Player Matchup

Pele
Pele
Banzo-LF
Pele
Level 64
God Stats
3W - 3L
1,452 SR
Queue Stats
58W - 90L
1,237 Elo+
Party 1
Hel
Hel
Mrhatnklogs266
Hel
Level 67
God Stats
3W - 5L
1,201 SR
Queue Stats
134W - 188L
1,293 Elo+
Party 1
Amaterasu
Amaterasu
marioparty67
Amaterasu
Level 34
God Stats
5W - 4L
1,392 SR
Queue Stats
32W - 49L
1,282 Elo+
Party 1
Team Averages
Level 55
1,348 SR
1,270 Elo+

VS

Team Averages
Level 93
1,426 SR
1,410 Elo+
Ra
Ra
BringrOfTheDark
Ra
Level 68
God Stats
1W - 2L
1,279 SR
Queue Stats
8W - 11L
1,241 Elo+
Solo
Aphrodite
Aphrodite
Make Vortex
Aphrodite
Level 85
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 8L
1,654 Elo+
Solo
Vamana
Vamana
csquad2020
Vamana
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 53L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
16
1 / 0 / 2
9,864
822
7,312
7,777
3,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 1 / 1
9,295
775
6,071
7,766
3,130
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Amaterasu
marioparty67
Amaterasu
15
0 / 0 / 2
8,583
715
5,468
10,863
4,930
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 0
8,349
696
10,825
7,187
2,636
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Aphrodite
Make Vortex
Aphrodite
15
0 / 0 / 1
8,313
693
5,847
9,411
4,877
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
csquad2020
Vamana
13
0 / 2 / 1
7,484
624
0
4,763
1,837

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
3
3
Kills
1
1
Deaths
3
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Pele
1
0
2
2
L
1
1
0
1
L
Aphrodite
Make Vortex
Aphrodite
0
0
1
0.5
W
2
1
1
2.5
L
Vamana
csquad2020
Vamana
0
2
1
0.25
W
Amaterasu
marioparty67
Amaterasu
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,851
Damage
16,672
26,406
Taken
21,361
11,106
Mitigated
9,350
16,634
Healing
9,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
7,312
214
0
2,305
7,777
3,046
915
4,208
3,488
0
58,012
L
10,825
0
335
494
7,187
2,636
0
2,123
5,040
34,947
0
L
Aphrodite
Make Vortex
Aphrodite
5,847
264
3,105
5,547
9,411
4,877
0
2,204
7,166
27,850
662
W
6,071
983
5,862
4,911
7,766
3,130
60
5,477
2,286
28,835
771
L
Vamana
csquad2020
Vamana
0
0
0
0
4,763
1,837
0
1,908
2,801
0
0
W
Amaterasu
marioparty67
Amaterasu
5,468
1,046
0
3,556
10,863
4,930
0
6,932
3,852
0
22,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,742
Gold Earned
24,146
183
Minions Killed
109
0
Camps Cleared
0
706,616
Distance Traveled
455,188
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,864
822
91
8
0
235,696
0
L
Ra
8,349
696
55
5
0
209,086
0
L
Aphrodite
8,313
693
54
5
0
195,123
0
W
Hel
9,295
775
57
5
0
213,759
0
L
Vamana
7,484
624
0
0
0
50,979
0
W
Amaterasu
8,583
715
35
3
0
257,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role