Player Matchup

Anubis
Anubis
Akecheta256
Anubis
Level 47
God Stats
3W - 1L
1,737 SR
Queue Stats
94W - 88L
1,509 Elo+
Solo
King Arthur
King Arthur
AlexMc19
King Arthur
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 28L
1,614 Elo+
Solo
Neith
Neith
KMKZ T3MP0
Neith
Level 124
God Stats
29W - 28L
1,541 SR
Queue Stats
306W - 289L
1,482 Elo+
Solo
Serqet
Serqet
Qruimp
Serqet
Level 68
God Stats
2W - 2L
1,771 SR
Queue Stats
34W - 35L
1,469 Elo+
Party 1
Maui
Maui
Tacticsmatt
Maui
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
225W - 220L
1,549 Elo+
Party 1
Team Averages
Level 99
1,610 SR
1,524 Elo+

VS

Team Averages
Level 99
1,560 SR
1,502 Elo+
Baron Samedi
Baron Samedi
HaloAlex24
Baron Samedi
Level 128
God Stats
1W - 0L
1,535 SR
Queue Stats
29W - 28L
1,490 Elo+
Party 2
Ix Chel
Ix Chel
LawlGiraffes
Ix Chel
Level 93
God Stats
2W - 0L
1,438 SR
Queue Stats
17W - 17L
1,536 Elo+
Solo
Medusa
Medusa
Miguellular
Medusa
Level 98
God Stats
4W - 1L
1,810 SR
Queue Stats
14W - 13L
1,442 Elo+
Party 2
Achilles
Achilles
i2t0a04
Achilles
Level 107
God Stats
20W - 20L
1,517 SR
Queue Stats
223W - 198L
1,563 Elo+
Solo
Fenrir
Fenrir
xXDarkBrandonXx
Fenrir
Level 67
God Stats
6W - 9L
1,500 SR
Queue Stats
195W - 209L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
7
1 / 1 / 0
4,074
815
1,726
1,622
633
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

King Arthur
AlexMc19
King Arthur
7
0 / 0 / 1
3,696
739
2,417
4,394
2,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Neith
2
0 / 2 / 0
2,584
517
312
1,673
318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Serqet
Qruimp
Serqet
7
2 / 0 / 1
3,734
747
1,241
3,530
1,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 2 / 0
3,115
623
560
3,467
2,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
HaloAlex24
Baron Samedi
6
1 / 0 / 3
3,675
735
1,811
2,023
606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ix Chel
LawlGiraffes
Ix Chel
7
0 / 0 / 1
3,503
701
643
2,055
347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Medusa
7
3 / 0 / 1
3,804
761
2,170
1,277
325
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Achilles
i2t0a04
Achilles
6
0 / 1 / 0
3,539
708
2,170
4,478
2,615
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

6
1 / 2 / 0
3,266
653
933
3,333
838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
10
3
Kills
5
5
Deaths
3
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anubis
1
1
0
1
L
King Arthur
AlexMc19
King Arthur
0
0
1
0.5
W
Baron Samedi
HaloAlex24
Baron Samedi
1
0
3
2.5
L
Neith
0
2
0
0
W
Ix Chel
LawlGiraffes
Ix Chel
0
0
1
0.5
W
Medusa
3
0
1
3.5
L
Serqet
Qruimp
Serqet
2
0
1
2.5
L
0
2
0
0
W
Achilles
i2t0a04
Achilles
0
1
0
0
W
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,256
Damage
7,727
14,686
Taken
13,166
6,321
Mitigated
4,731
4,015
Healing
4,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
1,726
243
0
785
1,622
633
0
643
979
22,636
0
L
King Arthur
AlexMc19
King Arthur
2,417
388
0
1,500
4,394
2,192
0
0
4,394
0
18,366
W
Baron Samedi
HaloAlex24
Baron Samedi
1,811
433
116
624
2,023
606
0
377
1,646
9,966
1,119
L
Neith
312
61
0
234
1,673
318
0
374
1,195
0
4,282
W
Ix Chel
LawlGiraffes
Ix Chel
643
199
50
790
2,055
347
0
875
1,180
15,177
0
W
Medusa
2,170
974
0
140
1,277
325
17
183
1,094
0
18,438
L
Serqet
Qruimp
Serqet
1,241
418
0
750
3,530
1,115
0
0
3,530
0
19,641
L
560
129
0
746
3,467
2,063
0
1,100
2,222
7,808
0
W
Achilles
i2t0a04
Achilles
2,170
239
0
1,368
4,478
2,615
0
0
4,374
0
18,286
W
933
455
0
939
3,333
838
0
851
2,482
0
13,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,203
Gold Earned
17,787
149
Minions Killed
147
0
Camps Cleared
0
474,442
Distance Traveled
472,110
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
4,074
815
51
10
0
100,196
0
L
King Arthur
3,696
739
42
8
0
110,148
0
W
Baron Samedi
3,675
735
32
6
0
95,738
0
L
Neith
2,584
517
10
2
0
37,686
0
W
Ix Chel
3,503
701
33
7
0
92,102
0
W
Medusa
3,804
761
22
4
0
112,108
0
L
Serqet
3,734
747
35
7
0
141,108
0
L
Maui
3,115
623
11
2
0
85,304
0
W
Achilles
3,539
708
35
7
0
97,604
1
W
Fenrir
3,266
653
25
5
0
74,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role