Player Matchup

Ymir
Ymir
Gold III
MATUBRUH 2
Ymir
Gold III
Level 119
God Stats
11W - 8L
1,629 SR
Queue Stats
152W - 150L
1,545 MMR
Party 1
Eset
Eset
Gold III
ThousandFlea792
Eset
Gold III
Level 119
God Stats
2W - 2L
1,262 SR
Queue Stats
152W - 150L
1,545 MMR
Party 1
Medusa
Medusa
Platinum V
bahadd
Medusa
Platinum V
Level 86
God Stats
15W - 12L
1,658 SR
Queue Stats
111W - 104L
1,567 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 108
1,516 SR
1,552 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 101
1,653 SR
1,544 MMR
Bacchus
Bacchus
Gold V
SprungMantis165
Bacchus
Gold V
Level 103
God Stats
1W - 1L
1,840 SR
Queue Stats
118W - 130L
1,512 MMR
Solo
Fenrir
Fenrir
Gold IV
Tashlultum
Fenrir
Gold IV
Level 141
God Stats
11W - 9L
1,463 SR
Queue Stats
245W - 294L
1,538 MMR
Solo
Nu Wa
Nu Wa
Gold IV
koach80
Nu Wa
Gold IV
Level 60
God Stats
29W - 33L
1,656 SR
Queue Stats
69W - 76L
1,583 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 5
8,626
958
4,447
6,415
4,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 1 / 4
7,577
842
3,381
3,858
1,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
bahadd
Medusa
15
4 / 0 / 4
8,769
974
7,578
4,866
1,676
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bans
SerqetBastetFafnirCerberus

VS

Bans
KuzenboCthulhuOdinKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 0
6,444
716
3,632
10,179
8,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
Tashlultum
Fenrir
11
0 / 0 / 1
6,684
743
881
2,557
1,473
Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Nu Wa
koach80
Nu Wa
12
1 / 4 / 0
6,885
765
5,634
5,239
1,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
8
Kills
2
2
Deaths
8
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
3
1
5
5.5
L
1
4
0
0.25
L
Fenrir
Tashlultum
Fenrir
0
0
1
0.5
W
1
1
4
3
W
Medusa
bahadd
Medusa
4
0
4
6
L
Nu Wa
koach80
Nu Wa
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,406
Damage
10,147
15,139
Taken
17,975
7,792
Mitigated
11,438
3,619
Healing
2,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,447
1,143
0
1,138
6,415
4,920
462
2,805
3,286
16,678
86
L
3,632
475
0
1,281
10,179
8,407
0
4,688
5,125
8,648
833
L
Fenrir
Tashlultum
Fenrir
881
120
0
192
2,557
1,473
0
1,130
1,325
0
12,665
W
3,381
225
305
1,339
3,858
1,196
1,060
2,763
942
22,820
0
W
Medusa
bahadd
Medusa
7,578
3,593
0
837
4,866
1,676
1,725
2,627
2,104
0
48,798
L
Nu Wa
koach80
Nu Wa
5,634
2,415
0
620
5,239
1,558
0
1,485
3,661
21,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,972
Gold Earned
20,013
143
Minions Killed
82
0
Camps Cleared
0
518,792
Distance Traveled
447,276
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,626
958
20
2
0
156,926
0
L
Bacchus
6,444
716
20
2
0
165,079
0
L
Fenrir
6,684
743
26
3
0
152,841
1
W
Eset
7,577
842
51
6
0
170,562
0
W
Medusa
8,769
974
72
8
0
191,304
0
L
Nu Wa
6,885
765
36
4
0
129,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role