Player Matchup

Discordia
Discordia
Gold IV
 
Discordia
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Fenrir
Fenrir
Gold I
LordHeatman
Fenrir
Gold I
Level 174
God Stats
8W - 10L
1,300 SR
Queue Stats
211W - 209L
1,314 MMR
Party 1
Anhur
Anhur
Gold I
alfze
Anhur
Gold I
Level 164
God Stats
11W - 9L
1,718 SR
Queue Stats
73W - 67L
1,535 MMR
Party 1
Shiva
Shiva
Silver IV
billydocker
Shiva
Silver IV
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 25L
1,293 MMR
Party 3
Cthulhu
Cthulhu
Silver II
kaizergsxR
Cthulhu
Silver II
Level 157
God Stats
1W - 0L
1,410 SR
Queue Stats
15W - 17L
1,411 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 160
1,485 SR
1,411 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,603 SR
1,443 MMR
Sylvanus
Sylvanus
Gold V
 
Sylvanus
Gold V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
Bipad
Sun Wukong
Gold III
Level 124
God Stats
2W - 1L
1,505 SR
Queue Stats
76W - 66L
1,443 MMR
Solo
Poseidon
Poseidon
Gold V
OlegMongl-rezer
Poseidon
Gold V
Level 167
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 32L
1,298 MMR
Party 2
Tiamat
Tiamat
Gold IV
WakingRegent07
Tiamat
Gold IV
Level 93
God Stats
1W - 1L
1,666 SR
Queue Stats
287W - 284L
1,439 MMR
Solo
Charybdis
Charybdis
Gold III
qPetrichor
Charybdis
Gold III
Level 86
God Stats
3W - 1L
1,842 SR
Queue Stats
37W - 36L
1,534 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
2 / 1 / 4
7,098
645
6,623
5,311
1,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Fenrir
11
8 / 3 / 4
7,176
652
4,130
7,365
2,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Anhur
alfze
Anhur
13
3 / 1 / 2
6,919
629
4,921
5,101
1,309
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

12
2 / 2 / 2
7,229
657
5,155
8,072
6,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
kaizergsxR
Cthulhu
11
1 / 0 / 5
6,798
618
6,142
7,590
4,046
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
AnubisAwilixAphroditeThanatos

VS

Bans
ArachneAo KuangLokiMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
0 / 2 / 1
5,199
473
2,663
9,064
4,095
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sun Wukong
Bipad
Sun Wukong
13
6 / 3 / 0
7,464
679
6,986
9,864
6,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
5
0 / 3 / 0
4,085
371
955
3,280
458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
0 / 6 / 1
5,089
463
3,481
9,489
4,108
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
qPetrichor
Charybdis
5
0 / 2 / 0
4,106
373
2,387
4,295
766

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
16
Kills
6
7
Deaths
16
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
2
1
4
4
L
Sylvanus
 
Sylvanus
0
2
1
0.25
L
Sun Wukong
Bipad
Sun Wukong
6
3
0
2
W
Fenrir
8
3
4
3.33
L
Poseidon
0
3
0
0
L
0
6
1
0.08
W
Anhur
alfze
Anhur
3
1
2
4
W
2
2
2
1.5
W
Cthulhu
kaizergsxR
Cthulhu
1
0
5
3.5
L
Charybdis
qPetrichor
Charybdis
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,971
Damage
16,472
33,439
Taken
35,992
15,708
Mitigated
15,437
9,410
Healing
12,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
6,623
265
0
1,000
5,311
1,444
552
1,546
3,765
45,493
0
L
Sylvanus
 
Sylvanus
2,663
698
2,145
3,593
9,064
4,095
0
3,329
5,573
15,322
0
L
Sun Wukong
Bipad
Sun Wukong
6,986
971
0
2,387
9,864
6,010
0
1,486
8,330
0
42,612
W
Fenrir
4,130
851
0
1,248
7,365
2,802
591
1,343
6,022
0
31,427
L
Poseidon
955
191
0
884
3,280
458
0
127
3,099
8,053
2,704
L
3,481
277
0
2,282
9,489
4,108
0
5,730
3,216
21,498
837
W
Anhur
alfze
Anhur
4,921
3,510
0
1,783
5,101
1,309
4,787
1,281
3,820
0
57,954
W
5,155
1,010
0
901
8,072
6,107
0
382
7,690
0
44,833
W
Cthulhu
kaizergsxR
Cthulhu
6,142
813
1,686
2,792
7,590
4,046
108
2,496
5,094
28,648
2,104
L
Charybdis
qPetrichor
Charybdis
2,387
1,403
0
1,286
4,295
766
0
801
3,494
0
15,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,220
Gold Earned
25,943
382
Minions Killed
202
0
Camps Cleared
0
1,058,408
Distance Traveled
822,821
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,098
645
91
8
0
205,525
0
L
Sylvanus
5,199
473
28
3
0
195,017
0
L
Sun Wukong
7,464
679
71
6
0
214,094
0
W
Fenrir
7,176
652
53
5
0
229,087
0
L
Poseidon
4,085
371
23
2
0
84,280
0
L
Tiamat
5,089
463
46
4
0
191,829
2
W
Anhur
6,919
629
111
10
0
166,802
1
W
Shiva
7,229
657
85
8
0
233,835
0
W
Cthulhu
6,798
618
42
4
0
223,159
0
L
Charybdis
4,106
373
34
3
0
137,601
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role