Player Matchup

Tiamat
Tiamat
AuricRebel
Tiamat
Level 67
God Stats
19W - 9L
1,666 SR
Queue Stats
127W - 44L
1,715 Elo+
Party 1
Terra
Terra
InquiringCrow
Terra
Level 138
God Stats
1W - 0L
1,263 SR
Queue Stats
164W - 17L
1,847 Elo+
Party 1
Gilgamesh
Gilgamesh
RedLobst3r
Gilgamesh
Level 125
God Stats
8W - 4L
1,704 SR
Queue Stats
600W - 188L
1,917 Elo+
Party 1
Sol
Sol
kxlled-you
Sol
Level 89
God Stats
2W - 0L
1,397 SR
Queue Stats
93W - 93L
1,474 Elo+
Solo
Susano
Susano
xXDestructor0Xx
Susano
Level 108
God Stats
33W - 6L
1,868 SR
Queue Stats
313W - 98L
1,796 Elo+
Party 1
Team Averages
Level 105
1,580 SR
1,750 Elo+

VS

Team Averages
Level 93
1,359 SR
1,468 Elo+
Horus
Horus
AceGoCrazyyy485
Horus
Level 156
God Stats
1W - 4L
1,191 SR
Queue Stats
418W - 444L
1,464 Elo+
Party 2
Merlin
Merlin
DIVIDER
Merlin
Level 158
God Stats
106W - 119L
1,393 SR
Queue Stats
659W - 716L
1,417 Elo+
Party 2
Izanami
Izanami
DiesalDavis
Izanami
Level 47
God Stats
9W - 16L
1,316 SR
Queue Stats
466W - 483L
1,435 Elo+
Solo
Ah Puch
Ah Puch
Ramoja
Ah Puch
Level 43
God Stats
2W - 3L
1,279 SR
Queue Stats
155W - 170L
1,345 Elo+
Solo
Bakasura
Bakasura
WickedWan
Bakasura
Level 62
God Stats
13W - 8L
1,616 SR
Queue Stats
277W - 173L
1,678 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AuricRebel
Tiamat
11
1 / 1 / 10
6,212
1,242
6,404
4,415
2,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 0 / 9
6,477
1,295
3,915
6,356
5,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gilgamesh
RedLobst3r
Gilgamesh
11
3 / 0 / 8
6,771
1,354
6,601
5,753
4,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
5 / 3 / 1
6,772
1,354
6,223
5,274
1,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
5 / 0 / 6
6,750
1,350
5,524
3,395
1,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Team 1 Tickets

384

VS

Team 2 Tickets

334

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 2
5,487
1,097
3,796
8,485
6,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
DIVIDER
Merlin
10
1 / 0 / 0
5,902
1,180
4,839
3,515
1,020
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
DiesalDavis
Izanami
10
0 / 4 / 2
5,678
1,136
1,599
4,450
1,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
Ramoja
Ah Puch
10
0 / 6 / 2
5,478
1,096
7,004
10,215
3,225
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
WickedWan
Bakasura
10
3 / 3 / 0
6,270
1,254
2,817
4,373
2,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
10
14
Kills
4
4
Deaths
14
34
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
1
2
1
W
Tiamat
AuricRebel
Tiamat
1
1
10
6
L
Merlin
DIVIDER
Merlin
1
0
0
1
L
Izanami
DiesalDavis
Izanami
0
4
2
0.25
W
0
0
9
4.5
L
Ah Puch
Ramoja
Ah Puch
0
6
2
0.17
W
Gilgamesh
RedLobst3r
Gilgamesh
3
0
8
7
L
Bakasura
WickedWan
Bakasura
3
3
0
1
W
5
3
1
1.83
W
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,667
Damage
20,055
25,193
Taken
31,038
15,963
Mitigated
14,255
2,823
Healing
3,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,796
1,372
450
1,716
8,485
6,230
0
4,461
3,558
0
4,646
W
Tiamat
AuricRebel
Tiamat
6,404
402
0
420
4,415
2,968
0
1,904
2,129
13,097
0
L
Merlin
DIVIDER
Merlin
4,839
279
0
0
3,515
1,020
0
937
2,528
17,425
0
L
Izanami
DiesalDavis
Izanami
1,599
805
0
149
4,450
1,333
0
1,605
2,681
0
12,923
W
3,915
320
291
752
6,356
5,223
0
3,739
2,437
6,525
0
L
Ah Puch
Ramoja
Ah Puch
7,004
636
0
856
10,215
3,225
0
6,069
3,686
13,276
0
W
Gilgamesh
RedLobst3r
Gilgamesh
6,601
1,975
0
687
5,753
4,918
0
2,366
3,260
0
15,438
L
Bakasura
WickedWan
Bakasura
2,817
1,711
0
312
4,373
2,447
0
2,333
1,854
0
3,597
W
6,223
2,337
0
672
5,274
1,505
0
2,523
2,370
13,039
1,213
W
5,524
355
0
1
3,395
1,349
0
1,311
2,048
0
9,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,982
Gold Earned
28,815
87
Minions Killed
86
3
Camps Cleared
3
545,317
Distance Traveled
423,146
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,487
1,097
1
0
0
111,780
0
W
Tiamat
6,212
1,242
29
6
1
109,509
0
L
Merlin
5,902
1,180
34
7
1
100,765
0
L
Izanami
5,678
1,136
29
6
0
72,149
0
W
Terra
6,477
1,295
5
1
0
118,399
0
L
Ah Puch
5,478
1,096
16
3
1
78,921
0
W
Gilgamesh
6,771
1,354
17
3
1
114,585
0
L
Bakasura
6,270
1,254
6
1
1
59,531
0
W
Sol
6,772
1,354
23
5
0
85,472
0
W
Susano
6,750
1,350
13
3
1
117,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role