Player Matchup

Sun Wukong
Sun Wukong
Exo2849
Sun Wukong
Level 52
God Stats
6W - 0L
1,830 SR
Queue Stats
151W - 174L
1,492 Elo+
Solo
Baron Samedi
Baron Samedi
MereCoyolt
Baron Samedi
Level 23
God Stats
2W - 3L
1,249 SR
Queue Stats
77W - 83L
1,357 Elo+
Party 2
Lancelot
Lancelot
MereDiviniti
Lancelot
Level 41
God Stats
24W - 25L
1,499 SR
Queue Stats
152W - 167L
1,327 Elo+
Party 2
Ullr
Ullr
SenorRoger
Ullr
Level 22
God Stats
1W - 4L
1,180 SR
Queue Stats
14W - 23L
1,288 Elo+
Party 2
Cthulhu
Cthulhu
dogaodahornet04
Cthulhu
Level 36
God Stats
4W - 3L
1,707 SR
Queue Stats
22W - 29L
1,358 Elo+
Solo
Team Averages
Level 35
1,493 SR
1,364 Elo+

VS

Team Averages
Level 44
1,395 SR
1,361 Elo+
Apollo
Apollo
Danteslegend96
Apollo
Level 18
God Stats
0W - 2L
1,334 SR
Queue Stats
45W - 71L
1,263 Elo+
Party 1
Zeus
Zeus
Dieuxshinobi
Zeus
Level 49
God Stats
5W - 6L
1,386 SR
Queue Stats
99W - 113L
1,342 Elo+
Solo
Mulan
Mulan
Horimiya-Hori
Mulan
Level 47
God Stats
0W - 6L
1,132 SR
Queue Stats
48W - 63L
1,466 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
YARE13
Morgan Le Fay
Level 39
God Stats
29W - 28L
1,258 SR
Queue Stats
58W - 84L
1,255 Elo+
Party 1
Skadi
Skadi
kranico1
Skadi
Level 67
God Stats
2W - 1L
1,867 SR
Queue Stats
84W - 92L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Exo2849
Sun Wukong
11
3 / 0 / 1
6,444
644
3,844
5,833
2,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
MereCoyolt
Baron Samedi
12
9 / 1 / 2
7,194
719
6,605
7,297
2,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
MereDiviniti
Lancelot
10
4 / 0 / 2
5,424
542
3,497
5,498
1,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
2 / 3 / 3
5,486
549
1,389
7,751
2,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

10
4 / 0 / 3
6,367
637
5,779
6,809
3,452
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 1
4,582
458
2,580
7,813
2,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
0 / 6 / 1
4,474
447
3,086
6,040
1,817
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 4 / 0
4,966
497
3,260
8,130
3,861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Morgan Le Fay
YARE13
Morgan Le Fay
8
3 / 3 / 0
5,062
506
4,748
4,673
1,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Skadi
kranico1
Skadi
7
1 / 5 / 1
4,480
448
4,510
6,653
1,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
22
Kills
4
4
Deaths
22
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
0
6
1
0.08
W
Sun Wukong
Exo2849
Sun Wukong
3
0
1
3.5
L
0
4
0
0
W
Baron Samedi
MereCoyolt
Baron Samedi
9
1
2
10
W
Lancelot
MereDiviniti
Lancelot
4
0
2
5
W
2
3
3
1.17
L
Morgan Le Fay
YARE13
Morgan Le Fay
3
3
0
1
W
4
0
3
5.5
L
Skadi
kranico1
Skadi
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,114
Damage
18,184
33,188
Taken
33,309
13,253
Mitigated
11,719
10,956
Healing
2,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,580
1,059
0
250
7,813
2,781
0
2,793
5,020
0
31,253
L
3,086
374
0
0
6,040
1,817
0
2,984
3,056
22,419
0
W
Sun Wukong
Exo2849
Sun Wukong
3,844
423
0
1,745
5,833
2,897
0
0
5,833
0
42,152
L
3,260
425
0
748
8,130
3,861
0
0
8,130
0
25,956
W
Baron Samedi
MereCoyolt
Baron Samedi
6,605
1,357
118
2,413
7,297
2,950
0
2,957
4,242
40,409
1,054
W
Lancelot
MereDiviniti
Lancelot
3,497
888
0
1,214
5,498
1,700
0
926
4,526
0
26,961
W
1,389
615
0
797
7,751
2,254
616
2,041
5,534
0
28,658
L
Morgan Le Fay
YARE13
Morgan Le Fay
4,748
915
0
942
4,673
1,415
0
3,174
1,499
15,887
0
W
5,779
223
1,474
3,195
6,809
3,452
56
1,320
5,219
22,541
2,978
L
Skadi
kranico1
Skadi
4,510
1,805
0
555
6,653
1,845
0
3,085
3,568
0
19,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,915
Gold Earned
23,564
291
Minions Killed
199
0
Camps Cleared
0
992,004
Distance Traveled
886,725
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
4,582
458
62
6
0
203,043
0
L
Zeus
4,474
447
32
3
0
163,478
0
W
Sun Wukong
6,444
644
77
8
0
194,607
2
L
Mulan
4,966
497
45
5
0
190,929
0
W
Baron Samedi
7,194
719
80
8
0
172,395
0
W
Lancelot
5,424
542
39
4
0
268,891
0
W
Ullr
5,486
549
54
5
0
158,332
2
L
Morgan Le Fay
5,062
506
32
3
0
161,750
1
W
Cthulhu
6,367
637
41
4
0
197,779
0
L
Skadi
4,480
448
28
3
0
167,525
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role