Player Matchup

Set
Set
 
Set
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Brutel
Anubis
Level 159
God Stats
3W - 3L
1,476 SR
Queue Stats
131W - 142L
1,448 Elo+
Party 2
Medusa
Medusa
RagnarLockk
Medusa
Level 159
God Stats
9W - 8L
1,610 SR
Queue Stats
480W - 456L
1,496 Elo+
Solo
Athena
Athena
VampyKiller1
Athena
Level 121
God Stats
23W - 19L
1,528 SR
Queue Stats
135W - 139L
1,454 Elo+
Party 2
Bakasura
Bakasura
ikillyou1204
Bakasura
Level 153
God Stats
29W - 17L
1,632 SR
Queue Stats
408W - 399L
1,556 Elo+
Solo
Team Averages
Level 159
1,549 SR
1,491 Elo+

VS

Team Averages
Level 134
1,425 SR
1,510 Elo+
Maui
Maui
Fofoviski
Maui
Level 155
God Stats
2W - 4L
1,436 SR
Queue Stats
115W - 105L
1,522 Elo+
Party 1
Chaac
Chaac
Lphilip16
Chaac
Level 148
God Stats
9W - 10L
1,507 SR
Queue Stats
164W - 159L
1,521 Elo+
Party 1
Chronos
Chronos
LuisOEspalhaLixo
Chronos
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 134L
1,536 Elo+
Party 1
Fenrir
Fenrir
TheFrsXx
Fenrir
Level 62
God Stats
3W - 5L
1,396 SR
Queue Stats
339W - 342L
1,497 Elo+
Solo
Cernunnos
Cernunnos
orokh
Cernunnos
Level 146
God Stats
1W - 1L
1,285 SR
Queue Stats
64W - 64L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
10
0 / 3 / 1
5,594
559
3,285
6,711
2,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Anubis
Brutel
Anubis
12
5 / 0 / 2
6,690
669
3,652
2,481
902
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Medusa
11
6 / 1 / 0
6,744
674
6,582
6,636
2,483
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Athena
9
0 / 0 / 7
5,710
571
1,895
4,770
3,393
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bakasura
ikillyou1204
Bakasura
11
4 / 1 / 4
6,126
613
4,741
6,060
2,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
8
1 / 4 / 0
5,528
553
1,958
8,121
3,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
Lphilip16
Chaac
12
3 / 0 / 0
7,173
717
4,191
7,119
4,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
0 / 5 / 1
4,768
477
948
4,346
738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
TheFrsXx
Fenrir
9
1 / 4 / 0
5,151
515
1,790
6,704
2,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
orokh
Cernunnos
9
0 / 2 / 1
4,941
494
4,282
5,527
1,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
15
Kills
5
5
Deaths
15
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
0
3
1
0.17
W
Anubis
Brutel
Anubis
5
0
2
6
L
Maui
1
4
0
0.25
L
Chaac
Lphilip16
Chaac
3
0
0
3
L
0
5
1
0.1
W
Medusa
6
1
0
6
L
Fenrir
TheFrsXx
Fenrir
1
4
0
0.25
W
Athena
0
0
7
3.5
W
Bakasura
ikillyou1204
Bakasura
4
1
4
6
L
Cernunnos
orokh
Cernunnos
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,155
Damage
13,169
26,658
Taken
31,817
12,131
Mitigated
13,015
7,507
Healing
8,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
3,285
1,399
0
802
6,711
2,755
0
0
6,711
0
35,142
W
Anubis
Brutel
Anubis
3,652
306
0
1,968
2,481
902
86
557
1,838
48,431
0
L
Maui
1,958
784
0
1,770
8,121
3,630
0
1,627
5,980
15,553
0
L
Chaac
Lphilip16
Chaac
4,191
813
0
3,251
7,119
4,940
123
0
7,119
0
50,402
L
948
222
0
250
4,346
738
0
2,182
2,073
15,444
0
W
Medusa
6,582
2,841
0
722
6,636
2,483
0
835
5,801
0
48,021
L
Fenrir
TheFrsXx
Fenrir
1,790
298
0
1,009
6,704
2,249
0
1,717
4,766
0
28,341
W
Athena
1,895
550
0
1,484
4,770
3,393
0
1,110
3,660
13,074
1,216
W
Bakasura
ikillyou1204
Bakasura
4,741
3,238
0
2,531
6,060
2,598
0
468
5,546
0
30,746
L
Cernunnos
orokh
Cernunnos
4,282
1,426
0
2,213
5,527
1,458
0
0
5,387
0
30,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,864
Gold Earned
27,561
332
Minions Killed
270
0
Camps Cleared
0
1,079,686
Distance Traveled
928,665
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
5,594
559
71
7
0
204,866
2
W
Anubis
6,690
669
85
9
0
197,354
4
L
Maui
5,528
553
22
2
0
216,618
2
L
Chaac
7,173
717
103
10
0
176,899
2
L
Chronos
4,768
477
44
4
0
110,891
0
W
Medusa
6,744
674
71
7
0
206,408
2
L
Fenrir
5,151
515
57
6
0
231,479
0
W
Athena
5,710
571
25
3
0
236,958
1
W
Bakasura
6,126
613
80
8
0
234,100
2
L
Cernunnos
4,941
494
44
4
0
192,778
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role