Player Matchup

Sun Wukong
Sun Wukong
AMILCARZK
Sun Wukong
Level 165
God Stats
4W - 4L
1,523 SR
Queue Stats
160W - 159L
1,507 Elo+
Party 4
Da Ji
Da Ji
EzioKtanho
Da Ji
Level 126
God Stats
1W - 1L
1,306 SR
Queue Stats
55W - 57L
1,487 Elo+
Party 1
Chernobog
Chernobog
NatsuGhenell
Chernobog
Level 109
God Stats
2W - 1L
1,225 SR
Queue Stats
42W - 39L
1,513 Elo+
Party 1
Jing Wei
Jing Wei
carepicha
Jing Wei
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 25L
1,489 Elo+
Party 1
Nu Wa
Nu Wa
xXArtorixXx
Nu Wa
Level 161
God Stats
3W - 1L
1,728 SR
Queue Stats
153W - 159L
1,518 Elo+
Party 4
Team Averages
Level 118
1,456 SR
1,503 Elo+

VS

Team Averages
Level 116
1,515 SR
1,490 Elo+
Hou Yi
Hou Yi
BetoRamone1910
Hou Yi
Level 122
God Stats
4W - 6L
1,571 SR
Queue Stats
645W - 662L
1,440 Elo+
Solo
Zeus
Zeus
Bushido B3ard
Zeus
Level 148
God Stats
2W - 1L
1,869 SR
Queue Stats
53W - 66L
1,459 Elo+
Party 3
Tiamat
Tiamat
MisSHaNgOvEr66
Tiamat
Level 107
God Stats
2W - 7L
1,416 SR
Queue Stats
111W - 113L
1,460 Elo+
Party 3
Scylla
Scylla
VargrTahl
Scylla
Level 83
God Stats
4W - 7L
1,468 SR
Queue Stats
322W - 304L
1,552 Elo+
Party 2
Geb
Geb
spartan dude 14
Geb
Level 119
God Stats
0W - 2L
1,251 SR
Queue Stats
102W - 98L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AMILCARZK
Sun Wukong
15
3 / 2 / 7
8,437
844
9,674
10,986
12,848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Da Ji
15
3 / 1 / 8
8,808
881
6,838
6,630
2,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chernobog
NatsuGhenell
Chernobog
14
3 / 1 / 6
8,345
835
3,316
4,953
1,733
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jing Wei
carepicha
Jing Wei
13
0 / 1 / 4
7,271
727
2,746
5,877
1,973
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 1 / 3
8,245
825
8,331
5,468
1,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 1
7,638
764
5,776
6,920
2,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 2 / 5
7,158
716
7,760
4,933
1,557
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

11
1 / 5 / 0
6,775
678
3,416
7,219
3,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Scylla
VargrTahl
Scylla
11
0 / 3 / 2
6,706
671
5,200
5,472
1,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 1 / 4
8,633
863
6,548
9,005
6,574
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
18
13
Kills
6
6
Deaths
13
28
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AMILCARZK
Sun Wukong
3
2
7
3.25
L
3
2
1
1.75
L
0
2
5
1.25
W
Da Ji
3
1
8
7
L
1
5
0
0.2
W
Chernobog
NatsuGhenell
Chernobog
3
1
6
6
L
Scylla
VargrTahl
Scylla
0
3
2
0.33
W
Jing Wei
carepicha
Jing Wei
0
1
4
2
L
2
1
4
4
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,905
Damage
28,700
33,914
Taken
33,549
20,951
Mitigated
15,653
14,246
Healing
11,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AMILCARZK
Sun Wukong
9,674
698
632
1,948
10,986
12,848
44
6,838
4,110
979
21,877
L
5,776
2,244
894
1,201
6,920
2,267
0
2,044
4,876
0
17,973
L
7,760
379
1,300
726
4,933
1,557
0
1,409
3,524
16,984
0
W
Da Ji
6,838
909
2,038
1,241
6,630
2,693
0
4,167
2,339
0
11,658
L
3,416
313
275
1,220
7,219
3,762
0
1,859
5,360
15,857
0
W
Chernobog
NatsuGhenell
Chernobog
3,316
1,758
2,994
1,177
4,953
1,733
696
3,466
1,447
0
19,943
L
Scylla
VargrTahl
Scylla
5,200
0
811
384
5,472
1,493
0
962
4,510
12,559
0
W
Jing Wei
carepicha
Jing Wei
2,746
1,698
845
1,406
5,877
1,973
331
3,142
2,651
0
6,537
L
6,548
508
2,509
2,634
9,005
6,574
0
2,531
6,474
18,036
1,565
W
8,331
3,086
590
1,375
5,468
1,704
160
4,508
876
17,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,106
Gold Earned
36,910
120
Minions Killed
114
0
Camps Cleared
0
1,049,056
Distance Traveled
936,709
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,437
844
30
3
0
215,329
0
L
Hou Yi
7,638
764
32
3
0
185,664
0
L
Zeus
7,158
716
27
3
0
199,012
0
W
Da Ji
8,808
881
17
2
0
227,717
0
L
Tiamat
6,775
678
19
2
0
177,134
0
W
Chernobog
8,345
835
44
4
0
205,748
0
L
Scylla
6,706
671
14
1
0
192,787
0
W
Jing Wei
7,271
727
7
1
0
202,395
0
L
Geb
8,633
863
22
2
0
182,112
0
W
Nu Wa
8,245
825
22
2
0
197,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role