Player Matchup

Ravana
Ravana
Gold I
 
Ravana
Gold I
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Gold II
IDONOTF6
Aphrodite
Gold II
Level 159
God Stats
8W - 7L
1,602 SR
Queue Stats
372W - 380L
1,631 MMR
Solo
Bakasura
Bakasura
Gold V
Jebaduch
Bakasura
Gold V
Level 44
God Stats
0W - 1L
1,417 SR
Queue Stats
14W - 9L
1,623 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold I
RiiveerOo
Tsukuyomi
Gold I
Level 157
God Stats
7W - 16L
1,388 SR
Queue Stats
547W - 546L
1,613 MMR
Solo
Medusa
Medusa
Gold I
Zenoism
Medusa
Gold I
Level 154
God Stats
1W - 2L
1,445 SR
Queue Stats
127W - 118L
1,637 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 135
1,470 SR
1,601 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 151
1,573 SR
1,544 MMR
Chaac
Chaac
Platinum IV
 
Chaac
Platinum IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Awilix
Awilix
Platinum IV
 
Awilix
Platinum IV
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yu Huang
Yu Huang
Gold III
Katsu0Kira
Yu Huang
Gold III
Level 124
God Stats
1W - 0L
1,666 SR
Queue Stats
127W - 114L
1,490 MMR
Party 1
Anhur
Anhur
Platinum IV
MaddestRussian
Anhur
Platinum IV
Level 195
God Stats
14W - 7L
1,703 SR
Queue Stats
271W - 268L
1,633 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum V
oBoss Red
Kumbhakarna
Platinum V
Level 174
God Stats
5W - 8L
1,497 SR
Queue Stats
273W - 277L
1,596 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
13
0 / 3 / 0
7,593
506
10,291
13,587
14,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Aphrodite
IDONOTF6
Aphrodite
9
0 / 3 / 5
6,022
401
1,748
9,407
5,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Bakasura
Jebaduch
Bakasura
13
3 / 3 / 1
7,497
500
7,795
13,487
5,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
RiiveerOo
Tsukuyomi
14
2 / 0 / 0
7,672
511
6,322
7,751
2,281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Medusa
Zenoism
Medusa
14
3 / 5 / 3
8,042
536
8,989
11,686
2,891
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
CthulhuCharonCerberusAo Kuang

VS

Bans
Da JiSusanoLancelotGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
2 / 0 / 2
9,095
606
9,086
14,818
9,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Awilix
 
Awilix
15
6 / 2 / 2
8,501
567
9,995
12,638
4,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Yu Huang
Katsu0Kira
Yu Huang
14
0 / 1 / 2
7,548
503
5,474
5,873
1,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
6 / 3 / 2
9,221
615
9,101
10,887
3,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kumbhakarna
oBoss Red
Kumbhakarna
12
0 / 2 / 3
7,623
508
6,856
12,464
10,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
25
8
Kills
14
14
Deaths
8
9
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
0
3
0
0
W
Chaac
 
Chaac
2
0
2
3
W
Awilix
 
Awilix
6
2
2
3.5
L
Aphrodite
IDONOTF6
Aphrodite
0
3
5
0.83
L
Bakasura
Jebaduch
Bakasura
3
3
1
1.17
W
Yu Huang
Katsu0Kira
Yu Huang
0
1
2
1
W
6
3
2
2.33
L
Tsukuyomi
RiiveerOo
Tsukuyomi
2
0
0
2
L
Medusa
Zenoism
Medusa
3
5
3
0.9
W
Kumbhakarna
oBoss Red
Kumbhakarna
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,145
Damage
40,512
55,918
Taken
56,680
30,230
Mitigated
30,307
17,930
Healing
16,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
10,291
2,900
0
4,097
13,587
14,903
0
0
13,587
0
58,246
W
Chaac
 
Chaac
9,086
2,548
0
5,433
14,818
9,672
0
0
13,705
0
66,206
W
Awilix
 
Awilix
9,995
4,106
0
2,018
12,638
4,671
0
94
12,275
0
65,099
L
Aphrodite
IDONOTF6
Aphrodite
1,748
432
1,529
5,110
9,407
5,047
0
2,805
6,602
8,200
0
L
Bakasura
Jebaduch
Bakasura
7,795
5,283
0
3,143
13,487
5,108
0
3,142
10,345
0
44,686
W
Yu Huang
Katsu0Kira
Yu Huang
5,474
117
0
500
5,873
1,878
0
32
5,687
61,309
0
W
9,101
5,460
0
4,855
10,887
3,310
236
244
10,259
0
64,114
L
Tsukuyomi
RiiveerOo
Tsukuyomi
6,322
1,175
0
1,957
7,751
2,281
0
4,899
2,852
0
66,518
L
Medusa
Zenoism
Medusa
8,989
3,938
0
2,094
11,686
2,891
280
1,258
10,428
0
60,221
W
Kumbhakarna
oBoss Red
Kumbhakarna
6,856
847
0
3,390
12,464
10,776
0
1,378
10,650
35,528
2,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,826
Gold Earned
41,988
431
Minions Killed
468
0
Camps Cleared
0
1,445,463
Distance Traveled
1,501,793
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
7,593
506
121
8
0
285,882
2
W
Chaac
9,095
606
119
8
0
283,806
5
W
Awilix
8,501
567
88
6
0
352,953
0
L
Aphrodite
6,022
401
19
1
0
209,006
1
L
Bakasura
7,497
500
89
6
0
328,892
0
W
Yu Huang
7,548
503
120
8
0
298,848
0
W
Anhur
9,221
615
104
7
0
266,996
5
L
Tsukuyomi
7,672
511
105
7
0
326,047
4
L
Medusa
8,042
536
97
6
0
295,636
1
W
Kumbhakarna
7,623
508
37
2
0
299,190
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role