Player Matchup

Discordia
Discordia
A useless NPC
Discordia
Level 142
God Stats
2W - 1L
1,649 SR
Queue Stats
51W - 56L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
BEARSLAYER68
Ah Muzen Cab
Level 127
God Stats
1W - 1L
1,481 SR
Queue Stats
54W - 49L
1,502 Elo+
Party 2
Ganesha
Ganesha
BIossy
Ganesha
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
94W - 98L
1,455 Elo+
Solo
Danzaburou
Danzaburou
SmileNorth
Danzaburou
Level 88
God Stats
0W - 1L
1,898 SR
Queue Stats
13W - 14L
1,469 Elo+
Solo
Sun Wukong
Sun Wukong
Tha Boul Stick
Sun Wukong
Level 153
God Stats
1W - 1L
1,638 SR
Queue Stats
68W - 69L
1,487 Elo+
Party 2
Team Averages
Level 116
1,633 SR
1,482 Elo+

VS

Team Averages
Level 122
1,695 SR
1,569 Elo+
Serqet
Serqet
FSDemon89
Serqet
Level 109
God Stats
8W - 2L
1,726 SR
Queue Stats
152W - 69L
1,689 Elo+
Party 1
Kuzenbo
Kuzenbo
N0TS0SUPERMARI0
Kuzenbo
Level 119
God Stats
2W - 0L
1,797 SR
Queue Stats
145W - 78L
1,668 Elo+
Party 1
Nu Wa
Nu Wa
Psyco Ivy
Nu Wa
Level 101
God Stats
16W - 6L
1,648 SR
Queue Stats
409W - 628L
1,373 Elo+
Solo
Sol
Sol
olBunnylo
Sol
Level 158
God Stats
10W - 7L
1,487 SR
Queue Stats
516W - 509L
1,461 Elo+
Solo
Hades
Hades
sharpBlunt
Hades
Level 123
God Stats
4W - 1L
1,815 SR
Queue Stats
182W - 102L
1,654 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
A useless NPC
Discordia
16
5 / 4 / 6
9,357
780
12,294
8,811
3,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
BEARSLAYER68
Ah Muzen Cab
14
3 / 5 / 4
8,317
693
5,367
9,023
3,240
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ganesha
BIossy
Ganesha
15
0 / 5 / 10
7,892
658
5,890
12,107
12,538
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
SmileNorth
Danzaburou
14
1 / 6 / 9
8,324
694
9,391
11,857
5,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
Tha Boul Stick
Sun Wukong
14
3 / 5 / 6
8,882
740
9,014
21,538
15,646
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
FSDemon89
Serqet
15
4 / 5 / 16
9,916
826
13,906
15,556
13,790
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
8 / 4 / 16
11,298
942
9,554
16,388
26,243
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nu Wa
Psyco Ivy
Nu Wa
17
2 / 0 / 12
10,007
834
13,992
4,804
2,179
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

16
0 / 1 / 14
9,410
784
6,493
7,386
3,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hades
17
11 / 2 / 10
10,564
880
13,310
10,174
6,681
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
93
12
Kills
25
25
Deaths
12
35
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Discordia
A useless NPC
Discordia
5
4
6
2
L
Ah Muzen Cab
BEARSLAYER68
Ah Muzen Cab
3
5
4
1
L
Ganesha
BIossy
Ganesha
0
5
10
1
W
Serqet
FSDemon89
Serqet
4
5
16
2.4
W
8
4
16
4
W
Nu Wa
Psyco Ivy
Nu Wa
2
0
12
8
L
Danzaburou
SmileNorth
Danzaburou
1
6
9
0.92
L
Sun Wukong
Tha Boul Stick
Sun Wukong
3
5
6
1.2
W
0
1
14
7
W
Hades
11
2
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,956
Damage
57,255
63,336
Taken
54,308
39,847
Mitigated
52,005
15,497
Healing
16,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
A useless NPC
Discordia
12,294
228
1,990
2,654
8,811
3,416
0
6,275
2,248
31,757
0
L
Ah Muzen Cab
BEARSLAYER68
Ah Muzen Cab
5,367
1,406
252
253
9,023
3,240
0
7,110
1,727
0
24,075
L
Ganesha
BIossy
Ganesha
5,890
470
230
955
12,107
12,538
0
8,827
2,813
17,085
1,083
W
Serqet
FSDemon89
Serqet
13,906
739
1,225
1,291
15,556
13,790
901
6,667
8,889
4,177
15,600
W
9,554
2,860
1,408
1,726
16,388
26,243
650
4,350
12,038
14,953
1,300
W
Nu Wa
Psyco Ivy
Nu Wa
13,992
5,254
1,043
976
4,804
2,179
1,860
1,292
3,512
34,238
0
L
Danzaburou
SmileNorth
Danzaburou
9,391
1,954
119
1,561
11,857
5,007
0
9,160
2,697
0
31,793
L
Sun Wukong
Tha Boul Stick
Sun Wukong
9,014
638
436
7,047
21,538
15,646
0
13,648
7,701
0
22,813
W
6,493
927
718
4,020
7,386
3,112
1,556
2,834
4,552
32,042
1,832
W
Hades
13,310
679
969
3,314
10,174
6,681
1,726
2,860
7,314
21,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,772
Gold Earned
51,195
157
Minions Killed
184
0
Camps Cleared
0
1,031,727
Distance Traveled
1,098,636
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,357
780
38
3
0
206,945
0
L
Ah Muzen Cab
8,317
693
37
3
0
177,425
0
L
Ganesha
7,892
658
0
0
0
223,682
0
W
Serqet
9,916
826
24
2
0
228,121
0
W
Kuzenbo
11,298
942
9
1
0
206,161
0
W
Nu Wa
10,007
834
52
4
0
220,247
0
L
Danzaburou
8,324
694
60
5
0
193,345
0
L
Sun Wukong
8,882
740
22
2
0
230,330
0
W
Sol
9,410
784
73
6
0
228,647
0
W
Hades
10,564
880
26
2
0
215,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role