Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
BlackNMild
Hun Batz
Level 126
God Stats
2W - 1L
1,551 SR
Queue Stats
29W - 14L
1,658 Elo+
Party 1
Baron Samedi
Baron Samedi
Leboudha17
Baron Samedi
Level 85
God Stats
1W - 1L
1,270 SR
Queue Stats
222W - 179L
1,622 Elo+
Solo
Ullr
Ullr
NoWorkNoCheck
Ullr
Level 158
God Stats
4W - 0L
1,833 SR
Queue Stats
32W - 14L
1,681 Elo+
Party 1
Team Averages
Level 134
1,531 SR
1,592 Elo+

VS

Team Averages
Level 174
1,539 SR
1,524 Elo+
Bacchus
Bacchus
ComanderWoof
Bacchus
Level 175
God Stats
21W - 46L
1,484 SR
Queue Stats
312W - 295L
1,555 Elo+
Solo
Rama
Rama
GrindingGears22
Rama
Level 147
God Stats
8W - 4L
1,624 SR
Queue Stats
174W - 154L
1,540 Elo+
Party 2
Da Ji
Da Ji
Prokchop9258
Da Ji
Level 155
God Stats
3W - 4L
1,450 SR
Queue Stats
418W - 404L
1,503 Elo+
Party 2
Aphrodite
Aphrodite
g0yokunomajo
Aphrodite
Level 200
God Stats
34W - 17L
1,696 SR
Queue Stats
198W - 176L
1,556 Elo+
Solo
Tyr
Tyr
lmacowboy
Tyr
Level 195
God Stats
4W - 12L
1,442 SR
Queue Stats
232W - 232L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
2 / 1 / 5
6,556
656
8,252
7,618
4,072
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
 
Charybdis
11
2 / 3 / 2
6,325
633
6,743
7,751
2,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
BlackNMild
Hun Batz
12
7 / 0 / 4
6,811
681
5,615
6,569
2,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
Leboudha17
Baron Samedi
10
2 / 0 / 3
5,914
591
3,498
5,088
3,121
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

11
2 / 1 / 3
6,210
621
3,402
5,637
1,839
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ComanderWoof
Bacchus
8
0 / 2 / 1
4,899
490
3,366
7,596
7,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
2 / 2 / 1
5,267
527
4,048
6,146
1,550
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 7 / 2
5,007
501
5,138
10,182
3,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Aphrodite
g0yokunomajo
Aphrodite
10
0 / 3 / 1
5,107
511
2,603
6,454
2,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
2 / 1 / 0
5,239
524
2,234
7,866
5,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
15
Kills
5
5
Deaths
15
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
2
1
5
4.5
W
Charybdis
 
Charybdis
2
3
2
1
W
Hun Batz
BlackNMild
Hun Batz
7
0
4
9
L
Bacchus
ComanderWoof
Bacchus
0
2
1
0.25
L
2
2
1
1.25
W
Baron Samedi
Leboudha17
Baron Samedi
2
0
3
3.5
W
2
1
3
3.5
L
1
7
2
0.29
L
Aphrodite
g0yokunomajo
Aphrodite
0
3
1
0.17
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,510
Damage
17,389
32,663
Taken
38,244
13,646
Mitigated
19,674
17,498
Healing
13,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
8,252
1,748
0
5,912
7,618
4,072
535
809
6,809
44,237
964
W
Charybdis
 
Charybdis
6,743
3,205
0
2,621
7,751
2,605
518
968
6,783
0
47,660
W
Hun Batz
BlackNMild
Hun Batz
5,615
1,407
0
4,383
6,569
2,009
37
2,022
4,547
0
47,342
L
Bacchus
ComanderWoof
Bacchus
3,366
1,050
0
2,488
7,596
7,229
0
2,022
5,574
12,707
0
L
4,048
2,574
0
1,845
6,146
1,550
0
1,096
5,050
0
25,693
W
Baron Samedi
Leboudha17
Baron Samedi
3,498
477
540
2,659
5,088
3,121
0
900
4,188
14,906
397
W
3,402
1,577
0
1,383
5,637
1,839
0
1,270
4,367
0
41,439
L
5,138
657
0
2,503
10,182
3,179
0
2,236
7,946
0
26,873
L
Aphrodite
g0yokunomajo
Aphrodite
2,603
112
985
2,742
6,454
2,372
0
1,247
5,207
30,897
0
L
2,234
556
0
2,994
7,866
5,344
0
4,808
3,058
0
26,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,816
Gold Earned
25,519
343
Minions Killed
225
0
Camps Cleared
0
965,827
Distance Traveled
985,431
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,556
656
71
7
0
174,690
0
W
Charybdis
6,325
633
84
8
0
172,779
0
W
Hun Batz
6,811
681
80
8
0
232,523
0
L
Bacchus
4,899
490
16
2
0
204,657
0
L
Rama
5,267
527
46
5
0
190,469
0
W
Baron Samedi
5,914
591
33
3
0
195,079
2
W
Ullr
6,210
621
75
8
0
190,756
0
L
Da Ji
5,007
501
55
6
0
193,718
0
L
Aphrodite
5,107
511
72
7
0
183,970
0
L
Tyr
5,239
524
36
4
0
212,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role