Player Matchup

Mulan
Mulan
Silver III
 
Mulan
Silver III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver IV
AI-Goddess_
Medusa
Silver IV
Level 159
God Stats
21W - 22L
1,496 SR
Queue Stats
85W - 111L
879 MMR
Solo
Hera
Hera
Silver V
RaccMex
Hera
Silver V
Level 100
God Stats
25W - 24L
1,543 SR
Queue Stats
120W - 142L
680 MMR
Solo
Hun Batz
Hun Batz
Bronze I
VicPiter666
Hun Batz
Bronze I
Level 66
God Stats
4W - 1L
1,500 SR
Queue Stats
28W - 44L
874 MMR
Solo
Sylvanus
Sylvanus
Silver III
fdbsdv
Sylvanus
Silver III
Level 159
God Stats
18W - 17L
1,521 SR
Queue Stats
218W - 257L
910 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 128
1,512 SR
969 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 129
1,583 SR
824 MMR
Ra
Ra
Silver V
Dexvin
Ra
Silver V
Level 217
God Stats
14W - 11L
1,568 SR
Queue Stats
643W - 691L
673 MMR
Solo
Cthulhu
Cthulhu
Silver II
GORILLA BUSTER
Cthulhu
Silver II
Level 108
God Stats
6W - 6L
1,517 SR
Queue Stats
35W - 50L
1,037 MMR
Party 1
Osiris
Osiris
Silver III
PoacherTy97
Osiris
Silver III
Level 148
God Stats
6W - 5L
1,654 SR
Queue Stats
313W - 343L
838 MMR
Solo
Izanami
Izanami
Silver III
RYchessKITTIE5
Izanami
Silver III
Level 85
God Stats
9W - 10L
1,565 SR
Queue Stats
60W - 78L
951 MMR
Party 1
Bastet
Bastet
Silver V
backup_smackup
Bastet
Silver V
Level 87
God Stats
7W - 3L
1,609 SR
Queue Stats
113W - 151L
624 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
8
0 / 2 / 2
4,853
441
4,930
9,223
4,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
10
1 / 2 / 0
5,741
522
5,938
7,408
2,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hera
RaccMex
Hera
10
2 / 1 / 0
5,840
531
4,338
4,259
951
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
VicPiter666
Hun Batz
9
0 / 4 / 1
5,029
457
2,988
9,141
2,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
fdbsdv
Sylvanus
10
1 / 4 / 0
6,297
572
5,765
9,026
6,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bans
Ao KuangAwilixPoseidonBacchus

VS

Bans
MercurySurtrCu ChulainnChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
12
2 / 1 / 0
6,314
574
2,749
5,352
1,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 0 / 3
6,416
583
5,110
8,880
5,500
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
12
2 / 1 / 3
6,435
585
6,004
9,531
7,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

11
2 / 1 / 2
5,812
528
4,640
6,335
2,175
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
6 / 1 / 3
6,455
587
6,871
8,978
2,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
4
Kills
13
13
Deaths
4
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
0
2
2
0.5
L
Medusa
1
2
0
0.5
W
Ra
2
1
0
2
W
1
0
3
2.5
W
Osiris
2
1
3
3.5
W
2
1
2
3
L
Hera
RaccMex
Hera
2
1
0
2
L
Hun Batz
VicPiter666
Hun Batz
0
4
1
0.13
W
6
1
3
7.5
L
Sylvanus
fdbsdv
Sylvanus
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,959
Damage
25,374
39,057
Taken
39,076
16,299
Mitigated
19,472
10,985
Healing
15,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
4,930
699
96
2,591
9,223
4,357
0
3,306
5,781
0
19,201
L
Medusa
5,938
2,423
0
1,337
7,408
2,055
0
2,434
4,974
0
46,920
W
Ra
2,749
66
204
2,913
5,352
1,733
0
2,004
3,348
48,584
0
W
5,110
643
1,911
3,740
8,880
5,500
0
268
8,612
28,067
759
W
Osiris
6,004
1,548
0
1,458
9,531
7,495
0
4,653
4,878
0
41,888
W
4,640
2,964
0
1,268
6,335
2,175
0
0
6,335
0
40,854
L
Hera
RaccMex
Hera
4,338
715
0
1,726
4,259
951
468
905
3,050
33,559
1,266
L
Hun Batz
VicPiter666
Hun Batz
2,988
459
0
2,916
9,141
2,681
0
668
8,324
0
30,524
W
6,871
1,430
0
3,687
8,978
2,569
0
2,743
6,235
0
41,927
L
Sylvanus
fdbsdv
Sylvanus
5,765
1,912
0
2,319
9,026
6,255
175
0
8,410
33,315
10,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,760
Gold Earned
31,432
317
Minions Killed
350
0
Camps Cleared
0
1,078,520
Distance Traveled
1,186,642
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
4,853
441
41
4
0
242,187
8
L
Medusa
5,741
522
72
7
0
218,284
1
W
Ra
6,314
574
81
7
0
235,871
0
W
Cthulhu
6,416
583
32
3
0
225,340
1
W
Osiris
6,435
585
73
7
0
213,386
1
W
Izanami
5,812
528
97
9
0
213,493
1
L
Hera
5,840
531
69
6
0
230,151
1
L
Hun Batz
5,029
457
58
5
0
232,887
0
W
Bastet
6,455
587
67
6
0
298,552
0
L
Sylvanus
6,297
572
77
7
0
155,011
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role