Player Matchup

Ah Muzen Cab
Ah Muzen Cab
C0deE
Ah Muzen Cab
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
215W - 194L
1,597 Elo+
Solo
Anubis
Anubis
SlappinKraken
Anubis
Level 144
God Stats
12W - 21L
1,525 SR
Queue Stats
346W - 315L
1,567 Elo+
Solo
Osiris
Osiris
TheDevilHuntsman
Osiris
Level 30
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 25L
1,500 Elo+
Party 2
Surtr
Surtr
When i Say A
Surtr
Level 157
God Stats
58W - 44L
1,630 SR
Queue Stats
115W - 105L
1,510 Elo+
Solo
Amaterasu
Amaterasu
Yarathel
Amaterasu
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
8W - 20L
1,500 Elo+
Party 2
Team Averages
Level 103
1,531 SR
1,535 Elo+

VS

Team Averages
Level 81
1,483 SR
1,459 Elo+
Cerberus
Cerberus
 
Cerberus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Androw11731
King Arthur
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 15L
1,590 Elo+
Party 1
Anhur
Anhur
JippyRedd
Anhur
Level 86
God Stats
1W - 1L
1,670 SR
Queue Stats
40W - 49L
1,436 Elo+
Solo
Agni
Agni
Saint107
Agni
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,426 Elo+
Party 1
Ravana
Ravana
sepiatag1047
Ravana
Level 106
God Stats
1W - 0L
1,247 SR
Queue Stats
3W - 3L
1,345 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
C0deE
Ah Muzen Cab
14
3 / 2 / 0
7,917
566
5,616
6,749
1,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

14
7 / 4 / 0
8,205
586
11,229
10,446
5,300
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
1 / 6 / 3
6,149
439
3,060
11,363
12,486
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
3 / 2 / 3
8,273
591
7,500
10,320
4,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Amaterasu
Yarathel
Amaterasu
10
0 / 7 / 3
6,088
435
6,103
14,391
8,353
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
7 / 2 / 8
8,209
586
8,278
13,170
12,087
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
Androw11731
King Arthur
14
5 / 3 / 6
8,614
615
8,460
13,240
8,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Anhur
JippyRedd
Anhur
14
3 / 3 / 6
8,050
575
10,214
11,838
3,695
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Agni
12
1 / 5 / 4
6,919
494
4,831
6,690
1,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
15
5 / 1 / 4
8,321
594
5,374
7,621
2,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
49
14
Kills
21
21
Deaths
14
9
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
7
2
8
5.5
W
King Arthur
Androw11731
King Arthur
5
3
6
2.67
L
Ah Muzen Cab
C0deE
Ah Muzen Cab
3
2
0
1.5
W
Anhur
JippyRedd
Anhur
3
3
6
2
W
Agni
1
5
4
0.6
L
7
4
0
1.75
L
1
6
3
0.42
L
3
2
3
2.25
L
Amaterasu
Yarathel
Amaterasu
0
7
3
0.21
W
Ravana
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,508
Damage
37,157
53,269
Taken
52,559
31,738
Mitigated
28,124
11,358
Healing
13,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
8,278
505
0
4,962
13,170
12,087
0
2,727
10,443
39,158
1,221
W
King Arthur
Androw11731
King Arthur
8,460
1,011
0
832
13,240
8,133
11
3,237
10,003
0
51,243
L
Ah Muzen Cab
C0deE
Ah Muzen Cab
5,616
2,098
0
1,296
6,749
1,479
806
1,193
5,556
0
60,261
W
Anhur
JippyRedd
Anhur
10,214
6,023
0
5,392
11,838
3,695
708
232
11,606
0
50,386
W
Agni
4,831
302
0
500
6,690
1,578
0
3,661
3,029
33,891
2,745
L
11,229
700
0
3,900
10,446
5,300
0
3,556
6,890
58,043
0
L
3,060
497
0
490
11,363
12,486
0
1,758
9,605
0
25,024
L
7,500
2,945
0
3,387
10,320
4,120
252
1,887
8,433
2,731
72,674
L
Amaterasu
Yarathel
Amaterasu
6,103
2,211
0
2,285
14,391
8,353
339
4,575
9,816
0
29,917
W
Ravana
5,374
1,045
0
1,936
7,621
2,631
0
2,011
5,610
0
57,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,632
Gold Earned
40,113
393
Minions Killed
422
0
Camps Cleared
0
1,388,372
Distance Traveled
1,431,305
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,209
586
79
6
0
280,376
4
W
King Arthur
8,614
615
84
6
0
289,243
0
L
Ah Muzen Cab
7,917
566
106
8
0
283,314
0
W
Anhur
8,050
575
97
7
0
256,248
0
W
Agni
6,919
494
59
4
0
274,883
0
L
Anubis
8,205
586
91
7
0
238,420
5
L
Osiris
6,149
439
28
2
0
256,818
0
L
Surtr
8,273
591
119
9
0
329,259
2
L
Amaterasu
6,088
435
49
4
0
280,561
0
W
Ravana
8,321
594
103
7
0
330,555
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role