Player Matchup

Baron Samedi
Baron Samedi
BeetleSaysOH
Baron Samedi
Level 106
God Stats
27W - 20L
1,614 SR
Queue Stats
123W - 130L
1,512 Elo+
Solo
Cthulhu
Cthulhu
C0C0 BEAR
Cthulhu
Level 69
God Stats
51W - 42L
1,586 SR
Queue Stats
173W - 173L
1,449 Elo+
Solo
Chaac
Chaac
Mamadito123
Chaac
Level 108
God Stats
8W - 3L
1,456 SR
Queue Stats
79W - 70L
1,529 Elo+
Solo
Team Averages
Level 94
1,552 SR
1,496 Elo+

VS

Team Averages
Level 127
1,547 SR
1,517 Elo+
Tyr
Tyr
DetsukaJ
Tyr
Level 149
God Stats
0W - 1L
1,574 SR
Queue Stats
199W - 180L
1,536 Elo+
Solo
Chaac
Chaac
KingRich309
Chaac
Level 105
God Stats
1W - 2L
1,568 SR
Queue Stats
57W - 51L
1,477 Elo+
Solo
Zhong Kui
Zhong Kui
xSuiTon___HH
Zhong Kui
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 43L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BeetleSaysOH
Baron Samedi
14
3 / 0 / 4
8,586
859
7,865
5,977
3,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
C0C0 BEAR
Cthulhu
15
1 / 2 / 5
8,034
803
6,874
6,030
5,117
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
3 / 1 / 3
8,605
861
10,207
9,023
5,522
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
6,502
650
4,065
8,829
6,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 3 / 2
6,851
685
5,301
11,006
9,118
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
xSuiTon___HH
Zhong Kui
14
3 / 2 / 0
8,390
839
6,960
10,420
7,319
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
7
Kills
3
3
Deaths
7
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BeetleSaysOH
Baron Samedi
3
0
4
5
W
Cthulhu
C0C0 BEAR
Cthulhu
1
2
5
1.75
L
0
2
1
0.25
L
0
3
2
0.33
W
3
1
3
4.5
L
Zhong Kui
xSuiTon___HH
Zhong Kui
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,946
Damage
16,326
21,030
Taken
30,255
14,009
Mitigated
23,013
8,094
Healing
8,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BeetleSaysOH
Baron Samedi
7,865
925
514
2,156
5,977
3,370
462
1,678
4,167
30,138
0
W
Cthulhu
C0C0 BEAR
Cthulhu
6,874
888
549
840
6,030
5,117
311
2,610
3,316
16,825
1,178
L
4,065
583
137
1,693
8,829
6,576
0
3,621
4,858
0
10,705
L
5,301
277
0
3,057
11,006
9,118
0
5,053
5,655
0
16,498
W
10,207
1,429
0
4,035
9,023
5,522
590
2,563
6,272
0
30,538
L
Zhong Kui
xSuiTon___HH
Zhong Kui
6,960
50
0
4,032
10,420
7,319
0
4,733
5,476
29,722
1,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,225
Gold Earned
21,743
123
Minions Killed
102
0
Camps Cleared
0
560,490
Distance Traveled
510,113
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,586
859
39
4
0
169,595
0
W
Cthulhu
8,034
803
28
3
0
189,701
2
L
Tyr
6,502
650
19
2
0
179,682
0
L
Chaac
6,851
685
16
2
0
164,808
3
W
Chaac
8,605
861
56
6
0
201,194
0
L
Zhong Kui
8,390
839
67
7
0
165,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role