Player Matchup

Cabrakan
Cabrakan
Diamond IV
Darthskater1
Cabrakan
Diamond IV
Level 99
God Stats
3W - 1L
1,968 SR
Queue Stats
244W - 227L
1,892 MMR
Solo
Chronos
Chronos
Diamond II
Ranager
Chronos
Diamond II
Level 129
God Stats
2W - 4L
1,500 SR
Queue Stats
132W - 99L
2,192 MMR
Solo
Cerberus
Cerberus
Platinum II
RiiDiicK-ii
Cerberus
Platinum II
Level 158
God Stats
11W - 7L
1,689 SR
Queue Stats
385W - 400L
1,888 MMR
Solo
Serqet
Serqet
Platinum I
randompossum
Serqet
Platinum I
Level 142
God Stats
5W - 4L
1,455 SR
Queue Stats
172W - 165L
1,939 MMR
Solo
Cernunnos
Cernunnos
Diamond III
vandeam
Cernunnos
Diamond III
Level 126
God Stats
18W - 10L
1,756 SR
Queue Stats
293W - 249L
2,178 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 131
1,674 SR
2,018 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 137
1,492 SR
1,898 MMR
Zhong Kui
Zhong Kui
Diamond IV
 
Zhong Kui
Diamond IV
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Diamond V
Fascism Bear
Sobek
Diamond V
Level 139
God Stats
23W - 16L
1,560 SR
Queue Stats
159W - 136L
1,898 MMR
Party 1
Raijin
Raijin
Platinum I
TechnicalOne55
Raijin
Platinum I
Level 154
God Stats
1W - 2L
1,238 SR
Queue Stats
69W - 61L
1,847 MMR
Solo
Artemis
Artemis
Diamond II
agedgar
Artemis
Diamond II
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
156W - 100L
1,868 MMR
Party 1
Pele
Pele
Diamond II
zundel
Pele
Diamond II
Level 75
God Stats
15W - 6L
1,664 SR
Queue Stats
94W - 79L
2,376 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Darthskater1
Cabrakan
13
0 / 7 / 3
7,435
437
4,814
17,434
17,786
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chronos
Ranager
Chronos
15
3 / 4 / 1
9,272
545
7,436
10,964
2,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
RiiDiicK-ii
Cerberus
11
1 / 5 / 6
7,689
452
4,678
17,319
14,391
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Serqet
14
2 / 4 / 5
7,992
470
6,158
11,305
4,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cernunnos
vandeam
Cernunnos
16
4 / 2 / 1
9,642
567
7,060
9,285
3,015
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bans
King ArthurBacchusLokiCthulhuKumbhakarna

VS

Bans
BakasuraChang'eAnhurAo KuangUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
17
3 / 2 / 5
10,731
631
11,517
10,335
8,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

15
2 / 1 / 13
9,849
579
6,123
11,209
10,585
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

17
3 / 2 / 5
10,360
609
8,571
7,970
2,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Artemis
agedgar
Artemis
17
4 / 3 / 6
10,608
624
10,492
8,535
3,083
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Pele
zundel
Pele
17
10 / 2 / 6
10,300
606
10,583
12,375
5,601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
57
10
Kills
22
22
Deaths
10
16
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
3
2
5
2.75
L
Cabrakan
Darthskater1
Cabrakan
0
7
3
0.21
W
2
1
13
8.5
L
Chronos
Ranager
Chronos
3
4
1
0.88
L
Cerberus
RiiDiicK-ii
Cerberus
1
5
6
0.8
W
3
2
5
2.75
W
Artemis
agedgar
Artemis
4
3
6
2.33
L
Serqet
2
4
5
1.13
L
Cernunnos
vandeam
Cernunnos
4
2
1
2.25
W
Pele
zundel
Pele
10
2
6
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,146
Damage
47,286
66,307
Taken
50,424
42,766
Mitigated
29,813
11,805
Healing
15,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
11,517
3,679
0
4,801
10,335
8,181
1,845
3,515
6,496
75,952
16,692
L
Cabrakan
Darthskater1
Cabrakan
4,814
902
0
4,380
17,434
17,786
0
8,524
8,910
48,062
0
W
6,123
544
0
2,978
11,209
10,585
0
2,880
8,329
16,047
563
L
Chronos
Ranager
Chronos
7,436
2,159
0
1,310
10,964
2,869
0
6,189
4,775
67,222
0
L
Cerberus
RiiDiicK-ii
Cerberus
4,678
394
0
2,988
17,319
14,391
0
5,306
12,013
30,078
810
W
8,571
448
0
655
7,970
2,363
0
4,250
3,462
81,934
863
W
Artemis
agedgar
Artemis
10,492
6,256
0
4,230
8,535
3,083
174
2,182
6,185
0
87,725
L
Serqet
6,158
1,084
0
509
11,305
4,705
0
3,820
7,485
0
52,224
L
Cernunnos
vandeam
Cernunnos
7,060
2,594
0
2,618
9,285
3,015
766
1,297
7,988
0
83,700
W
Pele
zundel
Pele
10,583
1,427
0
2,940
12,375
5,601
0
4,376
7,736
0
81,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,030
Gold Earned
51,848
512
Minions Killed
562
0
Camps Cleared
0
1,673,809
Distance Traveled
1,760,388
7
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,731
631
143
8
0
299,649
3
L
Cabrakan
7,435
437
83
5
0
272,879
0
W
Sobek
9,849
579
16
1
0
387,695
6
L
Chronos
9,272
545
132
8
0
359,185
0
L
Cerberus
7,689
452
56
3
0
305,598
2
W
Raijin
10,360
609
153
9
0
338,402
4
W
Artemis
10,608
624
139
8
0
328,058
4
L
Serqet
7,992
470
79
5
0
398,424
0
L
Cernunnos
9,642
567
162
10
0
337,723
5
W
Pele
10,300
606
111
7
0
406,584
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role