Player Matchup

Maui
Maui
 
Maui
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
JonyzinhoZx
Ix Chel
Level 105
God Stats
3W - 2L
1,687 SR
Queue Stats
239W - 253L
1,454 Elo+
Party 1
Medusa
Medusa
KIÖRI
Medusa
Level 132
God Stats
0W - 2L
1,283 SR
Queue Stats
72W - 83L
1,531 Elo+
Solo
Kuzenbo
Kuzenbo
LealFogao1995
Kuzenbo
Level 137
God Stats
12W - 9L
1,667 SR
Queue Stats
194W - 209L
1,517 Elo+
Party 2
Lancelot
Lancelot
ZxLombrinha
Lancelot
Level 158
God Stats
3W - 2L
1,707 SR
Queue Stats
227W - 283L
1,442 Elo+
Party 1
Team Averages
Level 139
1,569 SR
1,489 Elo+

VS

Team Averages
Level 141
1,495 SR
1,521 Elo+
Ra
Ra
 
Ra
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
 
Kukulkan
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
 
Mulan
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
SyioMe
Ne Zha
Level 159
God Stats
2W - 0L
1,476 SR
Queue Stats
107W - 84L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
9
0 / 3 / 0
4,800
480
2,331
7,310
4,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ix Chel
JonyzinhoZx
Ix Chel
10
0 / 3 / 1
5,351
535
3,141
5,386
1,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
KIÖRI
Medusa
9
0 / 1 / 1
5,016
502
3,189
6,877
1,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
9
3 / 1 / 0
5,680
568
1,208
7,495
3,750
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
ZxLombrinha
Lancelot
10
1 / 3 / 2
5,552
555
3,079
5,346
1,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
4 / 1 / 1
7,270
727
5,589
6,595
2,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kukulkan
 
Kukulkan
12
2 / 2 / 1
6,471
647
2,448
4,293
1,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Artemis
 
Artemis
10
1 / 2 / 0
5,705
571
3,538
4,314
1,245
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mulan
 
Mulan
9
1 / 0 / 1
4,890
489
4,370
3,995
1,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Ne Zha
SyioMe
Ne Zha
11
2 / 0 / 2
5,679
568
3,115
6,031
1,706
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
15
4
Kills
10
11
Deaths
5
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
0
3
0
0
W
Ra
 
Ra
4
1
1
4.5
W
Kukulkan
 
Kukulkan
2
2
1
1.25
W
Artemis
 
Artemis
1
2
0
0.5
W
Mulan
 
Mulan
1
0
1
1.5
L
Ix Chel
JonyzinhoZx
Ix Chel
0
3
1
0.17
L
Medusa
KIÖRI
Medusa
0
1
1
0.5
L
Kuzenbo
3
1
0
3
W
Ne Zha
SyioMe
Ne Zha
2
0
2
3
L
Lancelot
ZxLombrinha
Lancelot
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,948
Damage
19,060
32,414
Taken
25,228
13,280
Mitigated
8,362
9,463
Healing
10,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
2,331
691
0
1,956
7,310
4,387
0
3,244
3,678
22,313
6,561
W
Ra
 
Ra
5,589
942
48
3,270
6,595
2,241
0
2,265
4,330
45,665
1,952
W
Kukulkan
 
Kukulkan
2,448
381
0
856
4,293
1,299
0
2,370
1,653
42,338
838
W
Artemis
 
Artemis
3,538
862
0
1,182
4,314
1,245
529
365
3,949
0
34,744
W
Mulan
 
Mulan
4,370
524
0
835
3,995
1,871
0
695
3,300
0
25,022
L
Ix Chel
JonyzinhoZx
Ix Chel
3,141
426
100
941
5,386
1,636
0
1,626
3,594
31,656
0
L
Medusa
KIÖRI
Medusa
3,189
1,180
0
1,992
6,877
1,868
0
0
6,877
0
36,421
L
Kuzenbo
1,208
418
1,149
1,923
7,495
3,750
0
204
7,257
9,610
0
W
Ne Zha
SyioMe
Ne Zha
3,115
598
0
4,372
6,031
1,706
160
491
5,500
0
33,531
L
Lancelot
ZxLombrinha
Lancelot
3,079
533
0
1,402
5,346
1,639
0
1,808
3,344
0
30,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,399
Gold Earned
30,015
269
Minions Killed
383
0
Camps Cleared
0
968,531
Distance Traveled
1,008,189
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
4,800
480
45
5
0
166,719
4
W
Ra
7,270
727
102
10
0
200,917
2
W
Kukulkan
6,471
647
93
9
0
195,289
0
W
Artemis
5,705
571
72
7
0
169,526
0
W
Mulan
4,890
489
41
4
0
198,591
0
L
Ix Chel
5,351
535
73
7
0
181,931
0
L
Medusa
5,016
502
68
7
0
204,994
0
L
Kuzenbo
5,680
568
27
3
0
190,500
4
W
Ne Zha
5,679
568
75
8
0
243,866
0
L
Lancelot
5,552
555
56
6
0
224,387
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role