Player Matchup

Amaterasu
Amaterasu
DonkeyOrangutan
Amaterasu
Level 89
God Stats
23W - 22L
1,464 SR
Queue Stats
74W - 88L
1,386 Elo+
Solo
Kuzenbo
Kuzenbo
Greedyimpatient
Kuzenbo
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,257 Elo+
Solo
Neith
Neith
HurtBoyKMS
Neith
Level 108
God Stats
180W - 178L
1,462 SR
Queue Stats
342W - 375L
1,411 Elo+
Solo
Janus
Janus
wicho369
Janus
Level 89
God Stats
68W - 74L
1,502 SR
Queue Stats
516W - 524L
1,436 Elo+
Solo
Cernunnos
Cernunnos
yucampinmystyle
Cernunnos
Level 85
God Stats
131W - 121L
1,514 SR
Queue Stats
259W - 270L
1,368 Elo+
Solo
Team Averages
Level 83
1,488 SR
1,372 Elo+

VS

Team Averages
Level 77
1,490 SR
1,375 Elo+
Thanatos
Thanatos
Prince Beowulf
Thanatos
Level 121
God Stats
1W - 4L
1,439 SR
Queue Stats
8W - 7L
1,160 Elo+
Solo
Ymir
Ymir
TOMMA5
Ymir
Level 40
God Stats
5W - 3L
1,466 SR
Queue Stats
8W - 9L
1,439 Elo+
Solo
Amaterasu
Amaterasu
TestierSole305
Amaterasu
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Cupid
Cupid
WDKJ
Cupid
Level 84
God Stats
3W - 2L
1,479 SR
Queue Stats
20W - 17L
1,441 Elo+
Solo
Anubis
Anubis
danluminato
Anubis
Level 75
God Stats
3W - 1L
1,566 SR
Queue Stats
18W - 25L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
DonkeyOrangutan
Amaterasu
3
0 / 1 / 0
5,146
286
123
1,521
412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 1 / 3
6,592
366
4,695
10,947
9,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
20
0 / 0 / 2
10,469
582
3,661
7,147
3,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
wicho369
Janus
14
3 / 2 / 5
8,959
498
17,672
10,227
2,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
yucampinmystyle
Cernunnos
11
6 / 5 / 1
7,985
444
10,476
11,665
3,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
14
1 / 2 / 1
8,437
469
2,002
9,561
3,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Ymir
TOMMA5
Ymir
14
1 / 0 / 4
9,692
538
5,330
15,218
10,951
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Amaterasu
TestierSole305
Amaterasu
14
1 / 1 / 1
9,011
501
1,262
11,783
6,345
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cupid
WDKJ
Cupid
16
2 / 1 / 0
9,839
547
6,064
10,151
3,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
15
3 / 8 / 2
9,440
524
13,922
18,880
8,361
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
16
10
Kills
8
9
Deaths
12
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
DonkeyOrangutan
Amaterasu
0
1
0
0
L
1
1
3
2.5
L
Neith
0
0
2
1
W
Thanatos
1
2
1
0.75
W
Ymir
TOMMA5
Ymir
1
0
4
3
W
Amaterasu
TestierSole305
Amaterasu
1
1
1
1.5
W
Cupid
WDKJ
Cupid
2
1
0
2
W
Anubis
3
8
2
0.5
L
Janus
wicho369
Janus
3
2
5
2.75
L
Cernunnos
yucampinmystyle
Cernunnos
6
5
1
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,627
Damage
28,580
41,507
Taken
65,593
18,920
Mitigated
32,041
7,950
Healing
33,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
DonkeyOrangutan
Amaterasu
123
123
0
626
1,521
412
0
0
1,521
0
3,304
L
4,695
1,999
0
119
10,947
9,624
0
6,352
4,595
14,314
0
L
Neith
3,661
718
0
3,469
7,147
3,031
0
252
6,895
0
129,397
W
Thanatos
2,002
949
0
6,735
9,561
3,102
0
2,032
7,327
0
50,588
W
Ymir
TOMMA5
Ymir
5,330
380
3,935
4,018
15,218
10,951
572
6,112
8,454
25,132
1,239
W
Amaterasu
TestierSole305
Amaterasu
1,262
720
0
5,348
11,783
6,345
2,912
3,379
8,052
0
41,004
W
Cupid
WDKJ
Cupid
6,064
3,294
250
5,352
10,151
3,282
2,296
846
9,185
0
77,008
W
Anubis
13,922
493
793
7,249
18,880
8,361
1,576
7,886
10,273
78,512
0
L
Janus
wicho369
Janus
17,672
437
0
3,362
10,227
2,411
180
7,855
2,372
67,116
356
L
Cernunnos
yucampinmystyle
Cernunnos
10,476
3,830
0
374
11,665
3,442
62
4,561
7,104
0
38,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,151
Gold Earned
46,419
407
Minions Killed
426
0
Camps Cleared
0
1,351,160
Distance Traveled
1,697,712
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
5,146
286
7
0
0
53,322
0
L
Kuzenbo
6,592
366
20
1
0
304,402
0
L
Neith
10,469
582
211
12
0
348,821
0
W
Thanatos
8,437
469
70
4
0
328,672
0
W
Ymir
9,692
538
26
1
0
340,189
0
W
Amaterasu
9,011
501
79
4
0
349,729
0
W
Cupid
9,839
547
127
7
0
348,924
0
W
Anubis
9,440
524
124
7
0
330,198
0
L
Janus
8,959
498
112
6
0
351,581
1
L
Cernunnos
7,985
444
57
3
0
293,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role