Player Matchup

Tiamat
Tiamat
DaeviNyan
Tiamat
Level 65
God Stats
3W - 5L
1,214 SR
Queue Stats
205W - 122L
1,635 Elo+
Party 1
Cerberus
Cerberus
Marcrin
Cerberus
Level 66
God Stats
5W - 2L
1,605 SR
Queue Stats
98W - 88L
1,533 Elo+
Party 1
Hun Batz
Hun Batz
SirKumference
Hun Batz
Level 156
God Stats
2W - 2L
1,725 SR
Queue Stats
208W - 110L
1,663 Elo+
Party 1
Rama
Rama
Skootr
Rama
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 3L
1,755 Elo+
Party 1
Horus
Horus
dbcallector
Horus
Level 159
God Stats
8W - 1L
1,734 SR
Queue Stats
221W - 130L
1,626 Elo+
Party 1
Team Averages
Level 119
1,556 SR
1,642 Elo+

VS

Team Averages
Level 108
1,475 SR
1,588 Elo+
Xing Tian
Xing Tian
Chromicy
Xing Tian
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 12L
1,677 Elo+
Party 2
Chaac
Chaac
Fatfootballstar
Chaac
Level 68
God Stats
0W - 1L
1,273 SR
Queue Stats
26W - 19L
1,581 Elo+
Party 2
Fenrir
Fenrir
IHateSupporting
Fenrir
Level 126
God Stats
0W - 1L
1,337 SR
Queue Stats
27W - 19L
1,562 Elo+
Party 2
The Morrigan
The Morrigan
PaleozoicRelict
The Morrigan
Level 175
God Stats
16W - 11L
1,624 SR
Queue Stats
372W - 381L
1,554 Elo+
Solo
Chang'e
Chang'e
SonicBOOM656
Chang'e
Level 86
God Stats
0W - 1L
1,643 SR
Queue Stats
27W - 20L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DaeviNyan
Tiamat
16
5 / 0 / 13
8,748
875
9,287
5,985
3,476
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
Marcrin
Cerberus
12
0 / 2 / 17
8,081
808
5,004
13,602
13,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Hun Batz
SirKumference
Hun Batz
15
5 / 0 / 15
8,558
856
18,505
8,493
5,538
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rama
Skootr
Rama
16
8 / 1 / 10
9,387
939
11,683
5,077
2,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

13
2 / 1 / 14
8,447
845
4,438
12,824
9,408
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Chromicy
Xing Tian
14
0 / 3 / 1
7,559
756
5,479
14,892
12,732
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

13
1 / 5 / 1
7,608
761
8,948
14,081
13,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 7 / 1
6,257
626
3,671
9,675
6,624
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Morrigan
PaleozoicRelict
The Morrigan
16
1 / 2 / 1
8,735
874
11,279
7,057
3,989
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
SonicBOOM656
Chang'e
13
0 / 3 / 1
7,200
720
4,508
9,093
3,424
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
7
20
Kills
2
4
Deaths
20
69
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
Chromicy
Xing Tian
0
3
1
0.17
W
Tiamat
DaeviNyan
Tiamat
5
0
13
11.5
L
1
5
1
0.3
L
0
7
1
0.07
W
Cerberus
Marcrin
Cerberus
0
2
17
4.25
L
The Morrigan
PaleozoicRelict
The Morrigan
1
2
1
0.75
W
Hun Batz
SirKumference
Hun Batz
5
0
15
12.5
W
Rama
Skootr
Rama
8
1
10
13
L
Chang'e
SonicBOOM656
Chang'e
0
3
1
0.17
W
2
1
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,917
Damage
33,885
45,981
Taken
54,798
34,686
Mitigated
40,300
29,593
Healing
19,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
Chromicy
Xing Tian
5,479
23
1,888
1,948
14,892
12,732
0
3,401
11,491
9,727
630
W
Tiamat
DaeviNyan
Tiamat
9,287
1,436
0
1,549
5,985
3,476
113
2,509
3,476
23,411
396
L
8,948
258
113
1,155
14,081
13,531
184
5,424
8,657
0
19,160
L
3,671
512
450
679
9,675
6,624
0
2,362
7,313
0
7,681
W
Cerberus
Marcrin
Cerberus
5,004
46
90
5,897
13,602
13,542
29
6,194
7,408
11,690
0
L
The Morrigan
PaleozoicRelict
The Morrigan
11,279
1,382
1,007
1,721
7,057
3,989
0
1,392
5,649
31,197
2,070
W
Hun Batz
SirKumference
Hun Batz
18,505
1,638
2,232
1,507
8,493
5,538
381
4,385
4,108
0
34,006
W
Rama
Skootr
Rama
11,683
5,767
0
1,498
5,077
2,722
578
657
4,420
0
36,721
L
Chang'e
SonicBOOM656
Chang'e
4,508
438
6,133
3,928
9,093
3,424
408
1,515
7,578
11,203
197
W
4,438
1,864
8,667
8,153
12,824
9,408
113
6,129
6,695
0
10,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,221
Gold Earned
37,359
128
Minions Killed
111
0
Camps Cleared
0
1,013,269
Distance Traveled
877,837
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
7,559
756
9
1
0
200,894
0
W
Tiamat
8,748
875
36
4
0
211,286
0
L
Chaac
7,608
761
26
3
0
188,769
0
L
Fenrir
6,257
626
7
1
0
133,849
0
W
Cerberus
8,081
808
11
1
0
209,214
0
L
The Morrigan
8,735
874
44
4
0
169,185
0
W
Hun Batz
8,558
856
32
3
0
213,125
0
W
Rama
9,387
939
41
4
0
174,270
0
L
Chang'e
7,200
720
25
3
0
185,140
0
W
Horus
8,447
845
8
1
0
205,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role