Player Matchup

Anhur
Anhur
 
Anhur
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
CostlessWinner
Zhong Kui
Level 47
God Stats
1W - 2L
1,367 SR
Queue Stats
136W - 94L
1,552 Elo+
Solo
Bakasura
Bakasura
Cross25549
Bakasura
Level 127
God Stats
2W - 1L
1,532 SR
Queue Stats
128W - 95L
1,634 Elo+
Solo
Kukulkan
Kukulkan
Snower65
Kukulkan
Level 195
God Stats
29W - 25L
1,615 SR
Queue Stats
161W - 163L
1,562 Elo+
Solo
Team Averages
Level 130
1,503 SR
1,550 Elo+

VS

Team Averages
Level 175
1,661 SR
1,585 Elo+
Cthulhu
Cthulhu
HarryGeo
Cthulhu
Level 284
God Stats
13W - 13L
1,595 SR
Queue Stats
693W - 668L
1,570 Elo+
Party 1
Eset
Eset
Hunter10026
Eset
Level 177
God Stats
34W - 32L
1,553 SR
Queue Stats
581W - 550L
1,492 Elo+
Solo
Xbalanque
Xbalanque
LargeHeck
Xbalanque
Level 32
God Stats
1W - 1L
1,631 SR
Queue Stats
1W - 4L
1,752 Elo+
Solo
Aphrodite
Aphrodite
ObiwanxKannoli
Aphrodite
Level 198
God Stats
31W - 24L
1,670 SR
Queue Stats
235W - 217L
1,583 Elo+
Party 1
Arachne
Arachne
uNLegionary
Arachne
Level 182
God Stats
23W - 7L
1,856 SR
Queue Stats
235W - 231L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
6 / 0 / 5
9,369
669
7,897
5,911
1,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
 
Cthulhu
12
3 / 0 / 6
8,070
576
4,961
9,545
6,162
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
CostlessWinner
Zhong Kui
14
2 / 1 / 0
8,722
623
5,360
9,706
6,368
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bakasura
Cross25549
Bakasura
15
5 / 1 / 5
8,300
593
6,111
12,942
6,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Kukulkan
Snower65
Kukulkan
13
2 / 1 / 6
8,081
577
2,935
3,009
980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HarryGeo
Cthulhu
14
1 / 2 / 1
8,013
572
7,045
8,743
4,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

12
0 / 2 / 0
6,358
454
3,699
6,992
2,071
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
LargeHeck
Xbalanque
9
0 / 8 / 0
5,971
427
2,489
8,335
1,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
ObiwanxKannoli
Aphrodite
9
0 / 3 / 0
5,930
424
1,890
7,847
4,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
uNLegionary
Arachne
9
2 / 3 / 0
5,948
425
4,429
8,326
2,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
4
18
Kills
3
3
Deaths
18
22
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
6
0
5
8.5
W
Cthulhu
 
Cthulhu
3
0
6
6
W
Zhong Kui
CostlessWinner
Zhong Kui
2
1
0
2
W
Bakasura
Cross25549
Bakasura
5
1
5
7.5
L
Cthulhu
HarryGeo
Cthulhu
1
2
1
0.75
L
0
2
0
0
L
Xbalanque
LargeHeck
Xbalanque
0
8
0
0
L
Aphrodite
ObiwanxKannoli
Aphrodite
0
3
0
0
W
Kukulkan
Snower65
Kukulkan
2
1
6
5
L
Arachne
uNLegionary
Arachne
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,264
Damage
19,552
41,113
Taken
40,243
22,220
Mitigated
14,545
21,397
Healing
12,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
7,897
4,495
0
3,612
5,911
1,984
464
204
5,707
0
77,844
W
Cthulhu
 
Cthulhu
4,961
348
2,165
3,623
9,545
6,162
27
3,004
6,541
26,062
564
W
Zhong Kui
CostlessWinner
Zhong Kui
5,360
846
0
6,621
9,706
6,368
0
5,695
4,011
54,514
1,351
W
Bakasura
Cross25549
Bakasura
6,111
4,074
0
4,556
12,942
6,726
0
3,722
9,220
0
56,427
L
Cthulhu
HarryGeo
Cthulhu
7,045
230
0
1,665
8,743
4,241
0
3,669
4,702
56,288
340
L
3,699
470
181
1,994
6,992
2,071
0
2,769
3,912
57,348
0
L
Xbalanque
LargeHeck
Xbalanque
2,489
1,237
0
332
8,335
1,476
203
1,443
6,886
0
24,824
L
Aphrodite
ObiwanxKannoli
Aphrodite
1,890
132
1,322
2,524
7,847
4,596
0
2,689
4,658
21,839
0
W
Kukulkan
Snower65
Kukulkan
2,935
429
0
820
3,009
980
975
305
2,704
61,838
0
L
Arachne
uNLegionary
Arachne
4,429
2,541
0
3,990
8,326
2,161
0
2,121
6,003
0
31,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,542
Gold Earned
32,220
515
Minions Killed
355
0
Camps Cleared
0
1,403,319
Distance Traveled
1,157,934
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,369
669
127
9
0
257,984
0
W
Cthulhu
8,070
576
31
2
0
278,440
0
W
Zhong Kui
8,722
623
117
8
0
253,340
0
W
Bakasura
8,300
593
120
9
0
347,395
0
L
Cthulhu
8,013
572
116
8
0
227,683
1
L
Eset
6,358
454
103
7
0
257,053
1
L
Xbalanque
5,971
427
45
3
0
230,413
0
L
Aphrodite
5,930
424
35
3
0
223,632
4
W
Kukulkan
8,081
577
120
9
0
266,160
0
L
Arachne
5,948
425
56
4
0
219,153
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role