Player Matchup

Hades
Hades
BeefChickenFish
Hades
Level 149
God Stats
32W - 24L
1,614 SR
Queue Stats
233W - 242L
1,463 Elo+
Solo
Yu Huang
Yu Huang
BtrayedRonin
Yu Huang
Level 129
God Stats
3W - 3L
1,405 SR
Queue Stats
41W - 44L
1,420 Elo+
Solo
Ymir
Ymir
G3TM3RKDS0N
Ymir
Level 122
God Stats
11W - 5L
1,700 SR
Queue Stats
43W - 37L
1,496 Elo+
Party 1
Arachne
Arachne
ShenOkami
Arachne
Level 124
God Stats
1W - 1L
1,385 SR
Queue Stats
40W - 32L
1,502 Elo+
Party 1
Neith
Neith
novagaialovesu
Neith
Level 48
God Stats
14W - 18L
1,475 SR
Queue Stats
62W - 83L
1,390 Elo+
Solo
Team Averages
Level 114
1,516 SR
1,454 Elo+

VS

Team Averages
Level 93
1,427 SR
1,403 Elo+
Neith
Neith
Abdias3399
Neith
Level 74
God Stats
4W - 4L
1,465 SR
Queue Stats
18W - 19L
1,418 Elo+
Solo
Baron Samedi
Baron Samedi
Jacob_Sosa
Baron Samedi
Level 67
God Stats
0W - 5L
1,500 SR
Queue Stats
214W - 215L
1,437 Elo+
Solo
Fafnir
Fafnir
UWantSmoke4566
Fafnir
Level 37
God Stats
2W - 3L
1,463 SR
Queue Stats
17W - 33L
1,308 Elo+
Solo
Mulan
Mulan
mafiozo12345
Mulan
Level 158
God Stats
2W - 8L
1,352 SR
Queue Stats
112W - 102L
1,467 Elo+
Solo
Hun Batz
Hun Batz
stanlyeenumber1
Hun Batz
Level 127
God Stats
2W - 9L
1,354 SR
Queue Stats
123W - 126L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,212
468
1,724
5,497
2,395
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Yu Huang
BtrayedRonin
Yu Huang
9
2 / 1 / 1
5,341
593
2,469
2,643
715
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
5 / 1 / 4
5,524
614
7,180
7,158
3,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Arachne
ShenOkami
Arachne
9
3 / 1 / 3
5,252
584
3,680
5,606
2,027
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

6
2 / 2 / 4
4,558
506
3,111
4,047
1,438
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
5
0 / 2 / 1
3,931
437
2,616
4,335
1,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Jacob_Sosa
Baron Samedi
9
2 / 3 / 0
5,338
593
2,805
5,385
2,088
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

7
0 / 4 / 2
4,934
548
2,719
8,512
7,450
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

10
3 / 0 / 0
5,865
652
3,970
6,046
4,314
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hun Batz
10
3 / 3 / 2
5,481
609
3,721
7,652
2,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
12
Kills
8
8
Deaths
12
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
0
2
1
0.25
W
0
3
0
0
W
Yu Huang
BtrayedRonin
Yu Huang
2
1
1
2.5
W
5
1
4
7
L
Baron Samedi
Jacob_Sosa
Baron Samedi
2
3
0
0.67
W
Arachne
ShenOkami
Arachne
3
1
3
4.5
L
0
4
2
0.25
L
3
0
0
3
W
2
2
4
2
L
Hun Batz
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,164
Damage
15,831
24,951
Taken
31,930
9,802
Mitigated
17,039
7,190
Healing
10,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
2,616
410
38
1,438
4,335
1,068
0
2,246
1,907
0
12,868
W
1,724
0
0
2,595
5,497
2,395
0
0
5,497
16,157
0
W
Yu Huang
BtrayedRonin
Yu Huang
2,469
112
0
137
2,643
715
320
1,768
875
24,212
2,126
W
7,180
1,466
75
2,619
7,158
3,227
34
2,519
4,639
18,862
0
L
Baron Samedi
Jacob_Sosa
Baron Samedi
2,805
294
136
1,822
5,385
2,088
18
1,890
3,479
32,507
0
W
Arachne
ShenOkami
Arachne
3,680
2,892
78
1,346
5,606
2,027
0
549
5,057
0
29,600
L
2,719
723
0
1,066
8,512
7,450
0
3,783
4,385
11,314
1,562
L
3,970
416
0
2,050
6,046
4,314
0
1,724
4,322
0
28,917
W
3,111
1,058
0
340
4,047
1,438
31
534
3,513
0
16,083
L
Hun Batz
3,721
1,562
0
3,797
7,652
2,119
0
967
6,579
0
36,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,887
Gold Earned
25,549
172
Minions Killed
193
0
Camps Cleared
0
828,407
Distance Traveled
775,843
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
3,931
437
16
2
0
117,636
0
W
Hades
4,212
468
26
3
0
99,627
0
W
Yu Huang
5,341
593
48
5
0
189,243
0
W
Ymir
5,524
614
28
3
0
172,640
0
L
Baron Samedi
5,338
593
52
6
0
175,516
0
W
Arachne
5,252
584
47
5
0
215,915
0
L
Fafnir
4,934
548
16
2
0
164,117
0
L
Mulan
5,865
652
51
6
0
132,557
0
W
Neith
4,558
506
23
3
0
150,982
0
L
Hun Batz
5,481
609
58
6
0
186,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role