Player Matchup

Artemis
Artemis
CoalNutrition
Artemis
Level 67
God Stats
35W - 36L
1,530 SR
Queue Stats
231W - 249L
1,443 Elo+
Party 1
Cthulhu
Cthulhu
Errorseven
Cthulhu
Level 64
God Stats
60W - 52L
1,525 SR
Queue Stats
218W - 220L
1,472 Elo+
Party 1
Lancelot
Lancelot
Nevremore
Lancelot
Level 67
God Stats
6W - 4L
1,668 SR
Queue Stats
248W - 256L
1,441 Elo+
Party 1
Team Averages
Level 66
1,574 SR
1,452 Elo+

VS

Team Averages
Level 91
1,525 SR
1,627 Elo+
Ah Puch
Ah Puch
Br3x905
Ah Puch
Level 80
God Stats
24W - 17L
1,614 SR
Queue Stats
173W - 168L
1,533 Elo+
Solo
Ne Zha
Ne Zha
CesarSteven
Ne Zha
Level 135
God Stats
5W - 1L
1,808 SR
Queue Stats
70W - 7L
1,955 Elo+
Solo
Agni
Agni
NACHODRAKNIL
Agni
Level 59
God Stats
2W - 3L
1,154 SR
Queue Stats
96W - 89L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
16
1 / 1 / 1
9,341
719
8,437
8,225
3,272
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Errorseven
Cthulhu
16
3 / 4 / 1
10,067
774
9,684
13,609
9,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lancelot
Nevremore
Lancelot
14
1 / 6 / 2
9,129
702
4,853
11,505
8,182
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Br3x905
Ah Puch
17
2 / 2 / 9
10,425
802
13,285
11,815
4,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ne Zha
18
6 / 0 / 5
11,497
884
11,060
10,929
8,013
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
3 / 4 / 7
10,357
797
6,302
7,616
2,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
5
Kills
11
11
Deaths
6
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Br3x905
Ah Puch
2
2
9
3.25
W
Ne Zha
6
0
5
8.5
L
Artemis
1
1
1
1.5
L
Cthulhu
Errorseven
Cthulhu
3
4
1
0.88
W
3
4
7
1.63
L
Lancelot
Nevremore
Lancelot
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,974
Damage
30,647
33,339
Taken
30,360
20,845
Mitigated
14,829
5,416
Healing
8,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Br3x905
Ah Puch
13,285
122
200
4,859
11,815
4,329
469
3,242
8,178
33,395
513
W
Ne Zha
11,060
1,150
0
2,242
10,929
8,013
0
3,548
6,995
0
43,141
L
Artemis
8,437
1,447
0
1,176
8,225
3,272
0
3,876
4,171
0
28,602
L
Cthulhu
Errorseven
Cthulhu
9,684
0
83
2,700
13,609
9,391
0
7,684
5,365
35,887
467
W
6,302
405
0
1,162
7,616
2,487
389
1,725
5,556
19,207
356
L
Lancelot
Nevremore
Lancelot
4,853
340
0
1,457
11,505
8,182
0
6,648
4,503
0
17,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,537
Gold Earned
32,279
176
Minions Killed
135
0
Camps Cleared
0
787,513
Distance Traveled
742,035
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,425
802
38
3
0
245,976
0
W
Ne Zha
11,497
884
51
4
0
271,151
2
L
Artemis
9,341
719
78
6
0
265,137
5
L
Cthulhu
10,067
774
73
6
0
260,588
0
W
Agni
10,357
797
46
4
0
224,908
2
L
Lancelot
9,129
702
25
2
0
261,788
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role