Player Matchup

Sol
Sol
Fresh Kang
Sol
Level 210
God Stats
9W - 18L
1,440 SR
Queue Stats
1,308W - 1,303L
1,575 Elo+
Party 1
Freya
Freya
Jet Life3757
Freya
Level 78
God Stats
0W - 2L
1,340 SR
Queue Stats
99W - 111L
1,459 Elo+
Party 1
Cthulhu
Cthulhu
NotMrNiceGuy536
Cthulhu
Level 116
God Stats
38W - 19L
1,598 SR
Queue Stats
897W - 918L
1,511 Elo+
Party 1
Charon
Charon
OKtenminute
Charon
Level 171
God Stats
4W - 3L
1,705 SR
Queue Stats
416W - 448L
1,490 Elo+
Party 1
Serqet
Serqet
TheDiglet
Serqet
Level 144
God Stats
0W - 1L
1,676 SR
Queue Stats
12W - 22L
1,384 Elo+
Party 1
Team Averages
Level 144
1,552 SR
1,484 Elo+

VS

Team Averages
Level 123
1,470 SR
1,521 Elo+
Fenrir
Fenrir
 
Fenrir
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Augusgus
Skadi
Level 155
God Stats
4W - 4L
1,528 SR
Queue Stats
474W - 493L
1,509 Elo+
Party 2
Scylla
Scylla
B1ackZero
Scylla
Level 128
God Stats
4W - 5L
1,459 SR
Queue Stats
344W - 317L
1,536 Elo+
Solo
Cabrakan
Cabrakan
BuildingBobie
Cabrakan
Level 124
God Stats
3W - 2L
1,552 SR
Queue Stats
262W - 253L
1,549 Elo+
Solo
Yu Huang
Yu Huang
Snittyx
Yu Huang
Level 145
God Stats
11W - 17L
1,311 SR
Queue Stats
465W - 482L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 4
6,640
664
7,240
6,801
1,952
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 6 / 3
6,950
695
2,107
7,743
2,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
2 / 4 / 4
8,206
821
5,172
12,432
9,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charon
14
0 / 3 / 5
7,586
759
6,236
12,492
11,932
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Serqet
TheDiglet
Serqet
15
3 / 3 / 3
7,962
796
4,281
8,373
3,766
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
4 / 3 / 8
8,385
839
3,588
8,052
6,154
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Skadi
Augusgus
Skadi
17
5 / 1 / 9
9,847
985
11,207
5,388
2,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
B1ackZero
Scylla
15
2 / 0 / 12
8,891
889
7,635
3,958
1,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
BuildingBobie
Cabrakan
15
2 / 2 / 12
8,498
850
5,102
9,564
16,024
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Yu Huang
Snittyx
Yu Huang
15
4 / 1 / 13
9,106
911
16,663
5,350
1,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
71
6
Kills
17
17
Deaths
7
19
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
3
8
2.67
W
Skadi
Augusgus
Skadi
5
1
9
9.5
W
Scylla
B1ackZero
Scylla
2
0
12
8
W
Cabrakan
BuildingBobie
Cabrakan
2
2
12
4
L
0
1
4
2
L
1
6
3
0.42
L
2
4
4
1
L
Charon
0
3
5
0.83
W
Yu Huang
Snittyx
Yu Huang
4
1
13
10.5
L
Serqet
TheDiglet
Serqet
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,036
Damage
44,195
47,841
Taken
32,312
29,748
Mitigated
27,965
13,426
Healing
14,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,588
1,313
564
2,346
8,052
6,154
222
4,821
2,664
0
5,652
W
Skadi
Augusgus
Skadi
11,207
2,261
797
552
5,388
2,246
852
3,749
1,517
0
32,691
W
Scylla
B1ackZero
Scylla
7,635
502
1,589
907
3,958
1,674
430
2,818
1,060
20,872
0
W
Cabrakan
BuildingBobie
Cabrakan
5,102
872
1,936
3,717
9,564
16,024
321
4,211
4,740
8,037
724
L
7,240
206
0
2,919
6,801
1,952
0
4,555
1,838
12,928
531
L
2,107
519
51
466
7,743
2,246
0
5,181
2,338
5,326
0
L
5,172
0
2,437
2,170
12,432
9,852
0
7,361
4,295
19,166
538
L
Charon
6,236
445
910
1,750
12,492
11,932
0
4,193
7,799
23,317
929
W
Yu Huang
Snittyx
Yu Huang
16,663
1,076
891
979
5,350
1,867
1,193
2,800
2,320
27,204
1,038
L
Serqet
TheDiglet
Serqet
4,281
589
698
2,025
8,373
3,766
0
4,826
3,139
0
5,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,344
Gold Earned
44,727
93
Minions Killed
125
0
Camps Cleared
0
927,720
Distance Traveled
1,024,449
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,385
839
5
1
0
180,329
0
W
Skadi
9,847
985
40
4
0
226,331
0
W
Scylla
8,891
889
30
3
0
229,488
0
W
Cabrakan
8,498
850
9
1
0
178,267
0
L
Sol
6,640
664
20
2
0
202,472
0
L
Freya
6,950
695
12
1
0
132,987
0
L
Cthulhu
8,206
821
28
3
0
175,686
0
L
Charon
7,586
759
23
2
0
210,111
0
W
Yu Huang
9,106
911
41
4
0
210,034
0
L
Serqet
7,962
796
10
1
0
206,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role