Player Matchup

Charybdis
Charybdis
Platinum I
 
Charybdis
Platinum I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Diamond I
 
Susano
Diamond I
Level 247
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Diamond I
EmbezZapman
Atlas
Diamond I
Level 175
God Stats
47W - 40L
1,662 SR
Queue Stats
377W - 347L
2,105 MMR
Solo
Nu Wa
Nu Wa
Diamond III
Kluuuutch
Nu Wa
Diamond III
Level 158
God Stats
22W - 18L
1,685 SR
Queue Stats
388W - 366L
2,340 MMR
Solo
Sobek
Sobek
Diamond II
Supporteur
Sobek
Diamond II
Level 171
God Stats
7W - 6L
1,701 SR
Queue Stats
103W - 78L
2,048 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 176
1,610 SR
1,898 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 145
1,562 SR
1,992 MMR
Bacchus
Bacchus
Diamond I
 
Bacchus
Diamond I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Diamond IV
DeepThroatDaryll
Agni
Diamond IV
Level 124
God Stats
22W - 20L
1,547 SR
Queue Stats
250W - 240L
2,038 MMR
Solo
Jing Wei
Jing Wei
Diamond V
Goobyman12
Jing Wei
Diamond V
Level 129
God Stats
2W - 0L
1,867 SR
Queue Stats
261W - 252L
2,032 MMR
Solo
Chaac
Chaac
Diamond III
KAI82
Chaac
Diamond III
Level 154
God Stats
1W - 0L
1,286 SR
Queue Stats
262W - 231L
2,171 MMR
Solo
Lancelot
Lancelot
Diamond I
KingKiaKia
Lancelot
Diamond I
Level 159
God Stats
12W - 16L
1,608 SR
Queue Stats
483W - 448L
2,217 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
0 / 2 / 0
5,191
649
3,658
5,677
1,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Susano
 
Susano
10
1 / 2 / 3
5,126
641
1,112
6,086
1,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

6
0 / 2 / 0
4,358
545
3,634
5,051
2,678
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nu Wa
Kluuuutch
Nu Wa
10
2 / 1 / 2
5,699
712
3,791
2,853
632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
10
3 / 2 / 1
5,741
718
6,390
6,602
5,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bans
RaijinAh Muzen CabCerberusCthulhu

VS

Bans
MercuryCamazotzAmaterasuThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
1 / 0 / 4
5,205
651
1,976
4,521
3,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 2 / 0
5,097
637
1,019
3,974
891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Goobyman12
Jing Wei
10
1 / 0 / 3
5,298
662
3,255
6,239
1,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
KAI82
Chaac
8
0 / 4 / 2
4,879
610
2,295
9,002
4,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Lancelot
KingKiaKia
Lancelot
12
7 / 0 / 2
6,549
819
4,939
5,759
1,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
6
Kills
9
9
Deaths
6
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
2
0
0
L
Susano
 
Susano
1
2
3
1.25
W
Bacchus
 
Bacchus
1
0
4
3
W
0
2
0
0
L
0
2
0
0
W
Jing Wei
Goobyman12
Jing Wei
1
0
3
2.5
W
Chaac
KAI82
Chaac
0
4
2
0.25
W
Lancelot
KingKiaKia
Lancelot
7
0
2
8
L
Nu Wa
Kluuuutch
Nu Wa
2
1
2
3
L
Sobek
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,585
Damage
13,484
26,269
Taken
29,495
12,070
Mitigated
12,116
12,631
Healing
11,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
3,658
2,077
0
3,228
5,677
1,524
245
631
5,046
0
41,803
L
Susano
 
Susano
1,112
216
0
3,442
6,086
1,821
0
217
5,789
0
34,866
W
Bacchus
 
Bacchus
1,976
368
0
2,747
4,521
3,302
0
1,430
2,893
15,106
0
W
1,019
0
0
564
3,974
891
0
1,755
2,041
35,611
0
L
3,634
1,245
0
1,678
5,051
2,678
0
797
4,254
11,323
2,315
W
Jing Wei
Goobyman12
Jing Wei
3,255
2,476
0
3,497
6,239
1,651
0
1,965
4,144
0
37,548
W
Chaac
KAI82
Chaac
2,295
236
0
1,919
9,002
4,416
0
4,398
3,888
0
29,032
W
Lancelot
KingKiaKia
Lancelot
4,939
1,471
0
2,554
5,759
1,856
0
2,468
3,076
0
34,171
L
Nu Wa
Kluuuutch
Nu Wa
3,791
777
0
1,030
2,853
632
14
572
2,131
35,314
1,099
L
Sobek
6,390
915
0
3,253
6,602
5,415
0
548
6,054
27,548
2,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,115
Gold Earned
27,028
311
Minions Killed
298
0
Camps Cleared
0
865,555
Distance Traveled
953,829
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,191
649
97
12
0
161,245
3
L
Susano
5,126
641
70
9
0
208,919
1
W
Bacchus
5,205
651
13
2
0
190,442
3
W
Agni
5,097
637
92
12
0
193,310
0
L
Atlas
4,358
545
4
1
0
149,373
1
W
Jing Wei
5,298
662
78
10
0
179,864
1
W
Chaac
4,879
610
54
7
0
156,683
2
W
Lancelot
6,549
819
61
8
0
233,530
0
L
Nu Wa
5,699
712
78
10
0
175,136
0
L
Sobek
5,741
718
62
8
0
170,882
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role