Player Matchup

Nu Wa
Nu Wa
Silver III
 
Nu Wa
Silver III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver II
Atipico
Bacchus
Silver II
Level 137
God Stats
9W - 12L
1,453 SR
Queue Stats
88W - 100L
1,106 MMR
Solo
Apollo
Apollo
Silver III
Ivasciuk
Apollo
Silver III
Level 100
God Stats
5W - 10L
1,500 SR
Queue Stats
50W - 71L
940 MMR
Solo
Achilles
Achilles
Silver III
Sebas1825
Achilles
Silver III
Level 125
God Stats
6W - 8L
1,095 SR
Queue Stats
184W - 209L
907 MMR
Solo
Fenrir
Fenrir
Silver II
XxPapiXuloxX16
Fenrir
Silver II
Level 107
God Stats
30W - 18L
1,619 SR
Queue Stats
240W - 250L
984 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 115
1,433 SR
1,088 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 86
1,483 SR
947 MMR
Ao Kuang
Ao Kuang
Silver III
D4A_GnZH
Ao Kuang
Silver III
Level 100
God Stats
3W - 3L
1,562 SR
Queue Stats
30W - 48L
1,087 MMR
Solo
Anubis
Anubis
Silver IV
Lika0808
Anubis
Silver IV
Level 137
God Stats
0W - 4L
1,277 SR
Queue Stats
317W - 342L
813 MMR
Solo
Cthulhu
Cthulhu
Bronze I
MrBoumBoum1
Cthulhu
Bronze I
Level 59
God Stats
3W - 4L
1,254 SR
Queue Stats
26W - 41L
837 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
Skullhead35
Sun Wukong
Silver I
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 60L
1,154 MMR
Solo
Sol
Sol
Silver IV
Waspouney
Sol
Silver IV
Level 68
God Stats
4W - 3L
1,822 SR
Queue Stats
83W - 114L
843 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
6 / 2 / 9
10,120
675
10,911
5,993
1,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
Atipico
Bacchus
13
3 / 2 / 11
7,963
531
7,963
11,548
10,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
Ivasciuk
Apollo
12
3 / 3 / 5
7,501
500
7,224
7,881
2,642
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Sebas1825
Achilles
14
6 / 4 / 2
8,728
582
10,053
16,213
13,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

15
11 / 5 / 5
8,882
592
7,822
13,172
4,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bans
DanzaburouKaliFreyaArachne

VS

Bans
BastetKing ArthurAnhurMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
D4A_GnZH
Ao Kuang
13
7 / 4 / 3
7,982
532
9,058
12,491
4,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
Lika0808
Anubis
13
1 / 6 / 7
7,726
515
5,855
10,438
4,021
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
MrBoumBoum1
Cthulhu
13
3 / 5 / 8
8,398
560
6,621
14,188
10,485
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sun Wukong
Skullhead35
Sun Wukong
12
1 / 6 / 2
7,142
476
6,967
15,497
7,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
4 / 9 / 3
7,775
518
6,098
10,229
2,959
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
39
29
Kills
16
16
Deaths
30
32
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
6
2
9
5.25
W
Bacchus
Atipico
Bacchus
3
2
11
4.25
L
Ao Kuang
D4A_GnZH
Ao Kuang
7
4
3
2.13
W
Apollo
Ivasciuk
Apollo
3
3
5
1.83
L
Anubis
Lika0808
Anubis
1
6
7
0.75
L
Cthulhu
MrBoumBoum1
Cthulhu
3
5
8
1.4
W
Achilles
Sebas1825
Achilles
6
4
2
1.75
L
Sun Wukong
Skullhead35
Sun Wukong
1
6
2
0.33
L
4
9
3
0.61
W
11
5
5
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,973
Damage
34,599
54,807
Taken
62,843
33,727
Mitigated
29,148
12,833
Healing
11,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
10,911
2,410
0
1,375
5,993
1,741
408
2,980
3,013
72,384
2,821
W
Bacchus
Atipico
Bacchus
7,963
1,393
0
3,303
11,548
10,939
0
5,200
6,348
26,173
360
L
Ao Kuang
D4A_GnZH
Ao Kuang
9,058
3,393
0
4,051
12,491
4,341
0
3,723
8,579
38,888
8,896
W
Apollo
Ivasciuk
Apollo
7,224
3,155
0
1,083
7,881
2,642
637
6,159
1,722
0
35,687
L
Anubis
Lika0808
Anubis
5,855
385
0
3,083
10,438
4,021
0
4,831
5,304
46,821
564
L
Cthulhu
MrBoumBoum1
Cthulhu
6,621
264
132
570
14,188
10,485
13
3,925
10,052
25,749
275
W
Achilles
Sebas1825
Achilles
10,053
1,666
0
4,116
16,213
13,450
0
5,158
11,055
14,124
44,250
L
Sun Wukong
Skullhead35
Sun Wukong
6,967
1,345
0
2,457
15,497
7,342
0
4,866
9,475
0
35,480
L
6,098
2,460
0
1,246
10,229
2,959
928
2,385
7,742
39,977
2,850
W
7,822
2,556
0
2,956
13,172
4,955
29
7,366
5,806
0
53,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,194
Gold Earned
39,023
412
Minions Killed
296
0
Camps Cleared
0
1,478,117
Distance Traveled
1,397,831
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,120
675
149
10
0
272,649
3
W
Bacchus
7,963
531
55
4
0
323,890
3
L
Ao Kuang
7,982
532
67
4
0
319,283
0
W
Apollo
7,501
500
52
3
0
286,820
1
L
Anubis
7,726
515
72
5
0
261,242
1
L
Cthulhu
8,398
560
29
2
0
289,904
3
W
Achilles
8,728
582
86
6
0
261,580
4
L
Sun Wukong
7,142
476
59
4
0
287,124
0
L
Sol
7,775
518
69
5
0
240,278
0
W
Fenrir
8,882
592
70
5
0
333,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role