Player Matchup

Neith
Neith
 
Neith
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Lata ATMGirl513
Kuzenbo
Level 159
God Stats
3W - 2L
1,401 SR
Queue Stats
565W - 549L
1,491 Elo+
Party 1
Chiron
Chiron
LitoLoko1875807
Chiron
Level 144
God Stats
12W - 4L
1,736 SR
Queue Stats
352W - 388L
1,449 Elo+
Party 1
King Arthur
King Arthur
MoneyMako4675
King Arthur
Level 116
God Stats
1W - 2L
1,430 SR
Queue Stats
355W - 307L
1,552 Elo+
Party 1
Aphrodite
Aphrodite
Zovoe
Aphrodite
Level 171
God Stats
2W - 0L
1,580 SR
Queue Stats
21W - 22L
1,506 Elo+
Party 1
Team Averages
Level 152
1,529 SR
1,500 Elo+

VS

Team Averages
Level 134
1,468 SR
1,511 Elo+
Yemoja
Yemoja
PapiSwagni
Yemoja
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 23L
1,536 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SimplyFrostyy
Ah Muzen Cab
Level 179
God Stats
0W - 1L
1,848 SR
Queue Stats
39W - 46L
1,478 Elo+
Party 2
Poseidon
Poseidon
SimplyFrozone
Poseidon
Level 159
God Stats
5W - 6L
1,470 SR
Queue Stats
170W - 163L
1,523 Elo+
Party 2
Medusa
Medusa
SimplyMexicano1
Medusa
Level 101
God Stats
0W - 2L
1,221 SR
Queue Stats
132W - 125L
1,522 Elo+
Party 2
Hun Batz
Hun Batz
simplystahlzy
Hun Batz
Level 124
God Stats
3W - 4L
1,300 SR
Queue Stats
94W - 90L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
5 / 2 / 13
9,844
820
12,211
10,128
4,916
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
6 / 4 / 8
10,648
887
8,978
22,785
34,442
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
2 / 5 / 9
8,708
726
9,590
11,740
5,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

King Arthur
MoneyMako4675
King Arthur
16
2 / 2 / 17
9,674
806
13,756
20,840
25,791
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Aphrodite
Zovoe
Aphrodite
17
6 / 1 / 11
10,428
869
10,738
9,222
5,629
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
PapiSwagni
Yemoja
11
2 / 1 / 4
7,526
627
3,825
6,494
2,696
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Ah Muzen Cab
SimplyFrostyy
Ah Muzen Cab
17
3 / 2 / 11
9,614
801
15,153
11,842
5,028
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Poseidon
SimplyFrozone
Poseidon
15
6 / 4 / 6
9,188
766
18,209
10,981
3,956
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
0 / 6 / 10
7,838
653
12,405
15,100
5,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
simplystahlzy
Hun Batz
13
3 / 8 / 7
8,479
707
9,354
14,277
6,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
52
21
Kills
14
14
Deaths
21
58
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
2
13
5.75
W
6
4
8
2.5
W
2
5
9
1.3
W
King Arthur
MoneyMako4675
King Arthur
2
2
17
5.25
L
Yemoja
PapiSwagni
Yemoja
2
1
4
4
L
Ah Muzen Cab
SimplyFrostyy
Ah Muzen Cab
3
2
11
4.25
L
Poseidon
SimplyFrozone
Poseidon
6
4
6
2.25
L
0
6
10
0.83
W
Aphrodite
Zovoe
Aphrodite
6
1
11
11.5
L
Hun Batz
simplystahlzy
Hun Batz
3
8
7
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,273
Damage
58,946
74,715
Taken
58,694
75,839
Mitigated
23,409
36,318
Healing
18,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
12,211
2,755
0
1,806
10,128
4,916
3,240
2,330
7,798
32
30,874
W
8,978
2,419
3,395
4,330
22,785
34,442
678
5,609
17,176
15,360
0
W
9,590
1,245
2,124
1,708
11,740
5,061
1,757
4,605
7,129
0
17,789
W
King Arthur
MoneyMako4675
King Arthur
13,756
1,531
1,179
2,026
20,840
25,791
230
6,727
14,113
2,292
19,789
L
Yemoja
PapiSwagni
Yemoja
3,825
852
6,388
1,519
6,494
2,696
0
1,798
4,696
7,107
0
L
Ah Muzen Cab
SimplyFrostyy
Ah Muzen Cab
15,153
6,926
1,203
3,088
11,842
5,028
249
3,648
8,194
0
32,111
L
Poseidon
SimplyFrozone
Poseidon
18,209
3,295
734
1,046
10,981
3,956
0
4,690
6,291
38,095
0
L
12,405
4,275
1,116
2,289
15,100
5,338
0
4,484
10,616
0
21,146
W
Aphrodite
Zovoe
Aphrodite
10,738
986
14,096
5,654
9,222
5,629
1,381
2,763
6,459
32,087
1,811
L
Hun Batz
simplystahlzy
Hun Batz
9,354
791
647
532
14,277
6,391
0
7,027
7,250
0
15,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,302
Gold Earned
42,645
136
Minions Killed
115
0
Camps Cleared
0
1,091,249
Distance Traveled
894,415
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,844
820
37
3
0
204,877
0
W
Kuzenbo
10,648
887
6
1
0
220,904
0
W
Chiron
8,708
726
17
1
0
186,093
0
W
King Arthur
9,674
806
18
2
0
244,316
0
L
Yemoja
7,526
627
11
1
0
113,581
0
L
Ah Muzen Cab
9,614
801
37
3
0
212,509
0
L
Poseidon
9,188
766
40
3
0
203,213
0
L
Medusa
7,838
653
17
1
0
189,887
0
W
Aphrodite
10,428
869
58
5
0
235,059
0
L
Hun Batz
8,479
707
10
1
0
175,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role