Player Matchup

Apollo
Apollo
Bronze II
 
Apollo
Bronze II
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Silver V
JOAOv-vG006
Kukulkan
Silver V
Level 85
God Stats
4W - 12L
1,188 SR
Queue Stats
160W - 209L
736 MMR
Solo
Shiva
Shiva
Bronze I
RFLSN3
Shiva
Bronze I
Level 155
God Stats
6W - 7L
1,588 SR
Queue Stats
250W - 304L
556 MMR
Solo
Xbalanque
Xbalanque
Bronze III
dropisd1
Xbalanque
Bronze III
Level 82
God Stats
0W - 1L
1,806 SR
Queue Stats
129W - 192L
323 MMR
Solo
Charybdis
Charybdis
Bronze I
hull1520
Charybdis
Bronze I
Level 114
God Stats
1W - 2L
1,473 SR
Queue Stats
93W - 118L
629 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 106
1,511 SR
749 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 139
1,487 SR
830 MMR
Nu Wa
Nu Wa
Bronze II
 
Nu Wa
Bronze II
Level 277
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Bronze II
Silvaburgh
Artemis
Bronze II
Level 109
God Stats
22W - 31L
1,464 SR
Queue Stats
61W - 104L
511 MMR
Solo
Vamana
Vamana
Silver IV
comic-rain1
Vamana
Silver IV
Level 104
God Stats
7W - 14L
1,416 SR
Queue Stats
80W - 109L
803 MMR
Solo
Gilgamesh
Gilgamesh
Bronze I
jacklucas2
Gilgamesh
Bronze I
Level 116
God Stats
12W - 11L
1,430 SR
Queue Stats
100W - 145L
465 MMR
Solo
Ao Kuang
Ao Kuang
Silver IV
jugg4058
Ao Kuang
Silver IV
Level 89
God Stats
3W - 0L
1,627 SR
Queue Stats
100W - 129L
873 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
4 / 0 / 1
7,156
477
5,978
7,165
3,874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Kukulkan
JOAOv-vG006
Kukulkan
11
0 / 4 / 1
6,444
430
1,829
7,706
2,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shiva
RFLSN3
Shiva
4
0 / 0 / 0
4,983
332
1,067
3,519
1,413
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Xbalanque
dropisd1
Xbalanque
9
1 / 3 / 1
5,579
372
4,079
7,641
2,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charybdis
hull1520
Charybdis
14
1 / 1 / 2
7,965
531
5,222
10,490
3,275
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
PoseidonAnubisCthulhu

VS

Bans
AwilixNikeBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
3 / 0 / 1
9,190
613
8,990
4,149
1,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
Silvaburgh
Artemis
14
0 / 2 / 3
8,416
561
6,171
8,152
3,262
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Vamana
14
0 / 2 / 0
8,188
546
1,690
7,767
7,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gilgamesh
jacklucas2
Gilgamesh
12
3 / 2 / 2
7,947
530
4,633
13,344
10,247
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ao Kuang
jugg4058
Ao Kuang
14
2 / 2 / 1
8,246
550
2,849
11,412
4,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
15
6
Kills
8
8
Deaths
8
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
4
0
1
4.5
W
Nu Wa
 
Nu Wa
3
0
1
3.5
L
Kukulkan
JOAOv-vG006
Kukulkan
0
4
1
0.13
L
Shiva
RFLSN3
Shiva
0
0
0
0
W
Artemis
Silvaburgh
Artemis
0
2
3
0.75
W
Vamana
0
2
0
0
L
Xbalanque
dropisd1
Xbalanque
1
3
1
0.5
L
Charybdis
hull1520
Charybdis
1
1
2
2
W
Gilgamesh
jacklucas2
Gilgamesh
3
2
2
2
W
Ao Kuang
jugg4058
Ao Kuang
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,175
Damage
24,333
36,521
Taken
44,824
12,942
Mitigated
26,755
6,207
Healing
7,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
5,978
917
0
929
7,165
3,874
6
2,525
4,326
0
41,462
W
Nu Wa
 
Nu Wa
8,990
1,180
0
548
4,149
1,453
1,470
687
3,462
66,622
2,088
L
Kukulkan
JOAOv-vG006
Kukulkan
1,829
52
0
703
7,706
2,039
0
4,105
3,321
46,626
0
L
Shiva
RFLSN3
Shiva
1,067
294
0
562
3,519
1,413
0
1,075
2,312
3,107
8,777
W
Artemis
Silvaburgh
Artemis
6,171
2,691
0
2,126
8,152
3,262
160
40
8,112
0
50,979
W
Vamana
1,690
835
0
68
7,767
7,131
3,631
240
7,465
0
43,240
L
Xbalanque
dropisd1
Xbalanque
4,079
1,039
0
335
7,641
2,341
0
2,302
5,069
0
26,282
L
Charybdis
hull1520
Charybdis
5,222
2,891
0
3,678
10,490
3,275
0
697
9,701
0
56,871
W
Gilgamesh
jacklucas2
Gilgamesh
4,633
550
72
2,050
13,344
10,247
462
431
12,913
0
25,979
W
Ao Kuang
jugg4058
Ao Kuang
2,849
806
0
2,389
11,412
4,662
0
755
10,657
65,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,127
Gold Earned
41,987
305
Minions Killed
389
0
Camps Cleared
0
1,117,177
Distance Traveled
1,438,674
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,156
477
63
4
0
297,722
3
W
Nu Wa
9,190
613
117
8
0
300,667
1
L
Kukulkan
6,444
430
90
6
0
237,340
0
L
Shiva
4,983
332
23
2
0
84,187
0
W
Artemis
8,416
561
74
5
0
261,097
4
W
Vamana
8,188
546
66
4
0
231,267
0
L
Xbalanque
5,579
372
26
2
0
207,839
0
L
Charybdis
7,965
531
103
7
0
290,089
1
W
Gilgamesh
7,947
530
37
2
0
330,166
4
W
Ao Kuang
8,246
550
95
6
0
315,477
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role