Player Matchup

Anhur
Anhur
 
Anhur
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
 
Aphrodite
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Surtr
Surtr
IIISheeplll
Surtr
Level 65
God Stats
9W - 6L
1,634 SR
Queue Stats
60W - 50L
1,503 Elo+
Party 2
Sylvanus
Sylvanus
danileyenda
Sylvanus
Level 157
God Stats
8W - 11L
1,580 SR
Queue Stats
12W - 17L
1,367 Elo+
Solo
Lancelot
Lancelot
lllObilll
Lancelot
Level 99
God Stats
24W - 17L
1,512 SR
Queue Stats
178W - 161L
1,444 Elo+
Party 2
Team Averages
Level 110
1,545 SR
1,463 Elo+

VS

Team Averages
Level 94
1,524 SR
1,446 Elo+
Tiamat
Tiamat
 
Tiamat
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Flouman2
Ymir
Level 64
God Stats
0W - 1L
1,538 SR
Queue Stats
6W - 7L
1,306 Elo+
Party 3
Ne Zha
Ne Zha
LeMew_
Ne Zha
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 56L
1,550 Elo+
Party 1
Bacchus
Bacchus
Petfire
Bacchus
Level 36
God Stats
3W - 4L
1,500 SR
Queue Stats
28W - 24L
1,545 Elo+
Solo
Charybdis
Charybdis
Sitisianec
Charybdis
Level 67
God Stats
0W - 1L
1,584 SR
Queue Stats
13W - 18L
1,327 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
8
3 / 0 / 3
4,327
721
4,098
3,364
817
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Aphrodite
 
Aphrodite
7
1 / 1 / 2
4,056
676
1,509
3,296
875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

7
1 / 1 / 1
4,122
687
1,653
3,737
2,264
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sylvanus
danileyenda
Sylvanus
8
4 / 0 / 3
4,440
740
1,553
2,390
970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Lancelot
lllObilll
Lancelot
7
3 / 1 / 0
4,221
704
1,977
2,508
888
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
7
0 / 3 / 0
3,871
645
2,498
3,687
1,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ymir
4
0 / 2 / 0
2,937
490
396
3,781
1,058
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
LeMew_
Ne Zha
6
3 / 2 / 0
3,857
643
789
4,093
1,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Petfire
Bacchus
6
0 / 1 / 1
3,809
635
1,220
3,825
2,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
Sitisianec
Charybdis
4
0 / 4 / 0
2,881
480
1,513
3,493
401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
12
Kills
3
3
Deaths
12
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
0
3
4.5
W
Aphrodite
 
Aphrodite
1
1
2
2
L
Tiamat
 
Tiamat
0
3
0
0
L
Ymir
0
2
0
0
W
1
1
1
1.5
L
Ne Zha
LeMew_
Ne Zha
3
2
0
1.5
L
Bacchus
Petfire
Bacchus
0
1
1
0.5
L
Charybdis
Sitisianec
Charybdis
0
4
0
0
W
Sylvanus
danileyenda
Sylvanus
4
0
3
5.5
W
Lancelot
lllObilll
Lancelot
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,790
Damage
6,416
15,295
Taken
18,879
5,814
Mitigated
6,130
6,555
Healing
3,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
4,098
2,790
0
1,771
3,364
817
0
289
3,075
0
22,721
W
Aphrodite
 
Aphrodite
1,509
209
514
1,613
3,296
875
0
1,399
1,545
12,680
396
L
Tiamat
 
Tiamat
2,498
36
0
517
3,687
1,438
0
1,357
2,125
15,835
509
L
Ymir
396
182
0
500
3,781
1,058
0
391
3,390
4,941
0
W
1,653
418
0
1,586
3,737
2,264
2
1,190
2,547
142
16,359
L
Ne Zha
LeMew_
Ne Zha
789
314
0
929
4,093
1,230
0
433
3,544
0
12,708
L
Bacchus
Petfire
Bacchus
1,220
242
0
1,506
3,825
2,003
0
0
3,825
10,604
1,908
L
Charybdis
Sitisianec
Charybdis
1,513
461
0
0
3,493
401
0
497
2,996
0
7,511
W
Sylvanus
danileyenda
Sylvanus
1,553
487
180
891
2,390
970
0
285
2,067
12,957
4,417
W
Lancelot
lllObilll
Lancelot
1,977
646
0
0
2,508
888
0
327
2,085
0
17,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,166
Gold Earned
17,355
165
Minions Killed
120
0
Camps Cleared
0
656,000
Distance Traveled
558,315
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
4,327
721
26
4
0
119,614
0
W
Aphrodite
4,056
676
28
5
0
117,104
1
L
Tiamat
3,871
645
48
8
0
135,995
0
L
Ymir
2,937
490
6
1
0
91,836
0
W
Surtr
4,122
687
32
5
0
129,281
0
L
Ne Zha
3,857
643
25
4
0
127,218
2
L
Bacchus
3,809
635
28
5
0
114,091
0
L
Charybdis
2,881
480
13
2
0
89,175
0
W
Sylvanus
4,440
740
44
7
0
126,476
0
W
Lancelot
4,221
704
35
6
0
163,525
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role