Player Matchup

Ares
Ares
Gold V
 
Ares
Gold V
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Bronze III
Masked_PlayerX
Artemis
Bronze III
Level 149
God Stats
1W - 4L
1,244 SR
Queue Stats
5W - 12L
1,361 MMR
Party 2
Baba Yaga
Baba Yaga
Gold II
PipeRose174
Baba Yaga
Gold II
Level 86
God Stats
2W - 3L
1,649 SR
Queue Stats
102W - 103L
1,628 MMR
Party 1
Mulan
Mulan
Silver I
jblaze246
Mulan
Silver I
Level 128
God Stats
16W - 20L
1,488 SR
Queue Stats
58W - 61L
1,304 MMR
Party 2
Erlang Shen
Erlang Shen
Silver II
jejea
Erlang Shen
Silver II
Level 104
God Stats
1W - 7L
1,288 SR
Queue Stats
280W - 308L
1,128 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 120
1,434 SR
1,384 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 170
1,547 SR
1,349 MMR
Fenrir
Fenrir
Gold III
BunniesOfDoom
Fenrir
Gold III
Level 212
God Stats
86W - 87L
1,503 SR
Queue Stats
326W - 332L
1,345 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
KronicZike
Baron Samedi
Gold IV
Level 156
God Stats
9W - 7L
1,580 SR
Queue Stats
960W - 973L
1,305 MMR
Solo
Nike
Nike
Gold V
Nicobelic666
Nike
Gold V
Level 117
God Stats
4W - 1L
1,622 SR
Queue Stats
73W - 87L
1,348 MMR
Solo
Cthulhu
Cthulhu
Gold V
death by PUMBAA
Cthulhu
Gold V
Level 233
God Stats
2W - 3L
1,520 SR
Queue Stats
36W - 41L
1,374 MMR
Solo
Medusa
Medusa
Gold V
jcthegoat69
Medusa
Gold V
Level 134
God Stats
12W - 9L
1,513 SR
Queue Stats
208W - 222L
1,373 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
6
2 / 2 / 2
4,938
494
2,925
4,570
2,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
2 / 3 / 2
5,290
529
5,488
5,821
1,783
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baba Yaga
PipeRose174
Baba Yaga
10
0 / 2 / 1
5,201
520
4,146
5,445
2,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Mulan
jblaze246
Mulan
10
3 / 2 / 0
5,832
583
4,388
9,137
3,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Erlang Shen
jejea
Erlang Shen
8
1 / 2 / 1
4,722
472
3,639
7,212
2,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
ApolloArachneSurtrChang'e

VS

Bans
AgniThanatosBacchusLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 1 / 4
6,409
641
4,824
7,252
2,773
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
KronicZike
Baron Samedi
10
1 / 2 / 2
5,704
570
2,511
6,809
2,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
1 / 3 / 1
5,995
600
6,005
7,279
5,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
1 / 1 / 2
6,016
602
4,374
7,097
2,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
11
2 / 1 / 3
5,996
600
4,535
5,499
1,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
23
8
Kills
11
11
Deaths
8
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
2
2
2
1.5
W
6
1
4
8
W
Baron Samedi
KronicZike
Baron Samedi
1
2
2
1
L
2
3
2
1
W
1
3
1
0.5
L
Baba Yaga
PipeRose174
Baba Yaga
0
2
1
0.25
W
1
1
2
2
L
Mulan
jblaze246
Mulan
3
2
0
1.5
W
Medusa
2
1
3
3.5
L
Erlang Shen
jejea
Erlang Shen
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,586
Damage
22,249
32,185
Taken
33,936
12,657
Mitigated
14,787
10,461
Healing
10,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
2,925
309
0
1,544
4,570
2,709
0
1,332
3,238
11,512
0
W
4,824
957
0
1,480
7,252
2,773
0
1,048
6,166
0
39,345
W
Baron Samedi
KronicZike
Baron Samedi
2,511
439
99
2,616
6,809
2,752
0
1,908
4,896
30,719
0
L
5,488
2,388
0
1,684
5,821
1,783
0
1,019
4,802
0
27,277
W
6,005
627
0
1,562
7,279
5,083
0
0
7,279
0
40,146
L
Baba Yaga
PipeRose174
Baba Yaga
4,146
318
0
820
5,445
2,139
0
1,884
3,331
31,826
809
W
4,374
390
0
2,936
7,097
2,643
0
2,846
3,913
35,107
1,638
L
Mulan
jblaze246
Mulan
4,388
495
0
3,389
9,137
3,349
0
0
9,137
0
34,763
W
Medusa
4,535
994
0
1,889
5,499
1,536
887
763
4,736
0
37,700
L
Erlang Shen
jejea
Erlang Shen
3,639
2,217
0
3,024
7,212
2,677
0
2,099
4,846
0
23,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,983
Gold Earned
30,120
232
Minions Killed
324
0
Camps Cleared
0
888,661
Distance Traveled
982,721
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
4,938
494
11
1
0
133,133
0
W
Fenrir
6,409
641
70
7
0
227,553
0
W
Baron Samedi
5,704
570
41
4
0
187,431
2
L
Artemis
5,290
529
46
5
0
173,481
0
W
Nike
5,995
600
74
7
0
180,043
0
L
Baba Yaga
5,201
520
68
7
0
196,119
0
W
Cthulhu
6,016
602
70
7
0
200,045
3
L
Mulan
5,832
583
66
7
0
184,330
2
W
Medusa
5,996
600
69
7
0
187,649
0
L
Erlang Shen
4,722
472
41
4
0
201,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role