Player Matchup

Sylvanus
Sylvanus
Gold III
 
Sylvanus
Gold III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ratatoskr
Ratatoskr
Gold II
IiCthulhuI
Ratatoskr
Gold II
Level 158
God Stats
1W - 2L
1,523 SR
Queue Stats
69W - 66L
1,701 MMR
Solo
Heimdallr
Heimdallr
Platinum IV
IllianTear
Heimdallr
Platinum IV
Level 124
God Stats
33W - 36L
1,535 SR
Queue Stats
179W - 175L
1,693 MMR
Solo
Anubis
Anubis
Platinum I
MatcrisShane
Anubis
Platinum I
Level 159
God Stats
8W - 4L
1,682 SR
Queue Stats
201W - 184L
1,892 MMR
Party 1
Odin
Odin
Platinum III
jinairo21_
Odin
Platinum III
Level 68
God Stats
32W - 13L
1,737 SR
Queue Stats
63W - 57L
1,685 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 127
1,595 SR
1,694 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 122
1,561 SR
1,654 MMR
Ix Chel
Ix Chel
Gold II
 
Ix Chel
Gold II
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold I
CurJerk
Charybdis
Gold I
Level 158
God Stats
21W - 11L
1,606 SR
Queue Stats
250W - 239L
1,692 MMR
Solo
King Arthur
King Arthur
Gold IV
DarwinIF
King Arthur
Gold IV
Level 148
God Stats
7W - 3L
1,670 SR
Queue Stats
13W - 7L
1,718 MMR
Party 2
Geb
Geb
Gold V
Flammey
Geb
Gold V
Level 126
God Stats
1W - 1L
1,727 SR
Queue Stats
10W - 6L
1,671 MMR
Party 2
Thor
Thor
Gold II
OopsMissedMe
Thor
Gold II
Level 40
God Stats
3W - 2L
1,304 SR
Queue Stats
31W - 24L
1,689 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
0 / 4 / 2
6,767
423
4,872
15,518
10,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ratatoskr
IiCthulhuI
Ratatoskr
15
2 / 3 / 2
7,990
499
5,453
12,938
4,810
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
IllianTear
Heimdallr
14
1 / 4 / 2
8,135
508
10,046
12,444
4,529
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
15
4 / 4 / 1
8,938
559
7,376
9,405
4,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
1 / 2 / 1
8,692
543
8,855
14,139
14,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
BacchusJormungandrBakasuraMulan

VS

Bans
Nu WaFreyaKumbhakarnaLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
17
5 / 2 / 2
10,113
632
8,307
6,684
1,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
CurJerk
Charybdis
15
2 / 3 / 3
8,772
548
8,056
11,588
3,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
DarwinIF
King Arthur
16
3 / 2 / 2
9,600
600
13,020
15,223
14,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Geb
14
0 / 1 / 13
9,026
564
7,732
10,694
7,590
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
7 / 0 / 2
9,532
596
9,895
11,860
4,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
39
8
Kills
17
17
Deaths
8
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
4
2
0.25
W
Ix Chel
 
Ix Chel
5
2
2
3
W
Charybdis
CurJerk
Charybdis
2
3
3
1.17
W
King Arthur
DarwinIF
King Arthur
3
2
2
2
W
Geb
0
1
13
6.5
L
Ratatoskr
IiCthulhuI
Ratatoskr
2
3
2
1
L
Heimdallr
IllianTear
Heimdallr
1
4
2
0.5
L
Anubis
4
4
1
1.13
W
7
0
2
8
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,602
Damage
47,010
64,444
Taken
56,049
38,870
Mitigated
31,683
23,394
Healing
19,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
4,872
1,705
1,033
5,154
15,518
10,365
0
4,519
10,999
33,916
17,636
W
Ix Chel
 
Ix Chel
8,307
1,382
1,371
2,538
6,684
1,980
96
2,439
4,245
86,967
573
W
Charybdis
CurJerk
Charybdis
8,056
5,457
0
5,932
11,588
3,359
0
1,598
9,990
0
65,709
W
King Arthur
DarwinIF
King Arthur
13,020
1,530
0
4,074
15,223
14,533
133
789
14,434
0
78,635
W
Geb
7,732
990
0
3,298
10,694
7,590
60
4,818
5,876
20,580
406
L
Ratatoskr
IiCthulhuI
Ratatoskr
5,453
2,031
0
6,161
12,938
4,810
0
3,252
9,686
0
67,160
L
Heimdallr
IllianTear
Heimdallr
10,046
5,765
0
4,142
12,444
4,529
0
1,538
10,906
0
61,344
L
Anubis
7,376
55
0
2,746
9,405
4,420
0
4,630
4,775
76,301
634
W
9,895
2,222
0
2,058
11,860
4,221
1,022
2,461
9,399
0
59,143
L
8,855
1,569
0
4,158
14,139
14,746
0
1,808
12,331
705
66,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,522
Gold Earned
47,043
585
Minions Killed
515
0
Camps Cleared
0
1,594,122
Distance Traveled
1,736,973
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,767
423
81
5
0
271,239
4
W
Ix Chel
10,113
632
164
10
0
353,415
0
W
Charybdis
8,772
548
114
7
0
313,096
0
W
King Arthur
9,600
600
125
8
0
333,257
0
W
Geb
9,026
564
28
2
0
353,840
0
L
Ratatoskr
7,990
499
109
7
0
390,414
0
L
Heimdallr
8,135
508
110
7
0
273,807
1
L
Anubis
8,938
559
152
10
0
338,117
5
W
Thor
9,532
596
84
5
0
383,365
5
L
Odin
8,692
543
133
8
0
320,545
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role