Player Matchup

Cthulhu
Cthulhu
Flxvio
Cthulhu
Level 20
God Stats
1W - 1L
1,206 SR
Queue Stats
6W - 5L
1,510 Elo+
Party 1
Vulcan
Vulcan
GOTAR2024
Vulcan
Level 65
God Stats
126W - 116L
1,451 SR
Queue Stats
278W - 269L
1,412 Elo+
Solo
Da Ji
Da Ji
Xomaz
Da Ji
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,488 Elo+
Party 1
Team Averages
Level 66
1,386 SR
1,470 Elo+

VS

Team Averages
Level 110
1,619 SR
1,416 Elo+
Nu Wa
Nu Wa
Hiding From Liz
Nu Wa
Level 120
God Stats
17W - 13L
1,591 SR
Queue Stats
144W - 133L
1,421 Elo+
Party 2
Skadi
Skadi
PiKey-Kira
Skadi
Level 147
God Stats
9W - 5L
1,769 SR
Queue Stats
273W - 308L
1,400 Elo+
Solo
Mulan
Mulan
TTVnoodle793
Mulan
Level 62
God Stats
2W - 4L
1,497 SR
Queue Stats
167W - 160L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Flxvio
Cthulhu
15
1 / 1 / 5
8,448
845
6,019
6,438
4,517
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
GOTAR2024
Vulcan
14
1 / 2 / 3
8,142
814
5,321
4,937
1,967
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Da Ji
Xomaz
Da Ji
14
4 / 0 / 1
8,870
887
5,634
6,976
3,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 0
8,707
871
6,224
4,471
1,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
14
0 / 2 / 2
7,851
785
4,714
6,588
2,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
0 / 4 / 2
7,398
740
2,939
8,354
4,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
7
6
Kills
3
3
Deaths
6
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Flxvio
Cthulhu
1
1
5
3.5
W
Vulcan
GOTAR2024
Vulcan
1
2
3
1.25
L
3
0
0
3
L
Skadi
0
2
2
0.5
L
0
4
2
0.25
W
Da Ji
Xomaz
Da Ji
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,974
Damage
13,877
18,351
Taken
19,413
9,485
Mitigated
8,317
1,792
Healing
4,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Flxvio
Cthulhu
6,019
115
208
750
6,438
4,517
0
2,165
3,874
25,289
3,111
W
Vulcan
GOTAR2024
Vulcan
5,321
88
0
334
4,937
1,967
58
1,284
3,509
29,175
625
L
6,224
1,331
0
1,868
4,471
1,590
0
3,017
1,432
24,518
0
L
Skadi
4,714
1,127
0
942
6,588
2,090
0
2,648
3,916
0
33,009
L
2,939
156
0
1,573
8,354
4,637
0
4,742
3,612
0
17,816
W
Da Ji
Xomaz
Da Ji
5,634
1,429
0
500
6,976
3,001
0
2,007
4,639
0
27,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,460
Gold Earned
23,956
152
Minions Killed
154
0
Camps Cleared
0
607,406
Distance Traveled
576,298
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,448
845
53
5
0
217,228
0
W
Vulcan
8,142
814
55
6
0
197,456
0
L
Nu Wa
8,707
871
56
6
0
217,254
0
L
Skadi
7,851
785
70
7
0
197,819
2
L
Mulan
7,398
740
28
3
0
161,225
0
W
Da Ji
8,870
887
44
4
0
192,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role