Player Matchup

Ymir
Ymir
CaptHindsmite
Ymir
Level 89
God Stats
4W - 4L
1,791 SR
Queue Stats
151W - 125L
1,573 Elo+
Party 3
Scylla
Scylla
Nearlyideal
Scylla
Level 82
God Stats
3W - 4L
1,378 SR
Queue Stats
210W - 239L
1,474 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SouIpunk
Ah Muzen Cab
Level 189
God Stats
8W - 10L
1,423 SR
Queue Stats
354W - 321L
1,547 Elo+
Party 3
Zhong Kui
Zhong Kui
YanoStark
Zhong Kui
Level 244
God Stats
1W - 3L
1,527 SR
Queue Stats
309W - 279L
1,610 Elo+
Party 2
Fenrir
Fenrir
nefman38
Fenrir
Level 146
God Stats
1W - 2L
1,496 SR
Queue Stats
36W - 53L
1,453 Elo+
Party 2
Team Averages
Level 150
1,523 SR
1,532 Elo+

VS

Team Averages
Level 165
1,526 SR
1,437 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 279
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
MizfitzR97
Sol
Level 153
God Stats
2W - 0L
1,831 SR
Queue Stats
52W - 60L
1,468 Elo+
Party 1
Ullr
Ullr
QuiForsaken
Ullr
Level 48
God Stats
5W - 5L
1,532 SR
Queue Stats
22W - 25L
1,489 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Solomon4Awesome
Cu Chulainn
Level 156
God Stats
7W - 3L
1,602 SR
Queue Stats
217W - 282L
1,467 Elo+
Party 1
He Bo
He Bo
Tylarz
He Bo
Level 189
God Stats
1W - 1L
1,166 SR
Queue Stats
3W - 3L
1,262 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 3
7,082
506
5,835
12,697
9,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
13
2 / 5 / 1
7,656
547
3,702
9,098
1,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Muzen Cab
SouIpunk
Ah Muzen Cab
13
2 / 4 / 0
7,144
510
8,462
10,371
2,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Zhong Kui
YanoStark
Zhong Kui
13
1 / 3 / 1
7,559
540
7,314
11,650
8,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
nefman38
Fenrir
12
1 / 7 / 3
6,833
488
4,638
13,027
4,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
0 / 1 / 11
7,409
529
4,106
9,401
6,708
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 2 / 5
7,475
534
8,113
7,967
2,493
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

15
12 / 1 / 2
9,340
667
13,498
9,519
3,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cu Chulainn
Solomon4Awesome
Cu Chulainn
14
1 / 1 / 5
8,345
596
8,479
13,255
9,713
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

He Bo
Tylarz
He Bo
14
6 / 2 / 6
8,108
579
9,143
8,846
2,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
51
7
Kills
22
22
Deaths
7
8
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
1
11
5.5
L
1
3
3
0.83
W
3
2
5
2.75
L
Scylla
2
5
1
0.5
W
12
1
2
13
W
Cu Chulainn
Solomon4Awesome
Cu Chulainn
1
1
5
3.5
L
Ah Muzen Cab
SouIpunk
Ah Muzen Cab
2
4
0
0.5
W
He Bo
Tylarz
He Bo
6
2
6
4.5
L
Zhong Kui
YanoStark
Zhong Kui
1
3
1
0.5
L
Fenrir
nefman38
Fenrir
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,951
Damage
43,339
56,843
Taken
48,988
27,526
Mitigated
25,666
15,295
Healing
20,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
4,106
1,572
5,629
5,228
9,401
6,708
189
3,668
5,733
19,678
669
L
5,835
449
0
2,026
12,697
9,940
0
7,296
5,401
18,314
0
W
8,113
3,136
0
2,030
7,967
2,493
726
1,886
6,081
45,226
2,622
L
Scylla
3,702
154
0
1,280
9,098
1,931
0
3,382
5,716
42,959
0
W
13,498
5,738
0
1,762
9,519
3,880
673
2,578
6,941
0
63,220
W
Cu Chulainn
Solomon4Awesome
Cu Chulainn
8,479
1,405
0
3,569
13,255
9,713
144
5,973
7,282
0
68,926
L
Ah Muzen Cab
SouIpunk
Ah Muzen Cab
8,462
2,494
0
1,719
10,371
2,813
328
5,583
4,788
0
63,166
W
He Bo
Tylarz
He Bo
9,143
1,262
0
2,595
8,846
2,872
112
2,930
5,916
60,184
0
L
Zhong Kui
YanoStark
Zhong Kui
7,314
1,243
0
6,463
11,650
8,674
0
946
10,704
50,041
7,046
L
Fenrir
nefman38
Fenrir
4,638
819
0
3,807
13,027
4,168
0
3,969
9,058
0
39,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,274
Gold Earned
40,677
390
Minions Killed
409
0
Camps Cleared
0
1,283,222
Distance Traveled
1,305,109
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,409
529
35
3
0
252,424
1
L
Ymir
7,082
506
28
2
0
260,746
2
W
Sol
7,475
534
88
6
0
241,515
3
L
Scylla
7,656
547
96
7
0
254,370
4
W
Ullr
9,340
667
96
7
0
284,084
1
W
Cu Chulainn
8,345
596
100
7
0
245,380
0
L
Ah Muzen Cab
7,144
510
91
7
0
252,705
1
W
He Bo
8,108
579
90
6
0
281,706
1
L
Zhong Kui
7,559
540
115
8
0
244,631
4
L
Fenrir
6,833
488
60
4
0
270,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role