Player Matchup

Charybdis
Charybdis
DVS Shiesty
Charybdis
Level 143
God Stats
14W - 6L
1,740 SR
Queue Stats
31W - 34L
1,471 Elo+
Party 1
Achilles
Achilles
Groupcartoon36
Achilles
Level 68
God Stats
7W - 10L
1,562 SR
Queue Stats
267W - 265L
1,485 Elo+
Solo
Ah Puch
Ah Puch
Shizzy2Dizzy
Ah Puch
Level 113
God Stats
1W - 2L
1,149 SR
Queue Stats
49W - 41L
1,508 Elo+
Party 1
Kali
Kali
Shuckamuxus
Kali
Level 119
God Stats
5W - 3L
1,544 SR
Queue Stats
441W - 433L
1,450 Elo+
Solo
Kuzenbo
Kuzenbo
SundazeBest
Kuzenbo
Level 103
God Stats
7W - 2L
1,598 SR
Queue Stats
22W - 9L
1,668 Elo+
Party 1
Team Averages
Level 109
1,519 SR
1,516 Elo+

VS

Team Averages
Level 121
1,339 SR
1,463 Elo+
Vulcan
Vulcan
Artipy21
Vulcan
Level 89
God Stats
2W - 5L
1,343 SR
Queue Stats
424W - 441L
1,417 Elo+
Solo
Surtr
Surtr
Darthmalachi
Surtr
Level 126
God Stats
1W - 8L
1,193 SR
Queue Stats
203W - 197L
1,468 Elo+
Solo
Ymir
Ymir
Eаjak
Ymir
Level 94
God Stats
5W - 5L
1,488 SR
Queue Stats
132W - 119L
1,479 Elo+
Party 2
Serqet
Serqet
Untamed2018
Serqet
Level 144
God Stats
2W - 5L
1,164 SR
Queue Stats
103W - 95L
1,476 Elo+
Party 2
Heimdallr
Heimdallr
snooprion
Heimdallr
Level 152
God Stats
1W - 6L
1,510 SR
Queue Stats
125W - 128L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DVS Shiesty
Charybdis
17
3 / 0 / 0
9,565
638
8,663
12,307
4,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
15
4 / 2 / 1
9,123
608
10,199
14,701
10,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ah Puch
Shizzy2Dizzy
Ah Puch
14
2 / 3 / 4
8,325
555
10,182
9,972
2,953
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
2 / 4 / 4
8,155
544
6,222
15,419
5,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Kuzenbo
SundazeBest
Kuzenbo
13
3 / 4 / 2
8,066
538
4,881
10,780
7,568
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Artipy21
Vulcan
13
0 / 4 / 5
7,327
488
7,750
9,475
3,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
0 / 4 / 1
7,707
514
7,929
14,548
7,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Ymir
Eаjak
Ymir
13
4 / 1 / 4
7,721
515
7,231
13,697
13,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Serqet
15
9 / 3 / 2
8,717
581
8,943
12,062
5,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heimdallr
snooprion
Heimdallr
14
0 / 3 / 2
7,612
507
6,861
10,286
3,699
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
27
14
Kills
13
13
Deaths
15
11
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Vulcan
Artipy21
Vulcan
0
4
5
0.63
W
Charybdis
DVS Shiesty
Charybdis
3
0
0
3
L
0
4
1
0.13
L
Ymir
Eаjak
Ymir
4
1
4
6
W
Achilles
4
2
1
2.25
W
Ah Puch
Shizzy2Dizzy
Ah Puch
2
3
4
1.33
W
2
4
4
1
W
Kuzenbo
SundazeBest
Kuzenbo
3
4
2
1
L
Serqet
9
3
2
3.33
L
Heimdallr
snooprion
Heimdallr
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,147
Damage
38,714
63,179
Taken
60,068
31,274
Mitigated
33,363
30,239
Healing
16,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
Artipy21
Vulcan
7,750
84
0
2,904
9,475
3,540
0
5,773
3,702
52,464
863
W
Charybdis
DVS Shiesty
Charybdis
8,663
4,406
0
8,577
12,307
4,175
11
1,388
10,919
0
87,746
L
7,929
3,715
0
5,023
14,548
7,362
0
0
13,802
1,461
51,336
L
Ymir
Eаjak
Ymir
7,231
1,196
0
3,608
13,697
13,361
0
5,950
7,747
17,188
2,205
W
Achilles
10,199
2,780
0
6,946
14,701
10,755
54
474
13,013
0
62,154
W
Ah Puch
Shizzy2Dizzy
Ah Puch
10,182
398
71
4,578
9,972
2,953
24
4,961
4,010
71,816
1,071
W
6,222
3,099
0
7,705
15,419
5,823
180
2,873
12,372
0
62,610
W
Kuzenbo
SundazeBest
Kuzenbo
4,881
1,585
0
2,362
10,780
7,568
0
4,747
5,770
20,115
0
L
Serqet
8,943
985
0
1,669
12,062
5,401
0
2,834
9,114
0
57,012
L
Heimdallr
snooprion
Heimdallr
6,861
3,478
0
3,485
10,286
3,699
0
50
10,236
0
66,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,234
Gold Earned
39,084
510
Minions Killed
416
0
Camps Cleared
0
1,543,425
Distance Traveled
1,522,709
22
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,327
488
101
7
0
312,875
0
W
Charybdis
9,565
638
146
10
0
278,399
6
L
Surtr
7,707
514
88
6
0
261,345
1
L
Ymir
7,721
515
24
2
0
312,149
3
W
Achilles
9,123
608
125
8
0
313,476
6
W
Ah Puch
8,325
555
123
8
0
272,919
4
W
Kali
8,155
544
92
6
0
348,432
2
W
Kuzenbo
8,066
538
24
2
0
330,199
4
L
Serqet
8,717
581
86
6
0
367,470
2
L
Heimdallr
7,612
507
117
8
0
268,870
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role