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
Psyger7
Hercules
16
3 / 3 / 3
9,352
550
5,698
16,330
6,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

13
0 / 2 / 2
7,907
465
2,569
16,427
12,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
0 / 2 / 4
7,979
469
5,220
13,315
9,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Scylla
watagata
Scylla
16
3 / 2 / 0
9,567
563
10,001
8,738
2,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
21
10
Kills
10
11
Deaths
11
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
L
3
2
4
2.5
W
Skadi
DrCrozz
Skadi
4
2
2
2.5
L
Izanami
LifeAsMarz
Izanami
3
4
1
0.88
L
Anubis
NoerFB
Anubis
4
2
0
2
W
Hercules
Psyger7
Hercules
3
3
3
1.5
W
0
2
2
0.5
W
0
2
4
1
L
Ne Zha
0
1
0
0
W
Scylla
watagata
Scylla
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,162
Damage
34,254
46,387
Taken
65,120
21,456
Mitigated
33,624
15,250
Healing
20,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,535
723
0
4,263
10,740
3,526
325
5,633
4,516
46,638
5,806
L
10,245
2,119
0
2,567
12,085
9,686
108
4,039
7,544
26,913
0
W
Skadi
DrCrozz
Skadi
10,766
4,193
0
4,440
10,310
3,105
460
927
9,383
0
105,874
L
Izanami
LifeAsMarz
Izanami
8,797
6,820
0
3,429
13,243
4,088
501
1,407
11,743
0
61,664
L
Anubis
NoerFB
Anubis
12,367
446
0
4,393
8,478
3,828
220
353
7,761
88,493
1,854
W
Hercules
Psyger7
Hercules
5,698
2,014
0
9,019
16,330
6,524
0
6,268
10,062
0
73,946
W
2,569
281
0
3,496
16,427
12,115
0
8,940
7,487
27,341
420
W
5,220
929
0
2,212
13,315
9,083
0
6,011
7,304
0
39,378
L
Ne Zha
218
111
0
598
1,841
328
0
120
1,681
0
4,256
W
Scylla
watagata
Scylla
10,001
399
0
1,393
8,738
2,797
217
6,214
2,524
78,116
488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,325
Gold Earned
45,554
398
Minions Killed
529
0
Camps Cleared
0
1,385,194
Distance Traveled
1,718,758
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,860
462
97
6
0
331,373
8
L
Charon
8,814
518
24
1
0
351,099
8
W
Skadi
10,749
632
185
11
0
331,281
0
L
Izanami
7,991
470
104
6
0
328,134
0
L
Anubis
10,486
617
167
10
0
330,557
4
W
Hercules
9,352
550
115
7
0
381,596
5
W
Ganesha
7,907
465
8
0
0
348,165
7
W
Odin
7,979
469
63
4
0
334,298
1
L
Ne Zha
5,174
304
6
0
0
44,031
0
W
Scylla
9,567
563
158
9
0
323,418
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role