Player Matchup

Baron Samedi
Baron Samedi
Madman85447
Baron Samedi
Level 152
God Stats
6W - 2L
1,648 SR
Queue Stats
600W - 184L
1,785 Elo+
Party 2
Fafnir
Fafnir
R3DR4PTOR
Fafnir
Level 123
God Stats
6W - 4L
1,576 SR
Queue Stats
169W - 154L
1,477 Elo+
Solo
Ravana
Ravana
greendragon0218
Ravana
Level 138
God Stats
6W - 0L
1,656 SR
Queue Stats
207W - 55L
1,876 Elo+
Party 2
Team Averages
Level 138
1,627 SR
1,713 Elo+

VS

Team Averages
Level 103
1,583 SR
1,514 Elo+
King Arthur
King Arthur
Slime n Bait
King Arthur
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 70L
1,471 Elo+
Solo
Aphrodite
Aphrodite
XMSubmissive
Aphrodite
Level 72
God Stats
0W - 2L
1,642 SR
Queue Stats
61W - 51L
1,537 Elo+
Party 1
Medusa
Medusa
beanx0xo
Medusa
Level 116
God Stats
4W - 3L
1,608 SR
Queue Stats
54W - 43L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Madman85447
Baron Samedi
15
6 / 3 / 9
9,477
948
10,214
8,774
5,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
R3DR4PTOR
Fafnir
15
4 / 0 / 11
9,489
949
7,153
10,678
14,848
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

15
6 / 1 / 9
9,754
975
14,961
10,317
11,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Slime n Bait
King Arthur
13
0 / 7 / 0
7,444
744
6,037
14,696
7,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Aphrodite
XMSubmissive
Aphrodite
14
2 / 4 / 1
8,311
831
5,430
11,002
4,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Medusa
beanx0xo
Medusa
14
1 / 5 / 3
8,304
830
7,569
10,977
3,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
7
16
Kills
3
4
Deaths
16
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Madman85447
Baron Samedi
6
3
9
3.5
W
Fafnir
R3DR4PTOR
Fafnir
4
0
11
9.5
L
King Arthur
Slime n Bait
King Arthur
0
7
0
0
L
Aphrodite
XMSubmissive
Aphrodite
2
4
1
0.63
L
Medusa
beanx0xo
Medusa
1
5
3
0.5
W
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,328
Damage
19,036
29,769
Taken
36,675
31,223
Mitigated
15,610
10,818
Healing
7,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Madman85447
Baron Samedi
10,214
942
1,309
2,244
8,774
5,217
477
784
7,780
28,026
405
W
Fafnir
R3DR4PTOR
Fafnir
7,153
927
579
4,698
10,678
14,848
494
2,331
7,982
19,140
5,285
L
King Arthur
Slime n Bait
King Arthur
6,037
408
0
834
14,696
7,617
0
7,709
6,195
303
20,535
L
Aphrodite
XMSubmissive
Aphrodite
5,430
419
2,924
3,895
11,002
4,176
0
4,775
5,566
13,105
0
L
Medusa
beanx0xo
Medusa
7,569
3,803
0
0
10,977
3,817
0
4,810
5,604
0
30,365
W
14,961
2,070
0
1,988
10,317
11,158
555
1,848
8,278
2,260
28,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,720
Gold Earned
24,059
115
Minions Killed
96
0
Camps Cleared
0
546,863
Distance Traveled
539,428
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,477
948
46
5
0
165,873
0
W
Fafnir
9,489
949
28
3
0
179,932
0
L
King Arthur
7,444
744
26
3
0
177,799
0
L
Aphrodite
8,311
831
31
3
0
174,449
0
L
Medusa
8,304
830
39
4
0
187,180
4
W
Ravana
9,754
975
41
4
0
201,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role