Player Matchup

Charybdis
Charybdis
Platinum IV
DMagno
Charybdis
Platinum IV
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 77L
1,829 MMR
Solo
Thor
Thor
Platinum V
HATEIMGR8
Thor
Platinum V
Level 130
God Stats
2W - 4L
1,419 SR
Queue Stats
521W - 512L
1,814 MMR
Solo
Vamana
Vamana
Platinum II
Líebe
Vamana
Platinum II
Level 218
God Stats
5W - 2L
1,753 SR
Queue Stats
173W - 168L
1,888 MMR
Solo
Sylvanus
Sylvanus
Platinum III
Verkher
Sylvanus
Platinum III
Level 156
God Stats
5W - 9L
1,558 SR
Queue Stats
179W - 163L
1,823 MMR
Solo
Chang'e
Chang'e
Gold II
thecrack123
Chang'e
Gold II
Level 183
God Stats
2W - 1L
1,619 SR
Queue Stats
22W - 11L
1,834 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 160
1,570 SR
1,838 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 171
1,521 SR
1,756 MMR
Cerberus
Cerberus
Platinum II
 
Cerberus
Platinum II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Susano
Susano
Diamond IV
Autrell
Susano
Diamond IV
Level 209
God Stats
19W - 16L
1,612 SR
Queue Stats
163W - 148L
1,899 MMR
Solo
Jing Wei
Jing Wei
Gold II
ProLeopard
Jing Wei
Gold II
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 15L
1,715 MMR
Party 1
Odin
Odin
Platinum IV
TriggaNoMiiCkSs
Odin
Platinum IV
Level 184
God Stats
3W - 1L
1,489 SR
Queue Stats
273W - 269L
1,671 MMR
Party 2
Janus
Janus
Platinum I
l ZORPOX l
Janus
Platinum I
Level 197
God Stats
14W - 17L
1,503 SR
Queue Stats
566W - 562L
1,994 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DMagno
Charybdis
9
0 / 6 / 0
5,419
452
5,339
9,951
2,748
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Thor
11
0 / 4 / 2
5,796
483
4,969
10,396
3,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vamana
Líebe
Vamana
14
3 / 1 / 0
8,291
691
5,137
10,459
6,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
Verkher
Sylvanus
10
0 / 4 / 0
5,460
455
5,092
9,296
5,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Chang'e
thecrack123
Chang'e
12
2 / 1 / 0
7,060
588
4,235
5,999
1,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
CharonCthulhuMaman BrigitteSkadi

VS

Bans
LokiHerculesRavanaAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
1 / 0 / 10
6,636
553
6,757
11,866
8,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Susano
Autrell
Susano
12
1 / 3 / 0
6,326
527
5,804
9,142
3,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
ProLeopard
Jing Wei
13
6 / 0 / 5
7,535
628
9,841
9,815
3,222
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 0 / 3
6,885
574
2,567
6,848
2,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
13
5 / 2 / 2
7,222
602
3,946
5,172
1,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
5
Kills
16
16
Deaths
5
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
0
10
6
W
Susano
Autrell
Susano
1
3
0
0.33
L
Charybdis
DMagno
Charybdis
0
6
0
0
L
Thor
0
4
2
0.25
L
Vamana
Líebe
Vamana
3
1
0
3
W
Jing Wei
ProLeopard
Jing Wei
6
0
5
8.5
W
3
0
3
4.5
L
Sylvanus
Verkher
Sylvanus
0
4
0
0
W
Janus
5
2
2
3
L
Chang'e
thecrack123
Chang'e
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,772
Damage
28,915
46,101
Taken
42,843
20,022
Mitigated
19,566
17,173
Healing
10,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,757
558
0
4,026
11,866
8,408
0
3,880
7,859
18,775
0
W
Susano
Autrell
Susano
5,804
991
0
2,192
9,142
3,836
0
0
8,602
0
39,869
L
Charybdis
DMagno
Charybdis
5,339
3,494
0
1,920
9,951
2,748
610
2,697
7,214
0
33,680
L
Thor
4,969
1,013
0
3,375
10,396
3,211
0
1,540
8,814
0
45,123
L
Vamana
Líebe
Vamana
5,137
1,472
0
5,724
10,459
6,761
0
0
9,912
0
67,098
W
Jing Wei
ProLeopard
Jing Wei
9,841
8,080
0
2,585
9,815
3,222
0
1,892
7,879
0
52,705
W
2,567
760
0
750
6,848
2,479
247
1,328
5,356
0
42,865
L
Sylvanus
Verkher
Sylvanus
5,092
1,250
686
2,675
9,296
5,648
210
3,948
5,286
24,357
12,217
W
Janus
3,946
58
0
723
5,172
1,621
0
1,512
3,450
56,735
0
L
Chang'e
thecrack123
Chang'e
4,235
315
216
2,577
5,999
1,654
113
2,288
3,625
51,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,026
Gold Earned
34,604
408
Minions Killed
376
0
Camps Cleared
0
1,211,787
Distance Traveled
1,310,521
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,636
553
19
2
0
253,468
2
W
Susano
6,326
527
70
6
0
254,145
0
L
Charybdis
5,419
452
52
4
0
206,965
3
L
Thor
5,796
483
79
7
0
265,054
0
L
Vamana
8,291
691
125
10
0
255,750
5
W
Jing Wei
7,535
628
102
9
0
267,053
0
W
Odin
6,885
574
64
5
0
275,186
0
L
Sylvanus
5,460
455
56
5
0
226,149
0
W
Janus
7,222
602
121
10
0
260,669
2
L
Chang'e
7,060
588
96
8
0
257,869
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role