Player Matchup

Hachiman
Hachiman
DiamondFire67
Hachiman
Level 127
God Stats
5W - 9L
1,519 SR
Queue Stats
199W - 178L
1,515 Elo+
Solo
Artio
Artio
Fuffyfy
Artio
Level 126
God Stats
1W - 5L
1,518 SR
Queue Stats
82W - 86L
1,535 Elo+
Solo
Surtr
Surtr
MrASAPBABY
Surtr
Level 121
God Stats
1W - 2L
1,470 SR
Queue Stats
164W - 148L
1,587 Elo+
Party 1
Scylla
Scylla
PabloLeMatelot
Scylla
Level 143
God Stats
10W - 6L
1,717 SR
Queue Stats
238W - 175L
1,687 Elo+
Party 1
Thanatos
Thanatos
ViceXVI
Thanatos
Level 91
God Stats
29W - 36L
1,446 SR
Queue Stats
621W - 573L
1,564 Elo+
Solo
Team Averages
Level 122
1,534 SR
1,577 Elo+

VS

Team Averages
Level 120
1,671 SR
1,557 Elo+
Horus
Horus
CoppyFlocks
Horus
Level 84
God Stats
7W - 7L
1,899 SR
Queue Stats
164W - 137L
1,535 Elo+
Solo
Gilgamesh
Gilgamesh
DarcsUwu
Gilgamesh
Level 127
God Stats
8W - 10L
1,489 SR
Queue Stats
764W - 747L
1,582 Elo+
Solo
Sobek
Sobek
Stronkland
Sobek
Level 149
God Stats
1W - 1L
1,753 SR
Queue Stats
328W - 319L
1,575 Elo+
Party 2
Neith
Neith
UninstallSMT
Neith
Level 59
God Stats
6W - 5L
1,664 SR
Queue Stats
185W - 170L
1,576 Elo+
Solo
Zhong Kui
Zhong Kui
ZergiNate
Zhong Kui
Level 182
God Stats
31W - 33L
1,553 SR
Queue Stats
377W - 520L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DiamondFire67
Hachiman
11
0 / 2 / 0
5,965
497
2,875
3,841
1,076
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Artio
Fuffyfy
Artio
10
0 / 2 / 1
5,982
499
3,348
9,667
6,185
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Surtr
10
2 / 6 / 1
6,316
526
6,222
12,910
6,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
4 / 2 / 0
7,390
616
7,137
5,376
1,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
ViceXVI
Thanatos
10
1 / 5 / 2
5,862
489
4,225
10,064
2,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 3
6,644
554
4,031
5,733
3,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Gilgamesh
DarcsUwu
Gilgamesh
12
5 / 0 / 3
7,220
602
8,328
9,380
3,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
12
1 / 3 / 6
7,031
586
5,934
10,602
9,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
3 / 4 / 1
7,636
636
4,391
7,751
1,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Zhong Kui
ZergiNate
Zhong Kui
14
3 / 0 / 2
8,039
670
4,046
4,013
2,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
7
Kills
17
17
Deaths
7
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
5
0
3
6.5
W
Gilgamesh
DarcsUwu
Gilgamesh
5
0
3
6.5
L
Hachiman
DiamondFire67
Hachiman
0
2
0
0
L
Artio
Fuffyfy
Artio
0
2
1
0.25
L
Surtr
2
6
1
0.42
L
4
2
0
2
W
Sobek
1
3
6
1.33
W
3
4
1
0.88
L
Thanatos
ViceXVI
Thanatos
1
5
2
0.4
W
Zhong Kui
ZergiNate
Zhong Kui
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,807
Damage
26,730
41,858
Taken
37,479
18,104
Mitigated
20,853
15,879
Healing
12,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,031
881
314
3,074
5,733
3,651
0
1,850
3,843
0
17,320
W
Gilgamesh
DarcsUwu
Gilgamesh
8,328
3,111
0
525
9,380
3,761
0
3,366
5,942
0
45,838
L
Hachiman
DiamondFire67
Hachiman
2,875
1,523
0
647
3,841
1,076
0
1,271
2,537
0
45,881
L
Artio
Fuffyfy
Artio
3,348
241
65
3,677
9,667
6,185
0
2,314
7,084
17,506
0
L
Surtr
6,222
1,954
0
3,707
12,910
6,617
0
4,284
7,774
447
34,718
L
7,137
1,266
0
746
5,376
1,340
0
0
5,376
57,953
900
W
Sobek
5,934
450
0
4,285
10,602
9,102
0
668
9,395
38,422
1,209
W
4,391
815
0
1,373
7,751
1,636
0
4,531
3,180
0
54,681
L
Thanatos
ViceXVI
Thanatos
4,225
1,160
0
7,037
10,064
2,886
0
773
9,184
0
37,920
W
Zhong Kui
ZergiNate
Zhong Kui
4,046
2,102
0
2,595
4,013
2,703
3,049
306
3,707
52,416
12,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,515
Gold Earned
36,570
363
Minions Killed
404
0
Camps Cleared
0
1,183,341
Distance Traveled
1,225,400
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,644
554
26
2
0
223,672
1
W
Gilgamesh
7,220
602
71
6
0
282,289
0
L
Hachiman
5,965
497
89
7
0
229,658
2
L
Artio
5,982
499
28
2
0
274,454
2
L
Surtr
6,316
526
62
5
0
185,419
0
L
Scylla
7,390
616
112
9
0
257,413
2
W
Sobek
7,031
586
84
7
0
237,114
0
W
Neith
7,636
636
100
8
0
248,735
2
L
Thanatos
5,862
489
72
6
0
236,397
0
W
Zhong Kui
8,039
670
123
10
0
233,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role