Player Matchup

Atlas
Atlas
 
Atlas
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
DalinarKhølin
Ullr
Level 158
God Stats
8W - 11L
1,525 SR
Queue Stats
298W - 308L
1,515 Elo+
Solo
Fenrir
Fenrir
NerfAshura
Fenrir
Level 82
God Stats
5W - 5L
1,407 SR
Queue Stats
84W - 89L
1,412 Elo+
Party 2
Sol
Sol
YamiBaphomet
Sol
Level 61
God Stats
20W - 10L
1,516 SR
Queue Stats
79W - 81L
1,424 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
zReversi
Morgan Le Fay
Level 16
God Stats
10W - 10L
1,465 SR
Queue Stats
52W - 52L
1,426 Elo+
Party 2
Team Averages
Level 67
1,483 SR
1,455 Elo+

VS

Team Averages
Level 121
1,491 SR
1,590 Elo+
King Arthur
King Arthur
BlackSttorm98
King Arthur
Level 213
God Stats
1W - 1L
1,298 SR
Queue Stats
47W - 41L
1,438 Elo+
Solo
Ullr
Ullr
FutabaˆRio
Ullr
Level 175
God Stats
2W - 2L
1,463 SR
Queue Stats
26W - 11L
1,656 Elo+
Party 1
Cthulhu
Cthulhu
Mitofuso
Cthulhu
Level 25
God Stats
10W - 4L
1,680 SR
Queue Stats
30W - 24L
1,550 Elo+
Party 3
Neith
Neith
Moluscoo
Neith
Level 69
God Stats
9W - 9L
1,517 SR
Queue Stats
100W - 76L
1,573 Elo+
Party 3
Zeus
Zeus
Ryuuukx
Zeus
Level 125
God Stats
1W - 0L
1,499 SR
Queue Stats
46W - 18L
1,734 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
5
0 / 1 / 0
3,219
644
706
4,315
2,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

1
0 / 0 / 0
2,503
501
0
0
0
Fenrir
NerfAshura
Fenrir
6
0 / 1 / 0
3,255
651
443
4,718
1,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 2 / 0
3,160
632
2,088
2,939
607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Morgan Le Fay
zReversi
Morgan Le Fay
6
0 / 4 / 0
3,131
626
807
3,557
952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BlackSttorm98
King Arthur
8
0 / 0 / 0
4,169
834
0
2,438
696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
2 / 0 / 2
4,038
808
1,722
3,002
805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Mitofuso
Cthulhu
6
1 / 0 / 2
3,650
730
2,832
3,138
986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Neith
Moluscoo
Neith
6
2 / 0 / 1
3,854
771
2,356
1,601
419
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zeus
Ryuuukx
Zeus
7
3 / 0 / 1
4,322
864
2,801
907
176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
14
0
Kills
8
8
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
1
0
0
W
King Arthur
BlackSttorm98
King Arthur
0
0
0
0
L
0
0
0
0
W
2
0
2
3
W
Cthulhu
Mitofuso
Cthulhu
1
0
2
2
W
Neith
Moluscoo
Neith
2
0
1
2.5
L
Fenrir
NerfAshura
Fenrir
0
1
0
0
W
Zeus
Ryuuukx
Zeus
3
0
1
3.5
L
0
2
0
0
L
Morgan Le Fay
zReversi
Morgan Le Fay
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,044
Damage
9,711
15,529
Taken
11,086
5,211
Mitigated
3,082
4,056
Healing
3,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
706
259
0
1,480
4,315
2,061
0
1,221
2,728
5,573
0
W
King Arthur
BlackSttorm98
King Arthur
0
0
0
1,103
2,438
696
0
0
2,438
0
24,762
L
0
0
0
0
0
0
0
0
0
0
0
W
1,722
487
0
913
3,002
805
0
702
2,300
0
23,186
W
Cthulhu
Mitofuso
Cthulhu
2,832
113
50
750
3,138
986
0
1,834
1,304
9,594
484
W
Neith
Moluscoo
Neith
2,356
728
0
660
1,601
419
0
928
673
0
16,214
L
Fenrir
NerfAshura
Fenrir
443
219
0
1,357
4,718
1,591
0
1,077
3,547
0
14,226
W
Zeus
Ryuuukx
Zeus
2,801
633
0
470
907
176
0
105
802
19,736
0
L
2,088
1,582
0
809
2,939
607
0
881
1,802
16,084
2,170
L
Morgan Le Fay
zReversi
Morgan Le Fay
807
169
0
410
3,557
952
0
1,484
1,927
10,987
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,268
Gold Earned
20,033
106
Minions Killed
182
0
Camps Cleared
0
456,300
Distance Traveled
580,727
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
3,219
644
10
2
0
111,139
0
W
King Arthur
4,169
834
47
9
0
129,719
0
L
Ullr
2,503
501
0
0
0
4,833
0
W
Ullr
4,038
808
45
9
0
120,385
0
W
Cthulhu
3,650
730
16
3
0
134,715
1
W
Neith
3,854
771
31
6
0
103,999
0
L
Fenrir
3,255
651
34
7
0
134,201
0
W
Zeus
4,322
864
43
9
0
91,909
0
L
Sol
3,160
632
36
7
0
102,603
0
L
Morgan Le Fay
3,131
626
26
5
0
103,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role