Player Matchup

Anhur
Anhur
AliceWalker
Anhur
Level 162
God Stats
3W - 1L
1,649 SR
Queue Stats
19W - 21L
1,464 Elo+
Solo
Discordia
Discordia
DarkDragon6000
Discordia
Level 122
God Stats
4W - 2L
1,885 SR
Queue Stats
102W - 79L
1,590 Elo+
Solo
Mulan
Mulan
XxLeafeater27xX
Mulan
Level 127
God Stats
17W - 9L
1,713 SR
Queue Stats
103W - 127L
1,540 Elo+
Party 1
Terra
Terra
Zeroezz
Terra
Level 158
God Stats
23W - 27L
1,650 SR
Queue Stats
67W - 86L
1,529 Elo+
Party 1
Lancelot
Lancelot
tunegromasna
Lancelot
Level 159
God Stats
1W - 3L
1,615 SR
Queue Stats
112W - 99L
1,552 Elo+
Solo
Team Averages
Level 146
1,702 SR
1,535 Elo+

VS

Team Averages
Level 136
1,494 SR
1,490 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Fragoclock1803
Cthulhu
Level 157
God Stats
3W - 0L
1,759 SR
Queue Stats
92W - 142L
1,467 Elo+
Party 2
Hun Batz
Hun Batz
NaFam
Hun Batz
Level 140
God Stats
1W - 0L
1,340 SR
Queue Stats
162W - 185L
1,457 Elo+
Party 2
Jormungandr
Jormungandr
ScaryCreap
Jormungandr
Level 159
God Stats
6W - 4L
1,553 SR
Queue Stats
104W - 158L
1,519 Elo+
Party 2
Charybdis
Charybdis
SmokeJumper420
Charybdis
Level 83
God Stats
1W - 3L
1,316 SR
Queue Stats
77W - 81L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 0
6,708
479
5,290
12,343
3,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
DarkDragon6000
Discordia
13
0 / 0 / 0
6,890
492
7,953
4,756
1,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
1 / 3 / 0
7,849
561
8,737
11,257
9,345
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Terra
Zeroezz
Terra
10
0 / 3 / 0
6,001
429
3,122
14,132
8,344
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lancelot
tunegromasna
Lancelot
6
0 / 2 / 0
4,921
352
1,212
5,543
1,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
0 / 0 / 5
6,873
491
3,697
6,819
5,743
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
1 / 1 / 3
7,954
568
5,902
12,333
8,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hun Batz
NaFam
Hun Batz
15
7 / 0 / 2
8,407
601
8,018
7,301
2,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
ScaryCreap
Jormungandr
13
2 / 0 / 2
7,803
557
5,554
10,275
4,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Charybdis
SmokeJumper420
Charybdis
14
2 / 0 / 5
7,934
567
9,627
7,225
1,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
29
1
Kills
12
12
Deaths
1
0
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
0
0
5
2.5
L
0
4
0
0
L
Discordia
DarkDragon6000
Discordia
0
0
0
0
W
1
1
3
2.5
W
Hun Batz
NaFam
Hun Batz
7
0
2
8
W
Jormungandr
ScaryCreap
Jormungandr
2
0
2
3
W
Charybdis
SmokeJumper420
Charybdis
2
0
5
4.5
L
1
3
0
0.33
L
Terra
Zeroezz
Terra
0
3
0
0
L
Lancelot
tunegromasna
Lancelot
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,314
Damage
32,798
48,031
Taken
43,953
24,388
Mitigated
22,584
18,489
Healing
20,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
3,697
1,615
0
1,799
6,819
5,743
0
2,791
3,751
16,667
1,642
L
5,290
2,817
0
3,752
12,343
3,847
0
938
11,405
0
65,263
L
Discordia
DarkDragon6000
Discordia
7,953
440
0
1,341
4,756
1,438
0
2,695
2,061
55,860
0
W
5,902
661
0
4,550
12,333
8,007
0
0
12,333
47,668
1,363
W
Hun Batz
NaFam
Hun Batz
8,018
2,473
0
5,340
7,301
2,580
0
297
6,884
0
71,601
W
Jormungandr
ScaryCreap
Jormungandr
5,554
1,027
0
4,023
10,275
4,318
44
5,165
4,540
62,301
4,551
W
Charybdis
SmokeJumper420
Charybdis
9,627
4,608
0
4,940
7,225
1,936
0
1,775
5,370
0
73,804
L
8,737
1,102
0
6,025
11,257
9,345
0
4,527
5,784
0
58,391
L
Terra
Zeroezz
Terra
3,122
445
2,021
3,238
14,132
8,344
0
4,536
9,596
21,525
0
L
Lancelot
tunegromasna
Lancelot
1,212
320
0
2,112
5,543
1,414
0
618
4,877
0
16,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,369
Gold Earned
38,971
411
Minions Killed
535
0
Camps Cleared
0
1,238,758
Distance Traveled
1,501,345
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,873
491
26
2
0
281,576
2
L
Anhur
6,708
479
117
8
0
238,821
0
L
Discordia
6,890
492
108
8
0
287,215
0
W
Cthulhu
7,954
568
112
8
0
293,144
0
W
Hun Batz
8,407
601
135
10
0
347,807
2
W
Jormungandr
7,803
557
122
9
0
301,947
0
W
Charybdis
7,934
567
140
10
0
276,871
1
L
Mulan
7,849
561
116
8
0
265,079
0
L
Terra
6,001
429
35
3
0
297,471
3
L
Lancelot
4,921
352
35
3
0
150,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role