Player Matchup

Bellona
Bellona
Clementine638
Bellona
Level 62
God Stats
117W - 73L
1,585 SR
Queue Stats
267W - 213L
1,506 Elo+
Party 3
Anubis
Anubis
TheUnSweetTea
Anubis
Level 61
God Stats
5W - 2L
1,653 SR
Queue Stats
198W - 172L
1,484 Elo+
Party 3
Thoth
Thoth
corsario276veloz
Thoth
Level 48
God Stats
1W - 5L
1,051 SR
Queue Stats
64W - 70L
1,381 Elo+
Party 1
Cthulhu
Cthulhu
dylangamer-_
Cthulhu
Level 100
God Stats
8W - 4L
1,668 SR
Queue Stats
269W - 228L
1,527 Elo+
Party 1
Neith
Neith
its3sum
Neith
Level 62
God Stats
3W - 3L
1,563 SR
Queue Stats
101W - 98L
1,468 Elo+
Solo
Team Averages
Level 67
1,504 SR
1,473 Elo+

VS

Team Averages
Level 82
1,483 SR
1,495 Elo+
Ix Chel
Ix Chel
Eliub19
Ix Chel
Level 146
God Stats
3W - 3L
1,443 SR
Queue Stats
238W - 222L
1,506 Elo+
Solo
Hercules
Hercules
Raxan4
Hercules
Level 31
God Stats
1W - 2L
1,500 SR
Queue Stats
95W - 96L
1,482 Elo+
Party 2
Ratatoskr
Ratatoskr
firebane626
Ratatoskr
Level 80
God Stats
4W - 3L
1,545 SR
Queue Stats
72W - 67L
1,520 Elo+
Party 2
Ullr
Ullr
frosh72
Ullr
Level 109
God Stats
1W - 4L
1,436 SR
Queue Stats
140W - 151L
1,495 Elo+
Solo
Kukulkan
Kukulkan
ndoRuggz
Kukulkan
Level 42
God Stats
0W - 6L
1,488 SR
Queue Stats
7W - 14L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
7
1 / 1 / 1
4,151
692
2,472
3,588
2,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
6 / 0 / 2
4,570
762
4,241
2,563
922
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

7
0 / 1 / 2
4,207
701
693
1,661
398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
dylangamer-_
Cthulhu
7
1 / 0 / 3
4,267
711
2,439
4,217
2,283
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
its3sum
Neith
7
3 / 1 / 1
4,344
724
3,420
2,512
600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Eliub19
Ix Chel
6
0 / 2 / 1
3,576
596
1,545
4,717
1,975
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Hercules
Raxan4
Hercules
6
1 / 1 / 0
3,504
584
1,500
4,023
2,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ratatoskr
firebane626
Ratatoskr
7
1 / 3 / 1
3,715
619
2,046
4,858
1,184
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ullr
frosh72
Ullr
5
1 / 2 / 0
3,395
566
1,527
3,480
777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
ndoRuggz
Kukulkan
7
0 / 3 / 1
3,602
600
59
3,333
510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
11
Kills
3
3
Deaths
11
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bellona
1
1
1
1.5
L
Ix Chel
Eliub19
Ix Chel
0
2
1
0.25
L
Hercules
Raxan4
Hercules
1
1
0
1
W
6
0
2
7
W
0
1
2
1
W
Cthulhu
dylangamer-_
Cthulhu
1
0
3
2.5
L
Ratatoskr
firebane626
Ratatoskr
1
3
1
0.5
L
Ullr
frosh72
Ullr
1
2
0
0.5
W
Neith
its3sum
Neith
3
1
1
3.5
L
Kukulkan
ndoRuggz
Kukulkan
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,265
Damage
6,677
14,541
Taken
20,411
6,379
Mitigated
7,005
6,006
Healing
5,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
2,472
545
0
1,304
3,588
2,176
0
0
3,279
0
20,282
L
Ix Chel
Eliub19
Ix Chel
1,545
69
156
1,950
4,717
1,975
0
1,538
3,179
9,328
0
L
Hercules
Raxan4
Hercules
1,500
493
0
2,258
4,023
2,559
0
295
3,728
0
9,355
W
4,241
16
0
1,961
2,563
922
0
42
2,521
25,296
0
W
693
220
0
250
1,661
398
0
19
1,602
20,888
1,160
W
Cthulhu
dylangamer-_
Cthulhu
2,439
354
0
1,602
4,217
2,283
0
785
3,432
14,109
429
L
Ratatoskr
firebane626
Ratatoskr
2,046
465
0
606
4,858
1,184
0
1,505
3,353
0
14,614
L
Ullr
frosh72
Ullr
1,527
570
0
716
3,480
777
0
1,586
1,894
0
11,766
W
Neith
its3sum
Neith
3,420
1,179
0
889
2,512
600
0
718
1,794
0
20,608
L
Kukulkan
ndoRuggz
Kukulkan
59
0
0
0
3,333
510
0
2,388
945
15,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,539
Gold Earned
17,792
177
Minions Killed
114
0
Camps Cleared
0
594,085
Distance Traveled
539,140
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
4,151
692
38
6
0
116,232
0
L
Ix Chel
3,576
596
8
1
0
112,158
0
L
Hercules
3,504
584
18
3
0
106,101
0
W
Anubis
4,570
762
38
6
0
133,268
0
W
Thoth
4,207
701
47
8
0
107,234
0
W
Cthulhu
4,267
711
16
3
0
127,421
0
L
Ratatoskr
3,715
619
32
5
0
123,670
0
L
Ullr
3,395
566
24
4
0
84,343
0
W
Neith
4,344
724
38
6
0
109,930
0
L
Kukulkan
3,602
600
32
5
0
112,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role