Player Matchup

Horus
Horus
BaronBarclay
Horus
Level 126
God Stats
2W - 4L
1,195 SR
Queue Stats
225W - 147L
1,530 Elo+
Party 2
Hou Yi
Hou Yi
Crunchaf
Hou Yi
Level 49
God Stats
5W - 1L
1,871 SR
Queue Stats
112W - 68L
1,547 Elo+
Party 2
Thanatos
Thanatos
KillerHavoc222
Thanatos
Level 94
God Stats
3W - 2L
1,731 SR
Queue Stats
123W - 68L
1,579 Elo+
Party 2
Thor
Thor
SUPERDIEGO580
Thor
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
193W - 200L
1,409 Elo+
Solo
Atlas
Atlas
Sooner535
Atlas
Level 153
God Stats
9W - 7L
1,826 SR
Queue Stats
263W - 154L
1,557 Elo+
Party 2
Team Averages
Level 98
1,624 SR
1,524 Elo+

VS

Team Averages
Level 123
1,438 SR
1,466 Elo+
Nox
Nox
Jwolf1228
Nox
Level 159
God Stats
8W - 13L
1,411 SR
Queue Stats
573W - 578L
1,473 Elo+
Party 1
Chronos
Chronos
L337-R0Y4L
Chronos
Level 154
God Stats
9W - 12L
1,436 SR
Queue Stats
674W - 642L
1,533 Elo+
Party 1
Pele
Pele
SoA Fester907
Pele
Level 87
God Stats
0W - 2L
1,343 SR
Queue Stats
129W - 155L
1,409 Elo+
Solo
Guan Yu
Guan Yu
godofallgods13
Guan Yu
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 66L
1,474 Elo+
Solo
Tyr
Tyr
varikas_loki
Tyr
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
679W - 720L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 11
9,459
788
3,996
12,406
7,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hou Yi
Crunchaf
Hou Yi
17
3 / 0 / 9
9,527
794
4,850
5,507
2,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
14
5 / 7 / 5
9,102
759
10,988
11,366
3,824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

15
2 / 4 / 6
9,149
762
8,048
9,578
3,510
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Atlas
Sooner535
Atlas
18
6 / 1 / 7
10,405
867
19,917
10,593
6,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 4 / 6
9,519
793
6,856
8,251
3,448
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
L337-R0Y4L
Chronos
15
0 / 3 / 8
8,240
687
7,095
9,279
3,572
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Breastplate

Breastplate

+20
Physical Protection

14
7 / 5 / 4
8,546
712
10,977
13,817
4,758
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

7
0 / 2 / 2
6,686
557
1,319
4,441
1,501
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Mystical Earring

Mystical Earring

+15
Mp 5

15
4 / 3 / 5
8,447
704
8,734
14,975
14,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
37
17
Kills
12
13
Deaths
17
38
Assists
25
Player
Kills
Deaths
Assists
KDA
W
1
1
11
6.5
W
Hou Yi
Crunchaf
Hou Yi
3
0
9
7.5
L
1
4
6
1
W
Thanatos
5
7
5
1.07
L
Chronos
L337-R0Y4L
Chronos
0
3
8
1.33
W
2
4
6
1.25
L
7
5
4
1.8
W
Atlas
Sooner535
Atlas
6
1
7
9.5
L
0
2
2
0.5
L
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,799
Damage
34,981
49,450
Taken
50,763
23,984
Mitigated
27,750
26,869
Healing
13,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,996
1,934
7,773
7,033
12,406
7,695
80
5,579
6,827
850
5,103
W
Hou Yi
Crunchaf
Hou Yi
4,850
1,072
1,335
873
5,507
2,045
653
2,470
3,037
0
23,210
L
6,856
49
674
678
8,251
3,448
0
3,833
4,418
35,521
0
W
Thanatos
10,988
1,020
1,100
4,098
11,366
3,824
0
3,019
8,347
0
14,867
L
Chronos
L337-R0Y4L
Chronos
7,095
2,369
510
2,352
9,279
3,572
0
4,121
5,158
17,195
0
W
8,048
600
819
875
9,578
3,510
363
2,116
7,462
0
20,437
L
10,977
1,955
927
3,878
13,817
4,758
0
5,978
7,839
0
14,945
W
Atlas
Sooner535
Atlas
19,917
5,798
1,032
1,931
10,593
6,910
0
1,428
9,165
37,559
1,858
L
1,319
158
1,070
1,130
4,441
1,501
0
582
3,859
0
2,023
L
8,734
281
1,366
1,356
14,975
14,471
0
5,851
9,124
1,241
10,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,642
Gold Earned
41,438
125
Minions Killed
103
0
Camps Cleared
0
1,244,120
Distance Traveled
1,015,805
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,459
788
3
0
0
264,966
0
W
Hou Yi
9,527
794
38
3
0
232,179
0
L
Nox
9,519
793
64
5
0
233,048
1
W
Thanatos
9,102
759
7
1
0
236,061
0
L
Chronos
8,240
687
25
2
0
228,769
0
W
Thor
9,149
762
40
3
0
238,970
0
L
Pele
8,546
712
9
1
0
227,879
0
W
Atlas
10,405
867
37
3
0
271,944
0
L
Guan Yu
6,686
557
2
0
0
80,166
0
L
Tyr
8,447
704
3
0
0
245,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role