Player Matchup

Artemis
Artemis
Glauden
Artemis
Level 122
God Stats
28W - 23L
1,576 SR
Queue Stats
329W - 308L
1,477 Elo+
Party 2
Ymir
Ymir
GrandaddyDraz
Ymir
Level 17
God Stats
12W - 8L
1,302 SR
Queue Stats
41W - 29L
1,271 Elo+
Party 2
Baron Samedi
Baron Samedi
HarshMelloh
Baron Samedi
Level 145
God Stats
1W - 2L
1,280 SR
Queue Stats
233W - 213L
1,461 Elo+
Solo
Guan Yu
Guan Yu
Oradaga4829
Guan Yu
Level 132
God Stats
6W - 4L
1,585 SR
Queue Stats
261W - 257L
1,459 Elo+
Solo
Mercury
Mercury
PapaRiek
Mercury
Level 106
God Stats
3W - 2L
1,665 SR
Queue Stats
76W - 61L
1,545 Elo+
Party 2
Team Averages
Level 104
1,482 SR
1,443 Elo+

VS

Team Averages
Level 44
1,464 SR
1,474 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Bluestar985
Hera
Level 25
God Stats
0W - 4L
1,500 SR
Queue Stats
21W - 23L
1,446 Elo+
Party 1
Lancelot
Lancelot
Dsoul29
Lancelot
Level 39
God Stats
1W - 4L
1,319 SR
Queue Stats
24W - 34L
1,425 Elo+
Party 1
Artemis
Artemis
Mudpuppy8805
Artemis
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Bacchus
Bacchus
Puppylord22
Bacchus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Glauden
Artemis
14
9 / 2 / 10
9,470
728
15,311
7,074
2,690
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

14
12 / 1 / 8
9,732
749
8,273
12,299
8,365
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
HarshMelloh
Baron Samedi
13
2 / 3 / 7
7,674
590
6,581
9,385
3,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
Oradaga4829
Guan Yu
12
0 / 1 / 3
7,210
555
4,404
11,097
6,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Mercury
PapaRiek
Mercury
14
6 / 2 / 7
8,294
638
6,049
9,509
2,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
1 / 1 / 1
7,469
575
5,579
9,815
8,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 7 / 0
6,995
538
7,413
9,411
3,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lancelot
Dsoul29
Lancelot
13
5 / 4 / 2
7,564
582
10,666
12,828
4,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
Mudpuppy8805
Artemis
9
0 / 10 / 3
5,841
449
3,190
9,217
2,126
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Puppylord22
Bacchus
9
1 / 7 / 0
6,157
474
1,342
10,394
6,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
15
29
Kills
9
9
Deaths
29
35
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
1
1
1.5
L
2
7
0
0.29
L
Lancelot
Dsoul29
Lancelot
5
4
2
1.5
W
Artemis
Glauden
Artemis
9
2
10
7
W
12
1
8
16
W
Baron Samedi
HarshMelloh
Baron Samedi
2
3
7
1.83
L
Artemis
Mudpuppy8805
Artemis
0
10
3
0.15
W
Guan Yu
Oradaga4829
Guan Yu
0
1
3
1.5
W
Mercury
PapaRiek
Mercury
6
2
7
4.75
L
Bacchus
Puppylord22
Bacchus
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,618
Damage
28,190
49,364
Taken
51,665
23,869
Mitigated
24,661
17,489
Healing
8,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,579
152
0
2,660
9,815
8,486
0
876
8,939
47,568
1,152
L
7,413
2,507
0
1,070
9,411
3,263
0
5,821
3,590
46,267
1,109
L
Lancelot
Dsoul29
Lancelot
10,666
2,456
0
3,941
12,828
4,201
0
4,323
8,505
0
47,532
W
Artemis
Glauden
Artemis
15,311
10,488
0
3,177
7,074
2,690
571
1,684
5,390
0
56,719
W
8,273
1,992
0
3,007
12,299
8,365
214
2,705
9,594
40,009
220
W
Baron Samedi
HarshMelloh
Baron Samedi
6,581
557
109
2,654
9,385
3,220
442
4,877
4,508
45,180
0
L
Artemis
Mudpuppy8805
Artemis
3,190
1,306
0
409
9,217
2,126
261
1,970
7,247
0
24,043
W
Guan Yu
Oradaga4829
Guan Yu
4,404
109
256
3,541
11,097
6,919
233
3,587
7,510
0
39,607
W
Mercury
PapaRiek
Mercury
6,049
2,633
0
4,745
9,509
2,675
283
1,804
7,705
0
54,585
L
Bacchus
Puppylord22
Bacchus
1,342
341
0
776
10,394
6,585
32
1,644
8,750
5,401
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,380
Gold Earned
34,026
399
Minions Killed
301
0
Camps Cleared
0
1,383,472
Distance Traveled
1,252,441
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,469
575
97
7
0
255,257
3
L
Hera
6,995
538
62
5
0
231,480
0
L
Lancelot
7,564
582
85
7
0
335,920
0
W
Artemis
9,470
728
81
6
0
250,086
2
W
Ymir
9,732
749
63
5
0
276,738
6
W
Baron Samedi
7,674
590
87
7
0
236,131
4
L
Artemis
5,841
449
49
4
0
205,442
0
W
Guan Yu
7,210
555
72
6
0
283,289
0
W
Mercury
8,294
638
96
7
0
337,228
0
L
Bacchus
6,157
474
8
1
0
224,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role