Player Matchup

Danzaburou
Danzaburou
Anna4u4u
Danzaburou
Level 148
God Stats
509W - 377L
1,532 SR
Queue Stats
696W - 655L
1,400 Elo+
Party 1
Ymir
Ymir
SnusPause
Ymir
Level 23
God Stats
11W - 8L
1,669 SR
Queue Stats
43W - 45L
1,467 Elo+
Party 3
Medusa
Medusa
floppy-cartoon70
Medusa
Level 85
God Stats
106W - 101L
1,463 SR
Queue Stats
373W - 374L
1,373 Elo+
Party 1
Ullr
Ullr
peacekill3r
Ullr
Level 105
God Stats
19W - 34L
1,417 SR
Queue Stats
306W - 308L
1,469 Elo+
Party 3
Cerberus
Cerberus
roloholo
Cerberus
Level 18
God Stats
1W - 1L
1,275 SR
Queue Stats
12W - 18L
1,376 Elo+
Party 3
Team Averages
Level 76
1,471 SR
1,417 Elo+

VS

Team Averages
Level 121
1,663 SR
1,477 Elo+
Ares
Ares
FOXY-Kenny
Ares
Level 102
God Stats
8W - 2L
1,902 SR
Queue Stats
107W - 95L
1,453 Elo+
Solo
Mulan
Mulan
Mumbles93
Mulan
Level 121
God Stats
3W - 2L
1,500 SR
Queue Stats
18W - 15L
1,462 Elo+
Party 2
Chaac
Chaac
TheRoyalWater
Chaac
Level 155
God Stats
25W - 21L
1,701 SR
Queue Stats
427W - 420L
1,521 Elo+
Solo
Hera
Hera
Vithel
Hera
Level 142
God Stats
6W - 5L
1,686 SR
Queue Stats
85W - 85L
1,472 Elo+
Party 2
Izanami
Izanami
VseMozno
Izanami
Level 86
God Stats
162W - 136L
1,526 SR
Queue Stats
172W - 151L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Anna4u4u
Danzaburou
8
3 / 2 / 2
5,347
764
2,376
3,264
890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
9
2 / 1 / 1
4,621
660
1,830
4,406
1,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
3 / 0 / 3
5,156
737
2,307
2,538
742
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

9
0 / 2 / 1
4,619
660
983
5,202
1,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cerberus
roloholo
Cerberus
9
2 / 0 / 2
4,958
708
3,074
4,966
3,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 2 / 1
3,368
481
392
2,072
740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Mulan
Mumbles93
Mulan
9
1 / 3 / 0
5,066
724
3,039
6,346
2,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 1 / 3
4,715
674
2,921
4,681
2,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Hera
Vithel
Hera
9
2 / 2 / 0
5,048
721
3,493
3,101
977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
VseMozno
Izanami
9
2 / 2 / 0
5,058
723
1,029
2,343
512
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
10
Kills
5
5
Deaths
10
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Anna4u4u
Danzaburou
3
2
2
2
L
0
2
1
0.25
L
Mulan
Mumbles93
Mulan
1
3
0
0.33
W
Ymir
2
1
1
2.5
L
0
1
3
1.5
L
Hera
Vithel
Hera
2
2
0
1
L
Izanami
VseMozno
Izanami
2
2
0
1
W
3
0
3
4.5
W
0
2
1
0.25
W
Cerberus
roloholo
Cerberus
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,570
Damage
10,874
20,376
Taken
18,543
8,341
Mitigated
6,490
6,474
Healing
4,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Anna4u4u
Danzaburou
2,376
1,282
0
1,086
3,264
890
0
284
2,980
0
22,828
L
392
80
12
256
2,072
740
0
0
2,072
2,141
0
L
Mulan
Mumbles93
Mulan
3,039
585
0
1,612
6,346
2,039
0
3,493
2,595
0
27,782
W
Ymir
1,830
517
0
513
4,406
1,999
0
134
4,272
28,039
0
L
2,921
365
0
1,568
4,681
2,222
0
1,044
3,600
0
31,270
L
Hera
Vithel
Hera
3,493
560
0
674
3,101
977
0
72
3,029
30,271
745
L
Izanami
VseMozno
Izanami
1,029
744
0
443
2,343
512
15
0
2,343
0
32,338
W
2,307
1,252
0
644
2,538
742
0
108
2,430
0
25,795
W
983
641
0
1,080
5,202
1,536
0
3,141
2,061
0
30,023
W
Cerberus
roloholo
Cerberus
3,074
233
0
3,151
4,966
3,174
0
0
4,966
18,560
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,701
Gold Earned
23,255
254
Minions Killed
264
0
Camps Cleared
0
766,252
Distance Traveled
649,777
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,347
764
45
6
0
138,285
3
L
Ares
3,368
481
5
1
0
53,272
0
L
Mulan
5,066
724
56
8
0
138,016
3
W
Ymir
4,621
660
52
7
0
152,741
0
L
Chaac
4,715
674
66
9
0
179,703
0
L
Hera
5,048
721
69
10
0
153,229
0
L
Izanami
5,058
723
68
10
0
125,557
0
W
Medusa
5,156
737
41
6
0
167,699
0
W
Ullr
4,619
660
67
10
0
158,944
0
W
Cerberus
4,958
708
49
7
0
148,583
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role