Player Matchup

Loki
Loki
AlexRoot169
Loki
Level 99
God Stats
1W - 4L
1,476 SR
Queue Stats
136W - 160L
1,409 Elo+
Solo
Horus
Horus
HelenaKeller16
Horus
Level 132
God Stats
3W - 1L
1,764 SR
Queue Stats
201W - 198L
1,497 Elo+
Solo
Anhur
Anhur
HoneyBagderXP
Anhur
Level 154
God Stats
3W - 4L
1,572 SR
Queue Stats
435W - 449L
1,493 Elo+
Solo
Apollo
Apollo
K1nggN1ck
Apollo
Level 27
God Stats
1W - 3L
1,510 SR
Queue Stats
116W - 172L
1,423 Elo+
Solo
Janus
Janus
Rosta50
Janus
Level 122
God Stats
3W - 4L
1,469 SR
Queue Stats
357W - 326L
1,498 Elo+
Solo
Team Averages
Level 107
1,558 SR
1,464 Elo+

VS

Team Averages
Level 144
1,438 SR
1,444 Elo+
Terra
Terra
Buldawg93
Terra
Level 160
God Stats
3W - 3L
1,397 SR
Queue Stats
439W - 443L
1,542 Elo+
Party 1
King Arthur
King Arthur
DNA Michael
King Arthur
Level 155
God Stats
2W - 1L
1,511 SR
Queue Stats
78W - 115L
1,375 Elo+
Party 2
Sol
Sol
EN3MY WRATH
Sol
Level 103
God Stats
1W - 1L
1,218 SR
Queue Stats
29W - 37L
1,417 Elo+
Party 2
Bacchus
Bacchus
HOLDMYBEERWOMAN
Bacchus
Level 158
God Stats
3W - 0L
1,443 SR
Queue Stats
71W - 91L
1,404 Elo+
Party 1
Medusa
Medusa
llHavok_ll
Medusa
Level 146
God Stats
2W - 1L
1,619 SR
Queue Stats
115W - 119L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 8
7,533
837
7,745
8,975
3,440
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 4 / 4
6,524
725
6,618
10,487
8,266
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
3 / 6 / 7
7,896
877
9,983
9,007
3,318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Apollo
K1nggN1ck
Apollo
12
1 / 4 / 8
6,966
774
7,597
7,196
3,104
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
Rosta50
Janus
15
5 / 4 / 5
8,543
949
14,831
7,766
3,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Buldawg93
Terra
15
5 / 1 / 16
9,006
1,001
5,045
16,639
14,008
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

King Arthur
DNA Michael
King Arthur
15
4 / 3 / 15
8,680
964
9,331
15,127
16,278
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
0 / 3 / 8
6,933
770
2,875
7,595
2,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
8 / 3 / 9
9,263
1,029
9,957
12,803
16,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Medusa
llHavok_ll
Medusa
15
5 / 3 / 9
8,761
973
9,376
10,047
5,219
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
79
12
Kills
22
22
Deaths
13
32
Assists
57
Player
Kills
Deaths
Assists
KDA
L
2
4
8
1.5
W
Terra
Buldawg93
Terra
5
1
16
13
W
King Arthur
DNA Michael
King Arthur
4
3
15
3.83
W
0
3
8
1.33
W
8
3
9
4.17
L
1
4
4
0.75
L
3
6
7
1.08
L
Apollo
K1nggN1ck
Apollo
1
4
8
1.25
L
Janus
Rosta50
Janus
5
4
5
1.88
W
Medusa
llHavok_ll
Medusa
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,774
Damage
36,584
43,431
Taken
62,211
21,236
Mitigated
54,535
10,135
Healing
27,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,745
0
185
1,911
8,975
3,440
0
2,228
6,678
0
17,783
W
Terra
Buldawg93
Terra
5,045
679
10,368
8,709
16,639
14,008
286
5,019
11,620
6,423
1,563
W
King Arthur
DNA Michael
King Arthur
9,331
1,688
577
1,164
15,127
16,278
504
3,823
11,304
205
20,038
W
2,875
777
0
1,885
7,595
2,231
996
2,048
5,547
8,591
0
W
9,957
905
1,373
2,359
12,803
16,799
36
1,918
10,885
12,932
4,065
L
6,618
2,654
1,475
2,626
10,487
8,266
0
4,039
6,164
0
10,782
L
9,983
6,472
415
342
9,007
3,318
660
2,918
6,013
0
18,105
L
Apollo
K1nggN1ck
Apollo
7,597
2,919
509
744
7,196
3,104
249
3,039
3,987
0
15,639
L
Janus
Rosta50
Janus
14,831
465
385
1,543
7,766
3,108
0
2,884
4,762
23,915
0
W
Medusa
llHavok_ll
Medusa
9,376
3,205
417
786
10,047
5,219
1,261
2,023
8,024
0
27,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,462
Gold Earned
42,643
81
Minions Killed
87
0
Camps Cleared
0
783,073
Distance Traveled
784,229
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,533
837
7
1
0
183,248
0
W
Terra
9,006
1,001
6
1
0
186,079
0
W
King Arthur
8,680
964
16
2
0
172,200
0
W
Sol
6,933
770
8
1
0
120,149
0
W
Bacchus
9,263
1,029
18
2
0
166,395
0
L
Horus
6,524
725
6
1
0
139,493
0
L
Anhur
7,896
877
21
2
0
141,374
0
L
Apollo
6,966
774
21
2
0
170,870
0
L
Janus
8,543
949
26
3
0
148,088
0
W
Medusa
8,761
973
39
4
0
139,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role